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author | Rohan Rathi <rohanrathi08@gmail.com> | 2018-06-27 17:49:15 +0300 |
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committer | Rohan Rathi <rohanrathi08@gmail.com> | 2018-06-27 17:49:15 +0300 |
commit | 3504b27c5074d49ed19f86c212c584f37a343d33 (patch) | |
tree | 5200223ccabbc579e51d642ffa085eedef50177b /source/blender/bmesh/intern/bmesh_operators.h | |
parent | e8a1b4d6452fc6ea3582f0f178f4da696c0e9c20 (diff) |
Patch to fix shading continuity.
Added it as extension to harden. Tried out different methods to fix normals,
Though as with width and segments changes shape, orientation of new polys
a non-smooth method of fix was not possible. Current method aggregates
vertex normals into a smooth fan without affecting edge shading.
Still need to fix the crease at new vertex edges
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_operators.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_operators.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_operators.h b/source/blender/bmesh/intern/bmesh_operators.h index 1b5694c3ee8..9f6ac50a3e5 100644 --- a/source/blender/bmesh/intern/bmesh_operators.h +++ b/source/blender/bmesh/intern/bmesh_operators.h @@ -131,6 +131,7 @@ enum { BEVEL_HN_NONE, BEVEL_HN_FACE, BEVEL_HN_ADJ, + BEVEL_HN_FIX_SHA, }; extern const BMOpDefine *bmo_opdefines[]; |