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authorBastien Montagne <montagne29@wanadoo.fr>2014-04-13 14:25:02 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-04-13 14:25:54 +0400
commit0b7f5813973c515b84cd7c18ef6d7d1e59374237 (patch)
treeb3023962b59abf0e594a977f88661682d9e8e8b7 /source/blender/bmesh/intern/bmesh_mesh.c
parent18e4224142261cd8a1086c5872efb406b82f8330 (diff)
Split Normals I (2/5): Add basic BMesh support of split normals.
* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available. * This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co. Reviewers: campbellbarton Reviewed By: campbellbarton CC: brecht Differential Revision: https://developer.blender.org/D366
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c249
1 files changed, 245 insertions, 4 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 23572d3ba16..e8dbfa09929 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -31,6 +31,7 @@
#include "DNA_listBase.h"
#include "DNA_object_types.h"
+#include "BLI_linklist_stack.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
@@ -431,6 +432,230 @@ void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*
MEM_freeN(edgevec);
}
+/**
+ * Helpers for #BM_mesh_loop_normals_update and #BM_loops_calc_normals_vnos
+ */
+static void bm_mesh_edges_sharp_tag(BMesh *bm, const float (*vnos)[3], const float (*fnos)[3], float split_angle,
+ float (*r_lnos)[3])
+{
+ BMIter eiter;
+ BMEdge *e;
+ int i;
+
+ const bool check_angle = (split_angle < (float)M_PI);
+
+ if (check_angle) {
+ split_angle = cosf(split_angle);
+ }
+
+ {
+ char hflag = BM_LOOP;
+ if (vnos)
+ hflag |= BM_VERT;
+ if (fnos)
+ hflag |= BM_FACE;
+ BM_mesh_elem_index_ensure(bm, hflag);
+ }
+
+ /* This first loop checks which edges are actually smooth, and pre-populate lnos with vnos (as if they were
+ * all smooth).
+ */
+ BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) {
+ BMLoop *l_a, *l_b;
+
+ BM_elem_index_set(e, i); /* set_inline */
+ BM_elem_flag_disable(e, BM_ELEM_TAG); /* Clear tag (means edge is sharp). */
+
+ /* An edge with only two loops, might be smooth... */
+ if (BM_edge_loop_pair(e, &l_a, &l_b)) {
+ bool is_angle_smooth = true;
+ if (check_angle) {
+ const float *no_a = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_a->f->no;
+ const float *no_b = fnos ? fnos[BM_elem_index_get(l_b->f)] : l_b->f->no;
+ is_angle_smooth = (dot_v3v3(no_a, no_b) >= split_angle);
+ }
+
+ /* We only tag edges that are *really* smooth... */
+ if (is_angle_smooth &&
+ BM_elem_flag_test_bool(e, BM_ELEM_SMOOTH) &&
+ BM_elem_flag_test_bool(l_a->f, BM_ELEM_SMOOTH) &&
+ BM_elem_flag_test_bool(l_b->f, BM_ELEM_SMOOTH))
+ {
+ const float *no;
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+
+ /* linked vertices might be fully smooth, copy their normals to loop ones. */
+ no = vnos ? vnos[BM_elem_index_get(l_a->v)] : l_a->v->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_a)], no);
+ no = vnos ? vnos[BM_elem_index_get(l_b->v)] : l_b->v->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_b)], no);
+ }
+ }
+ }
+
+ bm->elem_index_dirty &= ~BM_EDGE;
+}
+
+/* BMesh version of BKE_mesh_normals_loop_split() in mesh_evaluate.c */
+static void bm_mesh_loops_calc_normals(BMesh *bm, const float (*vcos)[3], const float (*fnos)[3], float (*r_lnos)[3])
+{
+ BMIter fiter;
+ BMFace *f_curr;
+
+ /* Temp normal stack. */
+ BLI_SMALLSTACK_DECLARE(normal, float *);
+
+ {
+ char hflag = BM_LOOP;
+ if (vcos)
+ hflag |= BM_VERT;
+ if (fnos)
+ hflag |= BM_FACE;
+ BM_mesh_elem_index_ensure(bm, hflag);
+ }
+
+ /* We now know edges that can be smoothed (they are tagged), and edges that will be hard (they aren't).
