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author | Falk David <falkdavid@gmx.de> | 2021-09-13 10:50:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-13 11:02:27 +0300 |
commit | 9b2b32a3338d873529a9b2c402feae4e9d25afdf (patch) | |
tree | 38137344efc92ee6fd4d342326a02f32ac0b4908 /source/blender/bmesh/intern | |
parent | 9d336576b546ebf3ad1628e9e1f6f732207ee76d (diff) |
Fix T84638: Wrong scale for primitives with radius
Creating some primitives allows for a scale value (via python) that will
scale the object accordingly. For objects with a radius parameter
(like cylinders, spheres, etc.) passing a scale different to (1,1,1)
would result in unexpected behavior.
For example:
`>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))`
We would expect this to create a sphere with a radius of 2
(dimensions 4,4,4) and then be scaled *2 along the z-axis
(dimensions 4,4,8). But this would previously create a scaled sphere
with dimensions (2,2,4).
The scale was simply divided by two. Maybe because the "radius"
parameter for creating the primitives was confusingly named "diameter"
(but used as the radius).
The fix adds a scale parameter to `ED_object_new_primitive_matrix`
and also renames the wrongly named "diameter" parameters to "radius".
Reviewed By: campbellbarton
Maniphest Tasks: T84638
Ref D10093
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_opdefines.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index b63a09a97a6..7865c79323d 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -1587,7 +1587,7 @@ static BMOpDefine bmo_create_uvsphere_def = { /* slots_in */ {{"u_segments", BMO_OP_SLOT_INT}, /* number of u segments */ {"v_segments", BMO_OP_SLOT_INT}, /* number of v segment */ - {"diameter", BMO_OP_SLOT_FLT}, /* diameter */ + {"radius", BMO_OP_SLOT_FLT}, /* radius */ {"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */ {"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */ {{'\0'}}, @@ -1610,7 +1610,7 @@ static BMOpDefine bmo_create_icosphere_def = { "create_icosphere", /* slots_in */ {{"subdivisions", BMO_OP_SLOT_INT}, /* how many times to recursively subdivide the sphere */ - {"diameter", BMO_OP_SLOT_FLT}, /* diameter */ + {"radius", BMO_OP_SLOT_FLT}, /* radius */ {"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */ {"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */ {{'\0'}}, @@ -1656,8 +1656,8 @@ static BMOpDefine bmo_create_cone_def = { {{"cap_ends", BMO_OP_SLOT_BOOL}, /* whether or not to fill in the ends with faces */ {"cap_tris", BMO_OP_SLOT_BOOL}, /* fill ends with triangles instead of ngons */ {"segments", BMO_OP_SLOT_INT}, /* number of vertices in the base circle */ - {"diameter1", BMO_OP_SLOT_FLT}, /* diameter of one end */ - {"diameter2", BMO_OP_SLOT_FLT}, /* diameter of the opposite */ + {"radius1", BMO_OP_SLOT_FLT}, /* radius of one end */ + {"radius2", BMO_OP_SLOT_FLT}, /* radius of the opposite */ {"depth", BMO_OP_SLOT_FLT}, /* distance between ends */ {"matrix", BMO_OP_SLOT_MAT}, /* matrix to multiply the new geometry with */ {"calc_uvs", BMO_OP_SLOT_BOOL}, /* calculate default UVs */ |