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authorCampbell Barton <ideasman42@gmail.com>2019-04-29 15:04:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-29 15:06:26 +0300
commitee192a35e8a0122e39c3d4d12eb62a2e26344ca7 (patch)
treeca2fcb25ca59c1cac73d53f579d56e8b88ee1dce /source/blender/bmesh/intern/bmesh_polygon_edgenet.c
parentd17e07274ab376ce518c132e36ebc44e4c4fccb4 (diff)
Cleanup: comments (long lines) in bmesh
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon_edgenet.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index e2b117536f3..14b73693b03 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -987,8 +987,10 @@ static int bm_face_split_edgenet_find_connection(const struct EdgeGroup_FindConn
* Method for finding connection is as follows:
*
* - Cast a ray along either the positive or negative directions.
- * - Take the hit-edge, and cast rays to their vertices checking those rays don't intersect a closer edge.
- * - Keep taking the hit-edge and testing its verts until a vertex is found which isn't blocked by an edge.
+ * - Take the hit-edge, and cast rays to their vertices
+ * checking those rays don't intersect a closer edge.
+ * - Keep taking the hit-edge and testing its verts
+ * until a vertex is found which isn't blocked by an edge.
*
* \note It's possible none of the verts can be accessed (with self-intersecting lines).
* In that case theres no right answer (without subdividing edges),
@@ -1146,7 +1148,8 @@ static BMVert *bm_face_split_edgenet_partial_connect(BMesh *bm, BMVert *v_delimi
}
}
- /* Detect if this is a delimiter by checking if we didn't walk any of edges connected to 'v_delimit' */
+ /* Detect if this is a delimiter
+ * by checking if we didn't walk any of edges connected to 'v_delimit'. */
bool is_delimit = false;
FOREACH_VERT_EDGE(v_delimit, e_iter, {
BMVert *v_step = BM_edge_other_vert(e_iter, v_delimit);
@@ -1500,7 +1503,8 @@ bool BM_face_split_edgenet_connect_islands(BMesh *bm,
/* Now create bvh tree
*
- * Note that a large epsilon is used because meshes with dimensions of around 100+ need it. see T52329. */
+ * Note that a large epsilon is used because meshes with dimensions of around 100+ need it.
+ * see T52329. */
BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 1e-4f, 8, 8);
for (uint i = 0; i < edge_arr_len; i++) {
const float e_cos[2][3] = {