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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-10 08:33:05 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-10 08:33:05 +0400 |
commit | 501f6555033455cd1df86f699dc860acf51b1e1f (patch) | |
tree | 29e8073c9f42a737a7a8c76ce559cec7a6251f03 /source/blender/bmesh/intern/bmesh_opdefines.c | |
parent | e3afec146116900b1af0296c65b8b3765385ae4c (diff) |
fix [#35648] Loop cut, smoothness showing wrong symmetrical
this is more of a feature request then a bug, but nicer to use even smoothing offset for loopcut smoothing.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_opdefines.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 497c99f3f8a..012cbccacc7 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -1010,6 +1010,7 @@ static BMOpDefine bmo_subdivide_edges_def = { {"use_single_edge", BMO_OP_SLOT_BOOL}, /* tessellate the case of one edge selected in a quad or triangle */ {"use_only_quads", BMO_OP_SLOT_BOOL}, /* only subdivide quads (for loopcut) */ {"use_sphere", BMO_OP_SLOT_BOOL}, /* for making new primitives only */ + {"use_smooth_even", BMO_OP_SLOT_BOOL}, /* maintain even offset when smoothing */ {{'\0'}}, }, /* slots_out */ |