+ * Now, time to generate the normals.
+ */
+ BM_ITER_MESH (f_curr, &fiter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_curr, *l_first;
+
+ l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr);
+ do {
+ if (BM_elem_flag_test_bool(l_curr->e, BM_ELEM_TAG)) {
+ /* A smooth edge.
+ * We skip it because it is either:
+ * - in the middle of a 'smooth fan' already computed (or that will be as soon as we hit
+ * one of its ends, i.e. one of its two sharp edges), or...
+ * - the related vertex is a "full smooth" one, in which case pre-populated normals from vertex
+ * are just fine!
+ */
+ }
+ else if (!BM_elem_flag_test_bool(l_curr->prev->e, BM_ELEM_TAG)) {
+ /* Simple case (both edges around that vertex are sharp in related polygon),
+ * this vertex just takes its poly normal.
+ */
+ const float *no = fnos ? fnos[BM_elem_index_get(f_curr)] : f_curr->no;
+ copy_v3_v3(r_lnos[BM_elem_index_get(l_curr)], no);
+ }
+ else {
+ /* We have to fan around current vertex, until we find the other non-smooth edge,
+ * and accumulate face normals into the vertex!
+ * Note in case this vertex has only one sharp edge, this is a waste because the normal is the same as
+ * the vertex normal, but I do not see any easy way to detect that (would need to count number
+ * of sharp edges per vertex, I doubt the additional memory usage would be worth it, especially as
+ * it should not be a common case in real-life meshes anyway).
+ */
+ BMVert *v_pivot = l_curr->v;
+ BMEdge *e_next;
+ BMLoop *lfan_pivot, *lfan_pivot_next;
+ float lnor[3] = {0.0f, 0.0f, 0.0f};
+ float vec_curr[3], vec_next[3];
+
+ const float *co_pivot = vcos ? vcos[BM_elem_index_get(v_pivot)] : v_pivot->co;
+
+ lfan_pivot = l_curr;
+ e_next = lfan_pivot->e; /* Current edge here, actually! */
+
+ /* Only need to compute previous edge's vector once, then we can just reuse old current one! */
+ {
+ const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot);
+ const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co;
+
+ sub_v3_v3v3(vec_curr, co_2, co_pivot);
+ normalize_v3(vec_curr);
+ }
+
+ while (true) {
+ /* Much simpler than in sibling code with basic Mesh data! */
+ lfan_pivot_next = BM_vert_step_fan_loop(lfan_pivot, &e_next);
+ BLI_assert(lfan_pivot_next->v == v_pivot);
+
+ /* Compute edge vector.
+ * NOTE: We could pre-compute those into an array, in the first iteration, instead of computing them
+ * twice (or more) here. However, time gained is not worth memory and time lost,
+ * given the fact that this code should not be called that much in real-life meshes...
+ */
+ {
+ const BMVert *v_2 = BM_edge_other_vert(e_next, v_pivot);
+ const float *co_2 = vcos ? vcos[BM_elem_index_get(v_2)] : v_2->co;
+
+ sub_v3_v3v3(vec_next, co_2, co_pivot);
+ normalize_v3(vec_next);
+ }
+
+ {
+ /* Code similar to accumulate_vertex_normals_poly. */
+ /* Calculate angle between the two poly edges incident on this vertex. */
+ const BMFace *f = lfan_pivot->f;
+ const float fac = saacos(dot_v3v3(vec_next, vec_curr));
+ const float *no = fnos ? fnos[BM_elem_index_get(f)] : f->no;
+ /* Accumulate */
+ madd_v3_v3fl(lnor, no, fac);
+ }
+
+ /* We store here a pointer to all loop-normals processed. */
+ BLI_SMALLSTACK_PUSH(normal, (float *)r_lnos[BM_elem_index_get(lfan_pivot)]);
+
+ if (!BM_elem_flag_test_bool(e_next, BM_ELEM_TAG)) {
+ /* Next edge is sharp, we have finished with this fan of faces around this vert! */
+ break;
+ }
+
+ /* Copy next edge vector to current one. */
+ copy_v3_v3(vec_curr, vec_next);
+ /* Next pivot loop to current one. */
+ lfan_pivot = lfan_pivot_next;
+ }
+
+ /* In case we get a zero normal here, just use vertex normal already set! */
+ if (LIKELY(normalize_v3(lnor) != 0.0f)) {
+ /* Copy back the final computed normal into all related loop-normals. */
+ float *nor;
+ while ((nor = BLI_SMALLSTACK_POP(normal))) {
+ copy_v3_v3(nor, lnor);
+ }
+ }
+ }
+ } while ((l_curr = l_curr->next) != l_first);
+ }
+
+ BLI_SMALLSTACK_FREE(normal);
+}
+
+#if 0 /* Unused currently */
+/**
+ * \brief BMesh Compute Loop Normals
+ *
+ * Updates the loop normals of a mesh. Assumes vertex and face normals are valid (else call BM_mesh_normals_update()
+ * first)!
