diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 06:25:00 +0300 |
commit | 5e7fb77dc4d27df74a8e839b8a4eb7a1fe43475b (patch) | |
tree | 30492193b0670f378ec892202082d12b9298860b /source/blender/bmesh/intern/bmesh_polygon.h | |
parent | f8ce744c83500b86dad4d5a62a0b733bf9fd4b59 (diff) |
BMesh: remove checks for tessellating 2 sided faces
2 sided faces aren't supported and will cause problems in many areas
of Blender's code.
Removing (implied) support for faces with fewer than 3 sides
means the total number of triangles is known ahead of time.
This simplifies adding support for multi-threading and partial updates
to an existing tessellation - as the face and loop indices can be used
to access the range of triangles associated with a face.
Also correct outdated comments.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.h')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon.h b/source/blender/bmesh/intern/bmesh_polygon.h index 8c2b9ee0bff..48837d4d0c6 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.h +++ b/source/blender/bmesh/intern/bmesh_polygon.h @@ -24,8 +24,8 @@ struct Heap; #include "BLI_compiler_attrs.h" -void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot); -void BM_mesh_calc_tessellation_beauty(BMesh *bm, BMLoop *(*looptris)[3], int *r_looptris_tot); +void BM_mesh_calc_tessellation(BMesh *bm, BMLoop *(*looptris)[3]); +void BM_mesh_calc_tessellation_beauty(BMesh *bm, BMLoop *(*looptris)[3]); void BM_face_calc_tessellation(const BMFace *f, const bool use_fixed_quad, |