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authorCampbell Barton <ideasman42@gmail.com>2018-11-10 10:52:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-10 10:55:03 +0300
commit0feeea1bd5fa6833bb9fc300db7b715ae5d94148 (patch)
tree34db87d75164741ece9f7c4a52143f5a8168d54c /source/blender/bmesh/intern/bmesh_polygon.c
parentdc21ef7b86ca612e1ad7b5a64e1fdb474bd6bbe6 (diff)
BMesh: avoid incorrect/invalid matrix calculation
- `BKE_object_scale_to_mat3` was used to get the worldspace scale, without taking constraints, parenting etc into account. - Don't pass object's into BMesh API, (prefer matrices instead). - Avoid matrix invert for each edge-angle calculation. - Avoid 2x matrix multiplies when looping over edge pairs.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c29
1 files changed, 12 insertions, 17 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 8374fd8f51f..9baae8e8a93 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -30,7 +30,6 @@
#include "DNA_listBase.h"
#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
@@ -243,23 +242,21 @@ float BM_face_calc_area(const BMFace *f)
/**
* Get the area of the face in world space.
*/
-float BM_face_calc_area_worldspace(Object *ob, const BMFace *f)
+float BM_face_calc_area_with_mat3(const BMFace *f, const float mat3[3][3])
{
/* inline 'area_poly_v3' logic, avoid creating a temp array */
const BMLoop *l_iter, *l_first;
+ float co[3];
float n[3];
zero_v3(n);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- float rsmat[3][3];
- copy_m3_m4(rsmat, ob->obmat);
+ mul_v3_m3v3(co, mat3, l_iter->v->co);
do {
- float co[3], co_next[3];
- copy_v3_v3(co, l_iter->v->co);
- copy_v3_v3(co_next, l_iter->next->v->co);
- mul_m3_v3(rsmat, co);
- mul_m3_v3(rsmat, co_next);
+ float co_next[3];
+ mul_v3_m3v3(co_next, mat3, l_iter->next->v->co);
add_newell_cross_v3_v3v3(n, co, co_next);
+ copy_v3_v3(co, co_next);
} while ((l_iter = l_iter->next) != l_first);
return len_v3(n) * 0.5f;
}
@@ -283,21 +280,19 @@ float BM_face_calc_perimeter(const BMFace *f)
/**
* Calculate the perimeter of a ngon in world space.
*/
-float BM_face_calc_perimeter_worldspace(Object *ob, const BMFace *f)
+float BM_face_calc_perimeter_with_mat3(const BMFace *f, const float mat3[3][3])
{
const BMLoop *l_iter, *l_first;
+ float co[3];
float perimeter = 0.0f;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- float rsmat[3][3];
- copy_m3_m4(rsmat, ob->obmat);
+ mul_v3_m3v3(co, mat3, l_iter->v->co);
do {
- float co[3], co_next[3];
- copy_v3_v3(co, l_iter->v->co);
- copy_v3_v3(co_next, l_iter->next->v->co);
- mul_m3_v3(rsmat, co);
- mul_m3_v3(rsmat, co_next);
+ float co_next[3];
+ mul_v3_m3v3(co_next, mat3, l_iter->next->v->co);
perimeter += len_v3v3(co, co_next);
+ copy_v3_v3(co, co_next);
} while ((l_iter = l_iter->next) != l_first);
return perimeter;