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authorCampbell Barton <ideasman42@gmail.com>2012-10-16 20:04:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-16 20:04:12 +0400
commit12a8c19956815cda832c87761923f573a4d6b8d3 (patch)
tree41bda681a3653d3eb1ab812d483af95220c685de /source/blender/bmesh/intern/bmesh_opdefines.c
parent617cdb4642019f57ee657105a2a1307dcceedbdf (diff)
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.
works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index f50de0d6ee4..407e7caae0f 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -698,6 +698,15 @@ static BMOpDefine bmo_triangulate_def = {
BMO_OP_FLAG_UNTAN_MULTIRES
};
+static BMOpDefine bmo_unsubdivide_def = {
+ "unsubdivide",
+ {{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
+ {BMO_OP_SLOT_INT, "iterations"},
+ {0} /* null-terminating sentinel */},
+ bmo_unsubdivide_exec,
+ BMO_OP_FLAG_UNTAN_MULTIRES
+};
+
static BMOpDefine bmo_subdivide_edges_def = {
"subdivide_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
@@ -1274,6 +1283,7 @@ BMOpDefine *opdefines[] = {
&bmo_translate_def,
&bmo_triangle_fill_def,
&bmo_triangulate_def,
+ &bmo_unsubdivide_def,
&bmo_weld_verts_def,
&bmo_wireframe_def,