+ */
+void BM_mesh_loop_normals_update(BMesh *bm, const float split_angle, float (*r_lnos)[3])
+{
+ /* Tag smooth edges and set lnos from vnos when they might be completely smooth... */
+ bm_mesh_edges_sharp_tag(bm, NULL, NULL, split_angle, r_lnos);
+
+ /* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
+ bm_mesh_loops_calc_normals(bm, NULL, NULL, r_lnos);
+}
+#endif
+
+/**
+ * \brief BMesh Compute Loop Normals from/to external data.
+ *
+ * Compute split normals, i.e. vertex normals associated with each poly (hence 'loop normals').
+ * Useful to materialize sharp edges (or non-smooth faces) without actually modifying the geometry (splitting edges).
+ */
+void BM_loops_calc_normal_vcos(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*fnos)[3],
+ const float split_angle, float (*r_lnos)[3])
+{
+ /* Tag smooth edges and set lnos from vnos when they might be completely smooth... */
+ bm_mesh_edges_sharp_tag(bm, vnos, fnos, split_angle, r_lnos);
+
+ /* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
+ bm_mesh_loops_calc_normals(bm, vcos, fnos, r_lnos);
+}
+
static void UNUSED_FUNCTION(bm_mdisps_space_set)(Object *ob, BMesh *bm, int from, int to)
{
/* switch multires data out of tangent space */
@@ -585,19 +810,35 @@ void BM_mesh_elem_index_ensure(BMesh *bm, const char hflag)
#pragma omp section
{
- if (hflag & BM_FACE) {
- if (bm->elem_index_dirty & BM_FACE) {
+ if (hflag & (BM_FACE | BM_LOOP)) {
+ if (bm->elem_index_dirty & (BM_FACE | BM_LOOP)) {
BMIter iter;
BMElem *ele;
+ const bool hflag_loop = (hflag & BM_LOOP) && (bm->elem_index_dirty & BM_LOOP);
+
int index;
+ int index_loop_start = 0;
BM_ITER_MESH_INDEX (ele, &iter, bm, BM_FACES_OF_MESH, index) {
BM_elem_index_set(ele, index); /* set_ok */
+
+ if (hflag_loop) {
+ BMIter liter;
+ BMElem *lele;
+
+ int index_diff;
+ BM_ITER_ELEM_INDEX (lele, &liter, ele, BM_LOOPS_OF_FACE, index_diff) {
+ BM_elem_index_set(lele, index_loop_start + index_diff); /* set_ok */
+ }
+ index_loop_start += index_diff;
+ }
}
BLI_assert(index == bm->totface);
+ if (hflag & BM_LOOP)
+ BLI_assert(index_loop_start == bm->totloop);
}
else {
- // printf("%s: skipping face index calc!\n", __func__);
+ // printf("%s: skipping face/loop index calc!\n", __func__);
}
}
}
@@ -1006,7 +1247,7 @@ void BM_mesh_remap(BMesh *bm, unsigned int *vert_idx, unsigned int *edge_idx, un
BLI_ghash_insert(fptr_map, (void *)*fap, (void *)new_fap);
}
- bm->elem_index_dirty |= BM_FACE;
+ bm->elem_index_dirty |= BM_FACE | BM_LOOP;
MEM_freeN(faces_pool);
MEM_freeN(faces_copy);