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authorCampbell Barton <ideasman42@gmail.com>2019-04-29 15:04:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-29 15:06:26 +0300
commitee192a35e8a0122e39c3d4d12eb62a2e26344ca7 (patch)
treeca2fcb25ca59c1cac73d53f579d56e8b88ee1dce /source/blender/bmesh/intern/bmesh_query.c
parentd17e07274ab376ce518c132e36ebc44e4c4fccb4 (diff)
Cleanup: comments (long lines) in bmesh
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_query.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_query.c20
1 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c
index d7266121874..a2f95a013a2 100644
--- a/source/blender/bmesh/intern/bmesh_query.c
+++ b/source/blender/bmesh/intern/bmesh_query.c
@@ -311,9 +311,11 @@ float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3])
}
/**
- * Given 2 verts, find a face they share that has the lowest angle across these verts and give back both loops.
+ * Given 2 verts,
+ * find a face they share that has the lowest angle across these verts and give back both loops.
*
- * This can be better then #BM_vert_pair_share_face_by_len because concave splits are ranked lowest.
+ * This can be better then #BM_vert_pair_share_face_by_len
+ * because concave splits are ranked lowest.
*/
BMFace *BM_vert_pair_share_face_by_angle(
BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, const bool allow_adjacent)
@@ -1410,7 +1412,8 @@ BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e)
* BM_face_create_ngon() on an arbitrary array of verts,
* though be sure to pick an edge which has a face.
*
- * \note This is in fact quite a simple check, mainly include this function so the intent is more obvious.
+ * \note This is in fact quite a simple check,
+ * mainly include this function so the intent is more obvious.
* We know these 2 verts will _always_ make up the loops edge
*/
void BM_edge_ordered_verts_ex(const BMEdge *edge,
@@ -1507,10 +1510,13 @@ float BM_loop_calc_face_angle(const BMLoop *l)
*/
float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3])
{
- /* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors (vertex on a straight line)
- * from zero value, because it does not normalize both vectors before making crossproduct.
- * Instead of adding two costly normalize computations, just check ourselves for colinear case. */
- /* Note: FEPSILON might need some finer tweaking at some point? Seems to be working OK for now though. */
+ /* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors
+ * (vertex on a straight line) from zero value,
+ * because it does not normalize both vectors before making crossproduct.
+ * Instead of adding two costly normalize computations,
+ * just check ourselves for colinear case. */
+ /* Note: FEPSILON might need some finer tweaking at some point?
+ * Seems to be working OK for now though. */
float v1[3], v2[3], v_tmp[3];
sub_v3_v3v3(v1, l->prev->v->co, l->v->co);
sub_v3_v3v3(v2, l->next->v->co, l->v->co);