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authorCampbell Barton <ideasman42@gmail.com>2017-11-20 11:51:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-20 11:51:19 +0300
commit65af15ad887b30e678db9acab75efc7897c9197e (patch)
tree645d197267a36b21b1866ee7b6d11c6a349d3571 /source/blender/bmesh/intern/bmesh_polygon.c
parented3b7a5cd4597274f523d832494eabdf153aa597 (diff)
UV Cube Project: improve default behavior
- initialize the cube-size from the bounding box when it's not set. - no longer wrap faces to keep in 0-1 bounds, other projection methods don't do this and calculating the scale prevents the UV's from being too far outside the view.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index bf5fc18935d..66fcd739839 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -510,6 +510,18 @@ void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3])
}
/**
+ * expands bounds (min/max must be initialized).
+ */
+void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3])
+{
+ const BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ minmax_v3v3_v3(min, max, l_iter->v->co);
+ } while ((l_iter = l_iter->next) != l_first);
+}
+
+/**
* computes center of face in 3d. uses center of bounding box.
*/
void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3])