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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
commitff7c690e4064bbb1d6180668625d7b414000e9ea (patch)
tree4ac96ca8ed5a4e6a7ab1104d0271aba02266ace6 /source/blender/bmesh/intern/bmesh_private.h
parent6b65102c20e9bdafd90f55f60c2a2084d873e809 (diff)
parent9b32776be349f5e738b449ca1298e65ce1b69d33 (diff)
Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not merged)soc-2012-swiss_cheese
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_private.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_private.h20
1 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/bmesh/intern/bmesh_private.h b/source/blender/bmesh/intern/bmesh_private.h
index b3fe3676ab8..850e81ba3ac 100644
--- a/source/blender/bmesh/intern/bmesh_private.h
+++ b/source/blender/bmesh/intern/bmesh_private.h
@@ -56,15 +56,21 @@ int bmesh_elem_check(void *element, const char htype);
int bmesh_radial_length(BMLoop *l);
int bmesh_disk_count(BMVert *v);
-/* NOTE: ensure different parts of the API do not conflict
+/**
+ * Internal BMHeader.api_flag
+ * \note Ensure different parts of the API do not conflict
* on using these internal flags!*/
-#define _FLAG_JF 1 /* join faces */
-#define _FLAG_MF 2 /* make face */
-#define _FLAG_MV 2 /* make face, vertex */
+enum {
+ _FLAG_JF = (1 << 0), /* join faces */
+ _FLAG_MF = (1 << 1), /* make face */
+ _FLAG_MV = (1 << 1), /* make face, vertex */
+ _FLAG_OVERLAP = (1 << 2) /* general overlap flag */
+};
-#define BM_ELEM_API_FLAG_ENABLE(element, f) ((element)->oflags[0].pflag |= (f))
-#define BM_ELEM_API_FLAG_DISABLE(element, f) ((element)->oflags[0].pflag &= ~(f))
-#define BM_ELEM_API_FLAG_TEST(element, f) ((element)->oflags[0].pflag & (f))
+#define BM_ELEM_API_FLAG_ENABLE(element, f) ((element)->head.api_flag |= (f))
+#define BM_ELEM_API_FLAG_DISABLE(element, f) ((element)->head.api_flag &= ~(f))
+#define BM_ELEM_API_FLAG_TEST(element, f) ((element)->head.api_flag & (f))
+#define BM_ELEM_API_FLAG_CLEAR(element) ((element)->head.api_flag = 0)
void calc_poly_plane(float (*verts)[3], const int nverts);
void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nverts);