diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-01-19 16:11:40 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-01-19 17:51:20 +0300 |
commit | 0af11a1742030c1cf2e24304a94fbb96c5138571 (patch) | |
tree | a45621e6b404d4e2e221cab3a50fe33e8265d9f0 /source/blender/bmesh/intern/bmesh_mesh.h | |
parent | 694806a9cfbfef8a8f4cfa0ab7d37a448d0f1bb3 (diff) |
Make use/computation of lnors consistant.
Issue was, when requesting (building) lnors for a mesh that has
autosmooth disabled, one would expect to simply get vnors as lnors.
Until now, it wasn't the case, which was bad e.g. for normal projections
of loops in recent remap code (projecting along split loop normals
when you would expect projection along vertex normals...).
Also, removed the 'angle' parameter from RNA's `mesh.calc_normals_split`.
This should *always* use mesh settings (both autosmooth and smoothresh),
otherwise once again we'd get inconsistencies in some cases.
Will update fbx and obj addons too.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h index 22e50502aee..c2ac2c40534 100644 --- a/source/blender/bmesh/intern/bmesh_mesh.h +++ b/source/blender/bmesh/intern/bmesh_mesh.h @@ -40,7 +40,7 @@ void BM_mesh_clear(BMesh *bm); void BM_mesh_normals_update(BMesh *bm); void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*vcos)[3], float (*vnos)[3]); void BM_loops_calc_normal_vcos(BMesh *bm, const float (*vcos)[3], const float (*vnos)[3], const float (*pnos)[3], - const float split_angle, float (*r_lnos)[3]); + const bool use_split_normals, const float split_angle, float (*r_lnos)[3]); void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag); void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag); |