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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-26 10:59:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-26 10:59:59 +0400 |
commit | cf2c459325a31b4a40f7abb24dc16c67016d75ad (patch) | |
tree | 11005f13d592ca77a93986c16ad82b7081da2460 /source/blender/bmesh/intern/bmesh_operators.h | |
parent | 7ecf0542956523391ea94084664fdf5c8365aa3b (diff) |
Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
still happened when the loop would go all the way around the mesh with just one
triangle/ngon inbetween to close the loop.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_operators.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_operators.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_operators.h b/source/blender/bmesh/intern/bmesh_operators.h index 03363ed765a..9a89e2bc996 100644 --- a/source/blender/bmesh/intern/bmesh_operators.h +++ b/source/blender/bmesh/intern/bmesh_operators.h @@ -98,6 +98,7 @@ void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag, int numcuts, int seltype, int cornertype, const short use_singleedge, const short use_gridfill, + const short use_onlyquads, int seed); #include "intern/bmesh_operator_api_inline.h" |