diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-12-03 11:29:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-12-03 12:10:57 +0300 |
commit | c4e041da23b9c45273fcd4874308c536b6a315d1 (patch) | |
tree | 9afdea81b57e801d3a1930988ebf3a2145a408bb /source/blender/bmesh/intern/bmesh_polygon.c | |
parent | 7c4fc5b58d2e7982aefbba093cb8f1dc36b64884 (diff) |
Cleanup: move public doc-strings into headers for 'bmesh'
Some minor improvements to doc-strings too.
Ref T92709
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 186 |
1 files changed, 0 insertions, 186 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 51ae47adacc..e9eaf865e3c 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -117,15 +117,6 @@ static void bm_face_calc_poly_center_median_vertex_cos(const BMFace *f, mul_v3_fl(r_cent, 1.0f / f->len); } -/** - * For tools that insist on using triangles, ideally we would cache this data. - * - * \param use_fixed_quad: When true, - * always split quad along (0 -> 2) regardless of concave corners, - * (as done in #BM_mesh_calc_tessellation). - * \param r_loops: Store face loop pointers, (f->len) - * \param r_index: Store triangle triples, indices into \a r_loops, `((f->len - 2) * 3)` - */ void BM_face_calc_tessellation(const BMFace *f, const bool use_fixed_quad, BMLoop **r_loops, @@ -177,9 +168,6 @@ void BM_face_calc_tessellation(const BMFace *f, } } -/** - * Return a point inside the face. - */ void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]) { const BMLoop *l_tri[3]; @@ -218,9 +206,6 @@ void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]) mid_v3_v3v3v3(r_co, l_tri[0]->v->co, l_tri[1]->v->co, l_tri[2]->v->co); } -/** - * get the area of the face - */ float BM_face_calc_area(const BMFace *f) { /* inline 'area_poly_v3' logic, avoid creating a temp array */ @@ -235,9 +220,6 @@ float BM_face_calc_area(const BMFace *f) return len_v3(n) * 0.5f; } -/** - * Get the area of the face in world space. - */ float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3]) { /* inline 'area_poly_v3' logic, avoid creating a temp array */ @@ -257,9 +239,6 @@ float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3]) return len_v3(n) * 0.5f; } -/** - * get the area of UV face - */ float BM_face_calc_area_uv(const BMFace *f, int cd_loop_uv_offset) { /* inline 'area_poly_v2' logic, avoid creating a temp array */ @@ -276,9 +255,6 @@ float BM_face_calc_area_uv(const BMFace *f, int cd_loop_uv_offset) return fabsf(cross * 0.5f); } -/** - * compute the perimeter of an ngon - */ float BM_face_calc_perimeter(const BMFace *f) { const BMLoop *l_iter, *l_first; @@ -292,9 +268,6 @@ float BM_face_calc_perimeter(const BMFace *f) return perimeter; } -/** - * Calculate the perimeter of a ngon in world space. - */ float BM_face_calc_perimeter_with_mat3(const BMFace *f, const float mat3[3][3]) { const BMLoop *l_iter, *l_first; @@ -355,14 +328,6 @@ static int bm_vert_tri_find_unique_edge(BMVert *verts[3]) return order[0]; } -/** - * Calculate a tangent from any 3 vertices. - * - * The tangent aligns to the most *unique* edge - * (the edge most unlike the other two). - * - * \param r_tangent: Calculated unit length tangent (return value). - */ void BM_vert_tri_calc_tangent_edge(BMVert *verts[3], float r_tangent[3]) { const int index = bm_vert_tri_find_unique_edge(verts); @@ -372,14 +337,6 @@ void BM_vert_tri_calc_tangent_edge(BMVert *verts[3], float r_tangent[3]) normalize_v3(r_tangent); } -/** - * Calculate a tangent from any 3 vertices, - * - * The tangent follows the center-line formed by the most unique edges center - * and the opposite vertex. - * - * \param r_tangent: Calculated unit length tangent (return value). - */ void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]) { const int index = bm_vert_tri_find_unique_edge(verts); @@ -394,9 +351,6 @@ void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]) normalize_v3(r_tangent); } -/** - * Compute the tangent of the face, using the longest edge. - */ void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) { const BMLoop *l_long = BM_face_find_longest_loop((BMFace *)f); @@ -406,11 +360,6 @@ void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) normalize_v3(r_tangent); } -/** - * Compute the tangent of the face, using the two longest disconnected edges. - * - * \param r_tangent: Calculated unit length tangent (return value). - */ void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) { if (f->len == 3) { @@ -471,11 +420,6 @@ void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) } } -/** - * Compute the tangent of the face, using the edge farthest away from any vertex in the face. - * - * \param r_tangent: Calculated unit length tangent (return value). - */ void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) { BMLoop *l_iter, *l_first; @@ -508,11 +452,6 @@ void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) normalize_v3(r_tangent); } -/** - * Compute the tangent of the face, using longest distance between vertices on the face. - * - * \note The logic is almost identical to #BM_face_calc_tangent_edge_diagonal - */ void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3]) { BMLoop *l_iter, *l_first; @@ -541,11 +480,6 @@ void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3]) normalize_v3(r_tangent); } -/** - * Compute a meaningful direction along the face (use for gizmo axis). - * - * \note Callers shouldn't depend on the *exact* method used here. - */ void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3]) { if (f->len == 3) { @@ -564,9 +498,6 @@ void BM_face_calc_tangent_auto(const BMFace *f, float r_tangent[3]) } } -/** - * expands bounds (min/max must be initialized). - */ void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3]) { const BMLoop *l_iter, *l_first; @@ -576,9 +507,6 @@ void BM_face_calc_bounds_expand(const BMFace *f, float min[3], float max[3]) } while ((l_iter = l_iter->next) != l_first); } -/** - * computes center of face in 3d. uses center of bounding box. - */ void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3]) { const BMLoop *l_iter, *l_first; @@ -594,9 +522,6 @@ void BM_face_calc_center_bounds(const BMFace *f, float r_cent[3]) mid_v3_v3v3(r_cent, min, max); } -/** - * computes center of face in 3d. uses center of bounding box. - */ void BM_face_calc_center_bounds_vcos(const BMesh *bm, const BMFace *f, float r_cent[3], @@ -619,9 +544,6 @@ void BM_face_calc_center_bounds_vcos(const BMesh *bm, mid_v3_v3v3(r_cent, min, max); } -/** - * computes the center of a face, using the mean average - */ void BM_face_calc_center_median(const BMFace *f, float r_cent[3]) { const BMLoop *l_iter, *l_first; @@ -635,10 +557,6 @@ void BM_face_calc_center_median(const BMFace *f, float r_cent[3]) mul_v3_fl(r_cent, 1.0f / (float)f->len); } -/** - * computes the center of a face, using the mean average - * weighted by edge length - */ void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) { const BMLoop *l_iter; @@ -663,12 +581,6 @@ void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) } } -/** - * \brief POLY ROTATE PLANE - * - * Rotates a polygon so that its - * normal is pointing towards the mesh Z axis - */ void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nverts) { float mat[3][3]; @@ -684,9 +596,6 @@ void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nver } } -/** - * updates face and vertex normals incident on an edge - */ void BM_edge_normals_update(BMEdge *e) { BMIter iter; @@ -800,24 +709,11 @@ void BM_vert_normal_update_all(BMVert *v) } } -/** - * update a vert normal (but not the faces incident on it) - */ void BM_vert_normal_update(BMVert *v) { BM_vert_calc_normal(v, v->no); } -/** - * \brief BMESH UPDATE FACE NORMAL - * - * Updates the stored normal for the - * given face. Requires that a buffer - * of sufficient length to store projected - * coordinates for all of the face's vertices - * is passed in as well. - */ - float BM_face_calc_normal(const BMFace *f, float r_no[3]) { BMLoop *l; @@ -849,7 +745,6 @@ void BM_face_normal_update(BMFace *f) BM_face_calc_normal(f, f->no); } -/* exact same as 'BM_face_calc_normal' but accepts vertex coords */ float BM_face_calc_normal_vcos(const BMesh *bm, const BMFace *f, float r_no[3], @@ -884,12 +779,6 @@ float BM_face_calc_normal_vcos(const BMesh *bm, } } -/** - * Calculate a normal from a vertex cloud. - * - * \note We could make a higher quality version that takes all vertices into account. - * Currently it finds 4 outer most points returning its normal. - */ void BM_verts_calc_normal_from_cloud_ex( BMVert **varr, int varr_len, float r_normal[3], float r_center[3], int *r_index_tangent) { @@ -991,9 +880,6 @@ void BM_verts_calc_normal_from_cloud(BMVert **varr, int varr_len, float r_normal BM_verts_calc_normal_from_cloud_ex(varr, varr_len, r_normal, NULL, NULL); } -/** - * Calculates the face subset normal. - */ float BM_face_calc_normal_subset(const BMLoop *l_first, const BMLoop *l_last, float r_no[3]) { const float *v_prev, *v_curr; @@ -1014,7 +900,6 @@ float BM_face_calc_normal_subset(const BMLoop *l_first, const BMLoop *l_last, fl return normalize_v3(r_no); } -/* exact same as 'BM_face_calc_normal' but accepts vertex coords */ void BM_face_calc_center_median_vcos(const BMesh *bm, const BMFace *f, float r_cent[3], @@ -1027,12 +912,6 @@ void BM_face_calc_center_median_vcos(const BMesh *bm, bm_face_calc_poly_center_median_vertex_cos(f, r_cent, vertexCos); } -/** - * \brief Face Flip Normal - * - * Reverses the winding of a face. - * \note This updates the calculated normal. - */ void BM_face_normal_flip_ex(BMesh *bm, BMFace *f, const int cd_loop_mdisp_offset, @@ -1048,16 +927,6 @@ void BM_face_normal_flip(BMesh *bm, BMFace *f) BM_face_normal_flip_ex(bm, f, cd_loop_mdisp_offset, true); } -/** - * BM POINT IN FACE - * - * Projects co onto face f, and returns true if it is inside - * the face bounds. - * - * \note this uses a best-axis projection test, - * instead of projecting co directly into f's orientation space, - * so there might be accuracy issues. - */ bool BM_face_point_inside_test(const BMFace *f, const float co[3]) { float axis_mat[3][3]; @@ -1080,29 +949,6 @@ bool BM_face_point_inside_test(const BMFace *f, const float co[3]) return isect_point_poly_v2(co_2d, projverts, f->len, false); } -/** - * \brief BMESH TRIANGULATE FACE - * - * Breaks all quads and ngons down to triangles. - * It uses polyfill for the ngons splitting, and - * the beautify operator when use_beauty is true. - * - * \param r_faces_new: if non-null, must be an array of BMFace pointers, - * with a length equal to (f->len - 3). It will be filled with the new - * triangles (not including the original triangle). - * - * \param r_faces_double: When newly created faces are duplicates of existing faces, - * they're added to this list. Caller must handle de-duplication. - * This is done because its possible _all_ faces exist already, - * and in that case we would have to remove all faces including the one passed, - * which causes complications adding/removing faces while looking over them. - * - * \note The number of faces is _almost_ always (f->len - 3), - * However there may be faces that already occupying the - * triangles we would make, so the caller must check \a r_faces_new_tot. - * - * \note use_tag tags new flags and edges. - */ void BM_face_triangulate(BMesh *bm, BMFace *f, BMFace **r_faces_new, @@ -1325,14 +1171,6 @@ void BM_face_triangulate(BMesh *bm, } } -/** - * each pair of loops defines a new edge, a split. this function goes - * through and sets pairs that are geometrically invalid to null. a - * split is invalid, if it forms a concave angle or it intersects other - * edges in the face, or it intersects another split. in the case of - * intersecting splits, only the first of the set of intersecting - * splits survives - */ void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) { float out[2] = {-FLT_MAX, -FLT_MAX}; @@ -1430,10 +1268,6 @@ void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int l #undef EDGE_SHARE_VERT } -/** - * This simply checks that the verts don't connect faces which would have more optimal splits. - * but _not_ check for correctness. - */ void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) { int i; @@ -1447,12 +1281,6 @@ void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) } } -/** - * Small utility functions for fast access - * - * faster alternative to: - * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 3); - */ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); @@ -1466,10 +1294,6 @@ void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) r_verts[2] = l->v; } -/** - * faster alternative to: - * BM_iter_as_array(bm, BM_VERTS_OF_FACE, f, (void **)v, 4); - */ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); @@ -1485,12 +1309,6 @@ void BM_face_as_array_vert_quad(BMFace *f, BMVert *r_verts[4]) r_verts[3] = l->v; } -/** - * Small utility functions for fast access - * - * faster alternative to: - * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 3); - */ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); @@ -1504,10 +1322,6 @@ void BM_face_as_array_loop_tri(BMFace *f, BMLoop *r_loops[3]) r_loops[2] = l; } -/** - * faster alternative to: - * BM_iter_as_array(bm, BM_LOOPS_OF_FACE, f, (void **)l, 4); - */ void BM_face_as_array_loop_quad(BMFace *f, BMLoop *r_loops[4]) { BMLoop *l = BM_FACE_FIRST_LOOP(f); |