Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-06 07:18:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-06 07:19:08 +0300
commit89120cd2417e2f6f39fa63ae18300bba0aefcfbd (patch)
tree27b5334e31b337036719a2d965bde2e7e65f11a5 /source/blender/bmesh/intern/bmesh_polygon.c
parentb85f7e288e74a701844ef10b2c3090e013ef46a1 (diff)
bmesh: use 'uint' instead of 'unsigned int'
no functional changes.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 78ee7589d23..a4621b45fe6 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -132,7 +132,7 @@ static void bm_face_calc_poly_center_mean_vertex_cos(
*/
void BM_face_calc_tessellation(
const BMFace *f, const bool use_fixed_quad,
- BMLoop **r_loops, unsigned int (*r_index)[3])
+ BMLoop **r_loops, uint (*r_index)[3])
{
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter;
@@ -196,7 +196,7 @@ void BM_face_calc_point_in_face(const BMFace *f, float r_co[3])
* but without this we can't be sure the point is inside a concave face. */
const int tottri = f->len - 2;
BMLoop **loops = BLI_array_alloca(loops, f->len);
- unsigned int (*index)[3] = BLI_array_alloca(index, tottri);
+ uint (*index)[3] = BLI_array_alloca(index, tottri);
int j;
int j_best = 0; /* use as fallback when unset */
float area_best = -1.0f;
@@ -575,11 +575,11 @@ void BM_face_calc_center_mean_weighted(const BMFace *f, float r_cent[3])
* Rotates a polygon so that it's
* normal is pointing towards the mesh Z axis
*/
-void poly_rotate_plane(const float normal[3], float (*verts)[3], const unsigned int nverts)
+void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nverts)
{
float mat[3][3];
float co[3];
- unsigned int i;
+ uint i;
co[2] = 0.0f;
@@ -941,7 +941,7 @@ void BM_face_triangulate(
{
BMLoop **loops = BLI_array_alloca(loops, f->len);
- unsigned int (*tris)[3] = BLI_array_alloca(tris, f->len);
+ uint (*tris)[3] = BLI_array_alloca(tris, f->len);
const int totfilltri = f->len - 2;
const int last_tri = f->len - 3;
int i;
@@ -1425,7 +1425,7 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptri
float axis_mat[3][3];
float (*projverts)[2];
- unsigned int (*tris)[3];
+ uint (*tris)[3];
const int totfilltri = efa->len - 2;
@@ -1451,7 +1451,7 @@ void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptri
for (j = 0; j < totfilltri; j++) {
BMLoop **l_ptr = looptris[i++];
- unsigned int *tri = tris[j];
+ uint *tri = tris[j];
l_ptr[0] = l_arr[tri[0]];
l_ptr[1] = l_arr[tri[1]];