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authorJoseph Eagar <joeedh@gmail.com>2011-03-29 09:48:18 +0400
committerJoseph Eagar <joeedh@gmail.com>2011-03-29 09:48:18 +0400
commit7d43a48993c056419f144b0395781af731b06e6f (patch)
treed4aabca1f70ca8ad5199e2b723581b5ed2dd4e19 /source/blender/bmesh/intern/bmesh_private.h
parent3875461a3349722fcb7c31e444a9c76c02ae314d (diff)
=bmesh=
Multires interpolation is considerably better now, though it still has a problem with occasionally producing little random tangent spikes. Still, it's far better then it was. Also fixed a bug in dissolve faces.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_private.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_private.h b/source/blender/bmesh/intern/bmesh_private.h
index fa3172055d8..40ef7a72d29 100644
--- a/source/blender/bmesh/intern/bmesh_private.h
+++ b/source/blender/bmesh/intern/bmesh_private.h
@@ -57,7 +57,7 @@ int bmesh_radial_length(struct BMLoop *l);
int bmesh_disk_count(BMVert *v);
/*start/stop edit*/
-void bmesh_begin_edit(struct BMesh *bm);
+void bmesh_begin_edit(struct BMesh *bm, int flag);
void bmesh_end_edit(struct BMesh *bm, int flag);
/*internal selection flushing*/