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authorCampbell Barton <ideasman42@gmail.com>2013-06-10 08:33:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-10 08:33:05 +0400
commit501f6555033455cd1df86f699dc860acf51b1e1f (patch)
tree29e8073c9f42a737a7a8c76ce559cec7a6251f03 /source/blender/bmesh/intern/bmesh_opdefines.c
parente3afec146116900b1af0296c65b8b3765385ae4c (diff)
fix [#35648] Loop cut, smoothness showing wrong symmetrical
this is more of a feature request then a bug, but nicer to use even smoothing offset for loopcut smoothing.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 497c99f3f8a..012cbccacc7 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1010,6 +1010,7 @@ static BMOpDefine bmo_subdivide_edges_def = {
{"use_single_edge", BMO_OP_SLOT_BOOL}, /* tessellate the case of one edge selected in a quad or triangle */
{"use_only_quads", BMO_OP_SLOT_BOOL}, /* only subdivide quads (for loopcut) */
{"use_sphere", BMO_OP_SLOT_BOOL}, /* for making new primitives only */
+ {"use_smooth_even", BMO_OP_SLOT_BOOL}, /* maintain even offset when smoothing */
{{'\0'}},
},
/* slots_out */