diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-03-02 15:50:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-03-02 16:26:13 +0300 |
commit | 8c6073db118488861af244232fa758bd7af7e61d (patch) | |
tree | 782f44b73e4cdfbf91266f342e8340fff7df0111 /source/blender/bmesh/intern/bmesh_queries.c | |
parent | e38dc33f80b0dc7dac0cf21ac95f454a99a70d05 (diff) |
BMesh: BM_loop/edge_point_side_of_loop_test
change behavior to use a negative number when outside,
and return the signed, squared distance.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_queries.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_queries.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c index c3fa1e6902f..781f6eb73ad 100644 --- a/source/blender/bmesh/intern/bmesh_queries.c +++ b/source/blender/bmesh/intern/bmesh_queries.c @@ -273,30 +273,31 @@ static float bm_face_calc_split_dot(BMLoop *l_a, BMLoop *l_b) * Check if a point is inside the corner defined by a loop * (within the 2 planes defined by the loops corner & face normal). * - * \return less than 0.0 when inside. + * \return signed, squared distance to the loops planes, less than 0.0 when outside. */ float BM_loop_point_side_of_loop_test(const BMLoop *l, const float co[3]) { const float *axis = l->f->no; - return (angle_signed_on_axis_v3v3v3_v3(l->prev->v->co, l->v->co, co, axis) - - angle_signed_on_axis_v3v3v3_v3(l->prev->v->co, l->v->co, l->next->v->co, axis)); + return dist_signed_squared_to_corner_v3v3v3(co, l->prev->v->co, l->v->co, l->next->v->co, axis); } /** * Check if a point is inside the edge defined by a loop * (within the plane defined by the loops edge & face normal). * - * \return less than 0.0 when inside. + * \return signed, squared distablce to the edge plane, less than 0.0 when outside. */ float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3]) { const float *axis = l->f->no; float dir[3]; - float plane[3]; - sub_v3_v3v3(dir, l->v->co, l->next->v->co); + float plane[4]; + + sub_v3_v3v3(dir, l->next->v->co, l->v->co); cross_v3_v3v3(plane, axis, dir); - return (dot_v3v3(plane, co) - - dot_v3v3(plane, l->v->co)); + + plane[3] = -dot_v3v3(plane, l->v->co); + return dist_signed_squared_to_plane_v3(co, plane); } /** |