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authorHabib Gahbiche <habibgahbiche@gmail.com>2018-11-09 22:03:41 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-09 22:19:04 +0300
commit0c1934f3c2d3dff3bce65e2e8169866bafea04e0 (patch)
tree4b5e8baf24fe1946bcf6eb1ce76286025e8eb67d /source/blender/bmesh/intern/bmesh_query.c
parentdc346c05fe32c7d90be261a2e970ef976b13c1fc (diff)
Multi-Objects: MESH_OT_select_similar worldspace completion
This makes the operator to work 100% with worldspace similarity: * SIMFACE_PERIMETER * SIMFACE_AREA * SIMEDGE_FACE_ANGLE Note from revisor (Dalai Felinto): I'm not sure we want to pass Object * to the bmesh api, though I personally don't see why not. Either way I group the patches together so we can more easily roll them back if needs be. Maniphest Tasks: T56948 Differential Revision: D3908, D3899, D3896
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_query.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_query.c40
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c
index 540888ac0b9..c51c6322136 100644
--- a/source/blender/bmesh/intern/bmesh_query.c
+++ b/source/blender/bmesh/intern/bmesh_query.c
@@ -31,6 +31,8 @@
* of inspecting the mesh structure directly.
*/
+#include "DNA_object_types.h"
+
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
@@ -39,6 +41,7 @@
#include "BLI_utildefines_stack.h"
#include "BKE_customdata.h"
+#include "BKE_object.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
@@ -1678,6 +1681,43 @@ float BM_edge_calc_face_angle(const BMEdge *e)
}
/**
+* \brief BMESH EDGE/FACE ANGLE
+*
+* Calculates the angle between two faces in world space.
+* Assumes the face normals are correct.
+*
+* \return angle in radians
+*/
+float BM_edge_calc_face_angle_worldspace_ex(Object *ob, const BMEdge *e, const float fallback)
+{
+ if (BM_edge_is_manifold(e)) {
+ const BMLoop *l1 = e->l;
+ const BMLoop *l2 = e->l->radial_next;
+ float no1[3], no2[3];
+ copy_v3_v3(no1, l1->f->no);
+ copy_v3_v3(no2, l2->f->no);
+
+ float smat[3][3];
+ BKE_object_scale_to_mat3(ob, smat);
+ invert_m3(smat);
+
+ mul_m3_v3(smat, no1);
+ mul_m3_v3(smat, no2);
+ normalize_v3(no1);
+ normalize_v3(no2);
+
+ return angle_normalized_v3v3(no1, no2);
+ }
+ else {
+ return fallback;
+ }
+}
+float BM_edge_calc_face_angle_worldspace(Object *ob, const BMEdge *e)
+{
+ return BM_edge_calc_face_angle_worldspace_ex(ob, e, DEG2RADF(90.0f));
+}
+
+/**
* \brief BMESH EDGE/FACE ANGLE
*
* Calculates the angle between two faces.