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authorSebastian Parborg <darkdefende@gmail.com>2020-09-04 21:59:13 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-04 22:04:16 +0300
commit2115232a16d81d28dbdb8042ed8e9316858514c6 (patch)
tree1aeb7354a85b21b43a3ede7bf2980c172d4eec82 /source/blender/bmesh/intern/bmesh_mesh.h
parente43d482cc93c64d55b1f58178db68551077e6560 (diff)
Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h
index a6b8b629ddf..c1c2f17d7c1 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.h
+++ b/source/blender/bmesh/intern/bmesh_mesh.h
@@ -48,7 +48,7 @@ void BM_verts_calc_normal_vcos(BMesh *bm,
void BM_loops_calc_normal_vcos(BMesh *bm,
const float (*vcos)[3],
const float (*vnos)[3],
- const float (*pnos)[3],
+ const float (*fnos)[3],
const bool use_split_normals,
const float split_angle,
float (*r_lnos)[3],
@@ -81,7 +81,7 @@ void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag);
void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag);
void BM_mesh_elem_index_ensure_ex(BMesh *bm, const char htype, int elem_offset[4]);
-void BM_mesh_elem_index_ensure(BMesh *bm, const char hflag);
+void BM_mesh_elem_index_ensure(BMesh *bm, const char htype);
void BM_mesh_elem_index_validate(
BMesh *bm, const char *location, const char *func, const char *msg_a, const char *msg_b);
@@ -164,9 +164,9 @@ extern const BMAllocTemplate bm_mesh_chunksize_default;
VA_NARGS_CALL_OVERLOAD(_VA_BMALLOC_TEMPLATE_FROM_ME_, __VA_ARGS__)
/* Vertex coords access. */
-void BM_mesh_vert_coords_get(BMesh *bm, float (*orco)[3]);
+void BM_mesh_vert_coords_get(BMesh *bm, float (*vert_coords)[3]);
float (*BM_mesh_vert_coords_alloc(BMesh *bm, int *r_vert_len))[3];
-void BM_mesh_vert_coords_apply(BMesh *bm, const float (*orco)[3]);
+void BM_mesh_vert_coords_apply(BMesh *bm, const float (*vert_coords)[3]);
void BM_mesh_vert_coords_apply_with_mat4(BMesh *bm,
const float (*vert_coords)[3],
const float mat[4][4]);