diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-05-06 07:18:31 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-06 07:19:08 +0300 |
commit | 89120cd2417e2f6f39fa63ae18300bba0aefcfbd (patch) | |
tree | 27b5334e31b337036719a2d965bde2e7e65f11a5 /source/blender/bmesh/intern/bmesh_polygon.c | |
parent | b85f7e288e74a701844ef10b2c3090e013ef46a1 (diff) |
bmesh: use 'uint' instead of 'unsigned int'
no functional changes.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 78ee7589d23..a4621b45fe6 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -132,7 +132,7 @@ static void bm_face_calc_poly_center_mean_vertex_cos( */ void BM_face_calc_tessellation( const BMFace *f, const bool use_fixed_quad, - BMLoop **r_loops, unsigned int (*r_index)[3]) + BMLoop **r_loops, uint (*r_index)[3]) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); BMLoop *l_iter; @@ -196,7 +196,7 @@ void BM_face_calc_point_in_face(const BMFace *f, float r_co[3]) * but without this we can't be sure the point is inside a concave face. */ const int tottri = f->len - 2; BMLoop **loops = BLI_array_alloca(loops, f->len); - unsigned int (*index)[3] = BLI_array_alloca(index, tottri); + uint (*index)[3] = BLI_array_alloca(index, tottri); int j; int j_best = 0; /* use as fallback when unset */ float area_best = -1.0f; @@ -575,11 +575,11 @@ void BM_face_calc_center_mean_weighted(const BMFace *f, float r_cent[3]) * Rotates a polygon so that it's * normal is pointing towards the mesh Z axis */ -void poly_rotate_plane(const float normal[3], float (*verts)[3], const unsigned int nverts) +void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nverts) { float mat[3][3]; float co[3]; - unsigned int i; + uint i; co[2] = 0.0f; @@ -941,7 +941,7 @@ void BM_face_triangulate( { BMLoop **loops = BLI_array_alloca(loops, f->len); - unsigned int (*tris)[3] = BLI_array_alloca(tris, f->len); + uint (*tris)[3] = BLI_array_alloca(tris, f->len); const int totfilltri = f->len - 2; const int last_tri = f->len - 3; int i; @@ -1425,7 +1425,7 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptri float axis_mat[3][3]; float (*projverts)[2]; - unsigned int (*tris)[3]; + uint (*tris)[3]; const int totfilltri = efa->len - 2; @@ -1451,7 +1451,7 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptri for (j = 0; j < totfilltri; j++) { BMLoop **l_ptr = looptris[i++]; - unsigned int *tri = tris[j]; + uint *tri = tris[j]; l_ptr[0] = l_arr[tri[0]]; l_ptr[1] = l_arr[tri[1]]; |