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authorBastien Montagne <montagne29@wanadoo.fr>2013-10-21 15:13:39 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-10-21 15:13:39 +0400
commit55201ce48ba5883297bc0ed8db990faf93a20276 (patch)
tree3908ffd6b2685da8c76461606359697ef1d2c396 /source/blender/bmesh/intern/bmesh_mods.c
parentf023fcf5354d2a2c95f358d9f5d0cacf7f45d4ec (diff)
Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority)
Easy to fix, but do not really understand *why* this is needed...
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_mods.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index 3ffdd0f86a6..eb83f891038 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -849,7 +849,7 @@ void BM_edge_calc_rotate(BMEdge *e, const bool ccw,
/* we could swap the verts _or_ the faces, swapping faces
* gives more predictable results since that way the next vert
* just stitches from face fa / fb */
- if (ccw) {
+ if (!ccw) {
SWAP(BMFace *, fa, fb);
}