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authorCampbell Barton <ideasman42@gmail.com>2014-12-08 18:57:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-12-09 15:08:28 +0300
commita5c3de2e49ca348479b1f5915db9f7460422d07a (patch)
tree0dbce9dcd08efa72be31078e8e18fdc41a10e64a /source/blender/bmesh/intern/bmesh_polygon.h
parent6076bedec002b92e5f316a15a45a8cdaf686aa33 (diff)
Fix T42630: Triangulate returns invalid face-map
Triangulate with beautify caused a bug when there were existing edges could make the bmesh-operator return an invalid face-map. Now the beauty is calculated on the 2d-tri's resulting from polyfill, its simpler and faster.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.h b/source/blender/bmesh/intern/bmesh_polygon.h
index 8c81b456b08..b25a7dbaa55 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.h
+++ b/source/blender/bmesh/intern/bmesh_polygon.h
@@ -27,6 +27,9 @@
* \ingroup bmesh
*/
+struct EdgeHash;
+struct Heap;
+
#include "BLI_compiler_attrs.h"
void BM_bmesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot);
@@ -62,7 +65,9 @@ void BM_face_triangulate(
int *r_faces_new_tot,
const int quad_method, const int ngon_method,
const bool use_tag,
- struct MemArena *pf_arena) ATTR_NONNULL(1, 2);
+ struct MemArena *pf_arena,
+ struct Heap *pf_heap, struct EdgeHash *pf_ehash
+ ) ATTR_NONNULL(1, 2);
void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();