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authorCampbell Barton <ideasman42@gmail.com>2015-12-11 03:47:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-12-11 04:01:22 +0300
commitc593855b29f7abd0c4f6e54a5b48900987738ee4 (patch)
tree4a814318c3c8863ea46af095901243d58806370c /source/blender/bmesh/intern
parentbb4bff35763163e9110444051b0d15731b4f3e39 (diff)
BMesh: hole support for intersect tool
Support cutting many outlines into a single face (creating edges between isolated regions).
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c652
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.h6
2 files changed, 658 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index 124161418fd..3d54db1e2c4 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -29,11 +29,14 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
+#include "BLI_memarena.h"
#include "BLI_array.h"
#include "BLI_alloca.h"
#include "BLI_stackdefines.h"
#include "BLI_linklist_stack.h"
+#include "BLI_sort.h"
#include "BLI_sort_utils.h"
+#include "BLI_kdopbvh.h"
#include "BKE_customdata.h"
@@ -580,3 +583,652 @@ bool BM_face_split_edgenet(
#undef EDGE_NET
/** \} */
+
+
+/* -------------------------------------------------------------------- */
+/* Face Split Edge-Net Connect Islands */
+
+/** \name BM_face_split_edgenet_connect_islands and helper functions.
+ *
+ * Connect isolated mesh 'islands' so they form legal regions from which we can create faces.
+ *
+ * Intended to be used as a pre-processing step for #BM_face_split_edgenet.
+ *
+ * \warning Currently this risks running out of stack memory (#alloca),
+ * likely we'll pass in a memory arena (cleared each use) eventually.
+ *
+ * \{ */
+
+#define VERT_IS_VALID BM_ELEM_INTERNAL_TAG
+
+/* can be X or Y */
+#define SORT_AXIS 0
+
+BLI_INLINE bool edge_isect_verts_point_2d(
+ const BMEdge *e, const BMVert *v_a, const BMVert *v_b,
+ float r_isect[2])
+{
+ return ((isect_seg_seg_v2_point(v_a->co, v_b->co, e->v1->co, e->v2->co, r_isect) == 1) &&
+ ((e->v1 != v_a) && (e->v2 != v_a) && (e->v1 != v_b) && (e->v2 != v_b)));
+}
+
+/**
+ * Represents isolated edge-links,
+ * each island owns contiguous slices of the vert array.
+ * (edges remain in `edge_links`).
+ */
+struct EdgeGroupIsland {
+ LinkNode edge_links; /* keep first */
+ unsigned int vert_len, edge_len;
+
+ /* Set the following vars once we have >1 groups */
+
+ /* when when an edge in a previous group connects to this one,
+ * so theres no need to create one pointing back. */
+ unsigned int has_prev_edge : 1;
+
+ /* verts in the group which has the lowest & highest values,
+ * the lower vertex is connected to the first edge */
+ struct {
+ BMVert *min, *max;
+ } vert_span;
+};
+
+static int group_min_cmp_fn(const void *p1, const void *p2)
+{
+ const struct EdgeGroupIsland *g1 = *(struct EdgeGroupIsland **)p1;
+ const struct EdgeGroupIsland *g2 = *(struct EdgeGroupIsland **)p2;
+ const float f1 = g1->vert_span.min->co[SORT_AXIS];
+ const float f2 = g2->vert_span.min->co[SORT_AXIS];
+
+ if (f1 < f2) return -1;
+ if (f1 > f2) return 1;
+ else return 0;
+}
+
+struct Edges_VertVert_BVHTreeTest {
+ float dist_orig;
+ BMEdge **edge_arr;
+
+ BMVert *v_origin;
+ BMVert *v_other;
+
+ const unsigned int *vert_range;
+};
+
+struct Edges_VertRay_BVHTreeTest {
+ BMEdge **edge_arr;
+
+ BMVert *v_origin;
+
+ const unsigned int *vert_range;
+};
+
+static void bvhtree_test_edges_isect_2d_vert_cb(
+ void *user_data, int index, const BVHTreeRay *UNUSED(ray), BVHTreeRayHit *hit)
+{
+ struct Edges_VertVert_BVHTreeTest *data = user_data;
+ const BMEdge *e = data->edge_arr[index];
+ const int v1_index = BM_elem_index_get(e->v1);
+ float co_isect[2];
+
+ if (edge_isect_verts_point_2d(e, data->v_origin, data->v_other, co_isect)) {
+ const float t = line_point_factor_v2(co_isect, data->v_origin->co, data->v_other->co);
+ const float dist_new = data->dist_orig * t;
+ /* avoid float precision issues, possible this is greater */
+ if (LIKELY(dist_new < hit->dist)) {
+ /* v1/v2 will both be in the same group */
+ if (v1_index < (int)data->vert_range[0] ||
+ v1_index >= (int)data->vert_range[1])
+ {
+ hit->dist = dist_new;
+ hit->index = index;
+ }
+ }
+ }
+}
+
+static void bvhtree_test_edges_isect_2d_ray_cb(
+ void *user_data, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ struct Edges_VertRay_BVHTreeTest *data = user_data;
+ const BMEdge *e = data->edge_arr[index];
+
+ /* direction is normalized, so this will be the distance */
+ float dist_new;
+ if (isect_ray_seg_v2(data->v_origin->co, ray->direction, e->v1->co, e->v2->co, &dist_new, NULL)) {
+ /* avoid float precision issues, possible this is greater */
+ if (LIKELY(dist_new < hit->dist)) {
+ if (e->v1 != data->v_origin && e->v2 != data->v_origin) {
+ const int v1_index = BM_elem_index_get(e->v1);
+ /* v1/v2 will both be in the same group */
+ if (v1_index < (int)data->vert_range[0] ||
+ v1_index >= (int)data->vert_range[1])
+ {
+ hit->dist = dist_new;
+ hit->index = index;
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Store values for:
+ * - #bm_face_split_edgenet_find_connection
+ * - #test_edges_isect_2d
+ * ... which don't change each call.
