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authorCampbell Barton <ideasman42@gmail.com>2013-07-08 17:30:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-08 17:30:11 +0400
commit27734f5bec7b717e82128e637c805b95e2b0f889 (patch)
tree2251c8f5955d5556647b8c2b3830861d2534fe37 /source/blender/bmesh/intern/bmesh_queries.h
parent0a006cce9cdf71aa02cd5cc0b8c13d046550f217 (diff)
fix/improve normal calculation, noticed when checking on the previous bugfix.
- normals depended on the meshes rotation, so you could rotate Suzzane and in some cases one of the eye normals would be flipped. - normals depended on the meshes placement in relation to the meshes center, now find the outer most face by each face-island center.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_queries.h')
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.h b/source/blender/bmesh/intern/bmesh_queries.h
index 7d599a9c8af..94dae1d1d23 100644
--- a/source/blender/bmesh/intern/bmesh_queries.h
+++ b/source/blender/bmesh/intern/bmesh_queries.h
@@ -115,6 +115,8 @@ bool BM_face_is_any_vert_flag_test(BMFace *f, const char hflag);
bool BM_face_is_any_edge_flag_test(BMFace *f, const char hflag);
float BM_mesh_calc_volume(BMesh *bm, bool is_signed);
+int BM_mesh_calc_face_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2],
+ void *user_data, bool (*filter_fn)(BMEdge *, void *user_data));
/* not really any good place to put this */
float bmesh_subd_falloff_calc(const int falloff, float val);