diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-02-12 23:48:09 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-02-12 23:48:09 +0400 |
commit | 70905a6e02a05b650acfb894265b3a2d201f193b (patch) | |
tree | 3dc7ae6303823cabc6364c059939f7fc0406f6f8 /source/blender/bmesh/intern/bmesh_mesh.h | |
parent | f9a60ecacd9754f6673e2dc9775d6bb1cb89033e (diff) |
Fix Editderivedmeshes vertices normals computation.
Those derived meshes (used in Edit mode) were using simple sum of neighbor poly normals to get vertex normals,
while everywhere else in Blender we use weighted sum of such poly normals.
Patch: D311
Reviewed and enhanced by Campbell, thanks!
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mesh.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.h b/source/blender/bmesh/intern/bmesh_mesh.h index 33431714660..cba4260eaea 100644 --- a/source/blender/bmesh/intern/bmesh_mesh.h +++ b/source/blender/bmesh/intern/bmesh_mesh.h @@ -38,6 +38,7 @@ void BM_mesh_data_free(BMesh *bm); void BM_mesh_clear(BMesh *bm); void BM_mesh_normals_update(BMesh *bm); +void BM_verts_calc_normal_vcos(BMesh *bm, const float (*fnos)[3], const float (*vcos)[3], float (*vnos)[3]); void bmesh_edit_begin(BMesh *bm, const BMOpTypeFlag type_flag); void bmesh_edit_end(BMesh *bm, const BMOpTypeFlag type_flag); |