+ */
+struct EdgeGroup_FindConnection_Args {
+ BVHTree *bvhtree;
+ BMEdge **edge_arr;
+ unsigned int edge_arr_len;
+
+ BMEdge **edge_arr_new;
+ unsigned int edge_arr_new_len;
+
+ const unsigned int *vert_range;
+};
+
+static BMEdge *test_edges_isect_2d_vert(
+ const struct EdgeGroup_FindConnection_Args *args,
+ BMVert *v_origin, BMVert *v_other)
+{
+ int index;
+
+ BVHTreeRayHit hit = {0};
+ float dir[3];
+
+ sub_v2_v2v2(dir, v_other->co, v_origin->co);
+ dir[2] = 0.0f;
+ hit.index = -1;
+ hit.dist = normalize_v2(dir);
+
+ struct Edges_VertVert_BVHTreeTest user_data = {0};
+ user_data.dist_orig = hit.dist;
+ user_data.edge_arr = args->edge_arr;
+ user_data.v_origin = v_origin;
+ user_data.v_other = v_other;
+ user_data.vert_range = args->vert_range;
+
+ index = BLI_bvhtree_ray_cast_ex(
+ args->bvhtree, v_origin->co, dir, 0.0f, &hit,
+ bvhtree_test_edges_isect_2d_vert_cb, &user_data, 0);
+
+ BMEdge *e_hit = (index != -1) ? args->edge_arr[index] : NULL;
+
+ /* check existing connections (no spatial optimization here since we're continually adding). */
+ if (LIKELY(index == -1)) {
+ float t_best = 1.0f;
+ for (unsigned int i = 0; i < args->edge_arr_new_len; i++) {
+ float co_isect[2];
+ if (UNLIKELY(edge_isect_verts_point_2d(args->edge_arr_new[i], v_origin, v_other, co_isect))) {
+ const float t_test = line_point_factor_v2(co_isect, v_origin->co, v_other->co);
+ if (t_test < t_best) {
+ t_best = t_test;
+
+ e_hit = args->edge_arr_new[i];
+ }
+ }
+ }
+ }
+
+ return e_hit;
+}
+
+/**
+ * Similar to #test_edges_isect_2d_vert but we're casting into a direction,
+ * (not to a vertex)
+ */
+static BMEdge *test_edges_isect_2d_ray(
+ const struct EdgeGroup_FindConnection_Args *args,
+ BMVert *v_origin, const float dir[3])
+{
+ int index;
+ BVHTreeRayHit hit = {0};
+
+ BLI_ASSERT_UNIT_V2(dir);
+
+ hit.index = -1;
+ hit.dist = FLT_MAX;
+
+ struct Edges_VertRay_BVHTreeTest user_data = {0};
+ user_data.edge_arr = args->edge_arr;
+ user_data.v_origin = v_origin;
+ user_data.vert_range = args->vert_range;
+
+ index = BLI_bvhtree_ray_cast_ex(
+ args->bvhtree, v_origin->co, dir, 0.0f, &hit,
+ bvhtree_test_edges_isect_2d_ray_cb, &user_data, 0);
+
+ BMEdge *e_hit = (index != -1) ? args->edge_arr[index] : NULL;
+
+ /* check existing connections (no spatial optimization here since we're continually adding). */
+ if (LIKELY(index != -1)) {
+ for (unsigned int i = 0; i < args->edge_arr_new_len; i++) {
+ BMEdge *e = args->edge_arr_new[i];
+ float dist_new;
+ if (isect_ray_seg_v2(v_origin->co, dir, e->v1->co, e->v2->co, &dist_new, NULL)) {
+ if (e->v1 != v_origin && e->v2 != v_origin) {
+ /* avoid float precision issues, possible this is greater */
+ if (LIKELY(dist_new < hit.dist)) {
+ hit.dist = dist_new;
+
+ e_hit = args->edge_arr_new[i];
+ }
+ }
+ }
+ }
+ }
+
+ return e_hit;
+}
+
+static int bm_face_split_edgenet_find_connection(
+ const struct EdgeGroup_FindConnection_Args *args,
+ BMVert *v_origin,
+ /* false = negative, true = positive */
+ bool direction_sign)
+{
+ /**
+ * Method for finding connection is as follows:
+ *
+ * - Cast a ray along either the positive or negative directions.
