diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-29 15:04:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-29 15:06:26 +0300 |
commit | ee192a35e8a0122e39c3d4d12eb62a2e26344ca7 (patch) | |
tree | ca2fcb25ca59c1cac73d53f579d56e8b88ee1dce /source/blender/bmesh/intern/bmesh_polygon.c | |
parent | d17e07274ab376ce518c132e36ebc44e4c4fccb4 (diff) |
Cleanup: comments (long lines) in bmesh
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 1a0e167b93d..42e8d58567a 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -121,7 +121,8 @@ static void bm_face_calc_poly_center_median_vertex_cos(const BMFace *f, /** * For tools that insist on using triangles, ideally we would cache this data. * - * \param use_fixed_quad: When true, always split quad along (0 -> 2) regardless of concave corners, + * \param use_fixed_quad: When true, + * always split quad along (0 -> 2) regardless of concave corners, * (as done in #BM_mesh_calc_tessellation). * \param r_loops: Store face loop pointers, (f->len) * \param r_index: Store triangle triples, indices into \a r_loops, `((f->len - 2) * 3)` @@ -963,8 +964,8 @@ bool BM_face_point_inside_test(const BMFace *f, const float co[3]) * with a length equal to (f->len - 3). It will be filled with the new * triangles (not including the original triangle). * - * \param r_faces_double: When newly created faces are duplicates of existing faces, they're added to this list. - * Caller must handle de-duplication. + * \param r_faces_double: When newly created faces are duplicates of existing faces, + * they're added to this list. Caller must handle de-duplication. * This is done because its possible _all_ faces exist already, * and in that case we would have to remove all faces including the one passed, * which causes complications adding/removing faces while looking over them. @@ -1156,8 +1157,8 @@ void BM_face_triangulate(BMesh *bm, l_iter = l_first = l_new; do { BMEdge *e = l_iter->e; - /* confusing! if its not a boundary now, we know it will be later - * since this will be an edge of one of the new faces which we're in the middle of creating */ + /* Confusing! if its not a boundary now, we know it will be later since this will be an + * edge of one of the new faces which we're in the middle of creating. */ bool is_new_edge = (l_iter == l_iter->radial_next); if (is_new_edge) { |