diff options
author | Henrik Dick <hen-di@web.de> | 2022-01-11 20:49:08 +0300 |
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committer | Henrik Dick <hen-di@web.de> | 2022-01-11 20:51:25 +0300 |
commit | 631067e5597dec9cb5641b69a410d03746b7fa05 (patch) | |
tree | d286f8fa34a7ddb0ceb82526a0ab2e85e1499f46 /source/blender/bmesh/intern/bmesh_opdefines.c | |
parent | 41ce7807a65a0b44adea3732143b691b2b001b90 (diff) |
Add support for a longest diagonal quad triangulation mode
The new triangulation mode for quads is the opposite of the current default
shortest diagonal mode. It is optimal for cloth simulations using quad meshes.
Differential Revision: http://developer.blender.org/D13777
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_opdefines.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_opdefines.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 7865c79323d..85ea27b0f4e 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -1186,6 +1186,7 @@ static BMO_FlagSet bmo_enum_triangulate_quad_method[] = { {MOD_TRIANGULATE_QUAD_FIXED, "FIXED"}, {MOD_TRIANGULATE_QUAD_ALTERNATE, "ALTERNATE"}, {MOD_TRIANGULATE_QUAD_SHORTEDGE, "SHORT_EDGE"}, + {MOD_TRIANGULATE_QUAD_LONGEDGE, "LONG_EDGE"}, {0, NULL}, }; |