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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-26 10:59:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-26 10:59:59 +0400
commitcf2c459325a31b4a40f7abb24dc16c67016d75ad (patch)
tree11005f13d592ca77a93986c16ad82b7081da2460 /source/blender/bmesh/intern/bmesh_operators.h
parent7ecf0542956523391ea94084664fdf5c8365aa3b (diff)
Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
still happened when the loop would go all the way around the mesh with just one triangle/ngon inbetween to close the loop.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_operators.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_operators.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_operators.h b/source/blender/bmesh/intern/bmesh_operators.h
index 03363ed765a..9a89e2bc996 100644
--- a/source/blender/bmesh/intern/bmesh_operators.h
+++ b/source/blender/bmesh/intern/bmesh_operators.h
@@ -98,6 +98,7 @@ void BM_mesh_esubdivide(BMesh *bm, const char edge_hflag,
int numcuts,
int seltype, int cornertype,
const short use_singleedge, const short use_gridfill,
+ const short use_onlyquads,
int seed);
#include "intern/bmesh_operator_api_inline.h"