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authorCampbell Barton <ideasman42@gmail.com>2018-11-10 11:54:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-10 11:56:02 +0300
commit3756f920f4894c9ec748c0ece5f63e1bc9c616df (patch)
tree9c75009e8998407a72b51e03328aa59f6c30a81a /source/blender/bmesh/intern/bmesh_polygon.c
parent7efac2b0b09d9e76d9fc573ec7936a1c6440c067 (diff)
BMesh: backport minor changes from 2.8
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c45
1 files changed, 44 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 3137725d6e7..5e3f5958a32 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -240,6 +240,28 @@ float BM_face_calc_area(const BMFace *f)
}
/**
+ * Get the area of the face in world space.
+ */
+float BM_face_calc_area_with_mat3(const BMFace *f, float mat3[3][3])
+{
+ /* inline 'area_poly_v3' logic, avoid creating a temp array */
+ const BMLoop *l_iter, *l_first;
+ float co[3];
+ float n[3];
+
+ zero_v3(n);
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ mul_v3_m3v3(co, mat3, l_iter->v->co);
+ do {
+ float co_next[3];
+ mul_v3_m3v3(co_next, mat3, l_iter->next->v->co);
+ add_newell_cross_v3_v3v3(n, co, co_next);
+ copy_v3_v3(co, co_next);
+ } while ((l_iter = l_iter->next) != l_first);
+ return len_v3(n) * 0.5f;
+}
+
+/**
* compute the perimeter of an ngon
*/
float BM_face_calc_perimeter(const BMFace *f)
@@ -256,6 +278,27 @@ float BM_face_calc_perimeter(const BMFace *f)
}
/**
+ * Calculate the perimeter of a ngon in world space.
+ */
+float BM_face_calc_perimeter_with_mat3(const BMFace *f, float mat3[3][3])
+{
+ const BMLoop *l_iter, *l_first;
+ float co[3];
+ float perimeter = 0.0f;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ mul_v3_m3v3(co, mat3, l_iter->v->co);
+ do {
+ float co_next[3];
+ mul_v3_m3v3(co_next, mat3, l_iter->next->v->co);
+ perimeter += len_v3v3(co, co_next);
+ copy_v3_v3(co, co_next);
+ } while ((l_iter = l_iter->next) != l_first);
+
+ return perimeter;
+}
+
+/**
* Utility function to calculate the edge which is most different from the other two.
*
* \return The first edge index, where the second vertex is ``(index + 1) % 3``.
@@ -487,7 +530,7 @@ void BM_face_calc_tangent_vert_diagonal(const BMFace *f, float r_tangent[3])
}
/**
- * Compute a meaningful direction along the face (use for manipulator axis).
+ * Compute a meaningful direction along the face (use for gizmo axis).
*
* \note Callers shouldn't depend on the *exact* method used here.
*/