diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-29 10:55:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-29 10:55:10 +0400 |
commit | a6f420b82888ca6ef2f919e6dfed2343fa349117 (patch) | |
tree | 696eea7b35312b243b61f3943fc13e2c66de8318 /source/blender/bmesh/intern/bmesh_polygon.c | |
parent | b18794c3b67e75fc4eedcfed45686cc1efa279e8 (diff) |
update doxygen comments for bmesh.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 55 |
1 files changed, 20 insertions, 35 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 2ec2a536852..3712d9944f5 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -43,14 +43,12 @@ #include "bmesh.h" #include "bmesh_private.h" -/* - * TEST EDGE SIDE and POINT IN TRIANGLE +/** + * \brief TEST EDGE SIDE and POINT IN TRIANGLE * * Point in triangle tests stolen from scanfill.c. * Used for tesselator - * */ - static short testedgeside(const double v1[2], const double v2[2], const double v3[2]) { /* is v3 to the right of v1 - v2 ? With exception: v3 == v1 || v3 == v2 */ @@ -95,15 +93,13 @@ static int point_in_triangle(const double v1[2], const double v2[2], const doubl return FALSE; } -/* - * COMPUTE POLY NORMAL +/** + * \brief COMPUTE POLY NORMAL * * Computes the normal of a planar * polygon See Graphics Gems for * computing newell normal. - * */ - static void compute_poly_normal(float normal[3], float (*verts)[3], int nverts) { @@ -179,15 +175,13 @@ static void compute_poly_normal(float normal[3], float (*verts)[3], int nverts) #endif } -/* - * COMPUTE POLY CENTER +/** + * \brief COMPUTE POLY CENTER * * Computes the centroid and * area of a polygon in the X/Y * plane. - * */ - static int compute_poly_center(float center[3], float *r_area, float (*verts)[3], int nverts) { int i, j; @@ -292,9 +286,7 @@ void BM_face_center_mean_calc(BMesh *bm, BMFace *f, float r_cent[3]) * Projects a set polygon's vertices to * a plane defined by the average * of its edges cross products - * */ - void compute_poly_plane(float (*verts)[3], int nverts) { @@ -339,14 +331,13 @@ void compute_poly_plane(float (*verts)[3], int nverts) } } -/* - * BM LEGAL EDGES +/** + * \brief BM LEGAL EDGES * * takes in a face and a list of edges, and sets to NULL any edge in * the list that bridges a concave region of the face or intersects * any of the faces's edges. */ - static void shrink_edgef(float v1[3], float v2[3], const float fac) { float mid[3]; @@ -364,14 +355,12 @@ static void shrink_edgef(float v1[3], float v2[3], const float fac) } -/* - * POLY ROTATE PLANE +/** + * \brief POLY ROTATE PLANE * * Rotates a polygon so that it's * normal is pointing towards the mesh Z axis - * */ - void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nverts) { @@ -393,17 +382,15 @@ void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nvert mul_m3_v3(mat, verts[i]); } -/* - * BMESH UPDATE FACE NORMAL +/** + * \brief BMESH UPDATE FACE NORMAL * * Updates the stored normal for the * given face. Requires that a buffer * of sufficient length to store projected * coordinates for all of the face's vertices * is passed in as well. - * */ - void BM_face_normal_update(BMesh *bm, BMFace *f) { if (f->len >= 3) { @@ -588,12 +575,11 @@ void bmesh_face_normal_update_vertex_cos(BMesh *bm, BMFace *f, float no[3], } } -/* - * BMESH FLIP NORMAL +/** + * \brief Face Flip Normal * - * Reverses the winding of a face. - * Note that this updates the calculated - * normal. + * Reverses the winding of a face. + * \note This updates the calculated normal. */ void BM_face_normal_flip(BMesh *bm, BMFace *f) { @@ -743,15 +729,14 @@ static int goodline(float (*projectverts)[3], BMFace *f, int v1i, } while ((l_iter = l_iter->next) != l_first); return TRUE; } -/* - * FIND EAR + +/** + * \brief FIND EAR * * Used by tesselator to find * the next triangle to 'clip off' * of a polygon while tesselating. - * */ - static BMLoop *find_ear(BMesh *UNUSED(bm), BMFace *f, float (*verts)[3], const int nvert) { BMVert *v1, *v2, *v3; @@ -800,7 +785,7 @@ static BMLoop *find_ear(BMesh *UNUSED(bm), BMFace *f, float (*verts)[3], const i } /** - * BMESH TRIANGULATE FACE + * \brief BMESH TRIANGULATE FACE * * Triangulates a face using a simple 'ear clipping' algorithm that tries to * favor non-skinny triangles (angles less than 90 degrees). |