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authorCampbell Barton <ideasman42@gmail.com>2018-11-10 11:54:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-10 11:56:02 +0300
commit3756f920f4894c9ec748c0ece5f63e1bc9c616df (patch)
tree9c75009e8998407a72b51e03328aa59f6c30a81a /source/blender/bmesh/intern/bmesh_marking.c
parent7efac2b0b09d9e76d9fc573ec7936a1c6440c067 (diff)
BMesh: backport minor changes from 2.8
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_marking.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index 10a03050d4b..1e53180396e 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -863,7 +863,7 @@ void BM_editselection_normal(BMEditSelection *ese, float r_normal[3])
/* Calculate a plane that is rightangles to the edge/vert/faces normal
* also make the plane run along an axis that is related to the geometry,
- * because this is used for the manipulators Y axis. */
+ * because this is used for the gizmos Y axis. */
void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
{
if (ese->htype == BM_VERT) {
@@ -895,7 +895,7 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
else {
/* the plane is simple, it runs along the edge
* however selecting different edges can swap the direction of the y axis.
- * this makes it less likely for the y axis of the manipulator
+ * this makes it less likely for the y axis of the gizmo
* (running along the edge).. to flip less often.
* at least its more predictable */
if (eed->v2->co[1] > eed->v1->co[1]) { /* check which to do first */