+ * - Take the hit-edge, and cast rays to their vertices checking those rays don't intersect a closer edge.
+ * - Keep taking the hit-edge and testing its verts until a vertex is found which isn't blocked by an edge.
+ *
+ * \note It's possible none of the verts can be accessed (with self-intersecting lines).
+ * In that case theres no right answer (without subdividing edges),
+ * so return a fall-back vertex in that case.
+ */
+
+ const float dir[3] = {[SORT_AXIS] = direction_sign ? 1.0 : -1.0f};
+ BMEdge *e_hit = test_edges_isect_2d_ray(args, v_origin, dir);
+ BMVert *v_other = NULL;
+
+ if (e_hit) {
+ BMVert *v_other_fallback = NULL;
+
+ BLI_SMALLSTACK_DECLARE(vert_search, BMVert *);
+
+ /* ensure we never add verts multiple times (not all that likely - but possible) */
+ BLI_SMALLSTACK_DECLARE(vert_blacklist, BMVert *);
+
+ do {
+ BMVert *v_pair[2];
+ /* ensure the closest vertex is popped back off the stack first */
+ if (len_squared_v2v2(v_origin->co, e_hit->v1->co) >
+ len_squared_v2v2(v_origin->co, e_hit->v2->co))
+ {
+ ARRAY_SET_ITEMS(v_pair, e_hit->v1, e_hit->v2);
+ }
+ else {
+ ARRAY_SET_ITEMS(v_pair, e_hit->v2, e_hit->v1);
+ }
+
+ for (int j = 0; j < 2; j++) {
+ BMVert *v_iter = v_pair[j];
+ if (BM_elem_flag_test(v_iter, VERT_IS_VALID)) {
+ if (direction_sign ? (v_iter->co[SORT_AXIS] >= v_origin->co[SORT_AXIS]) :
+ (v_iter->co[SORT_AXIS] <= v_origin->co[SORT_AXIS]))
+ {
+ BLI_SMALLSTACK_PUSH(vert_search, v_iter);
+ BLI_SMALLSTACK_PUSH(vert_blacklist, v_iter);
+ BM_elem_flag_disable(v_iter, VERT_IS_VALID);
+ }
+ }
+ }
+ v_other_fallback = v_other;
+
+ } while ((v_other = BLI_SMALLSTACK_POP(vert_search)) &&
+ (e_hit = test_edges_isect_2d_vert(args, v_origin, v_other)));
+
+ if (v_other == NULL) {
+ printf("Using fallback\n");
+ v_other = v_other_fallback;
+ }
+
+ /* reset the blacklist flag, for future use */
+ BMVert *v;
+ while ((v = BLI_SMALLSTACK_POP(vert_blacklist))) {
+ BM_elem_flag_enable(v, VERT_IS_VALID);
+ }
+ }
+
+ /* if we reach this line, v_other is either the best vertex or its NULL */
+ return v_other ? BM_elem_index_get(v_other) : -1;
+}
+
+/**
+ * For when the edge-net has holes in it-this connects them.
+ *
+ * \param mem_arena: Avoids many small allocs & should be cleared after each use.
+ * take care since \a r_edge_net_new is stored in \a r_edge_net_new.
+ */
+bool BM_face_split_edgenet_connect_islands(
+ BMesh *bm,
+ BMFace *f, BMEdge **edge_net_init, const unsigned int edge_net_init_len,
+ MemArena *mem_arena,
+ BMEdge ***r_edge_net_new, unsigned int *r_edge_net_new_len)
+{
+ /* -------------------------------------------------------------------- */
+ /* This function has 2 main parts.
+ *
+ * - Check if there are any holes.
+ * - Connect the holes with edges (if any are found).
+ *
+ * Keep the first part fast since it will run very often for edge-nets that have no holes.
+ *
+ * \note Don't use the mem_arena unless he have holes to fill.
+ * (avoid thrashing the area when the initial check isn't so intensive on the stack).
+ */
+
+ const unsigned int edge_arr_len = (unsigned int)edge_net_init_len + (unsigned int)f->len;
+ BMEdge **edge_arr = BLI_array_alloca(edge_arr, edge_arr_len);
+ bool ok = false;
+
+ memcpy(edge_arr, edge_net_init, sizeof(*edge_arr) * (size_t)edge_net_init_len);
+
+ /* _must_ clear on exit */
+#define EDGE_NOT_IN_STACK BM_ELEM_INTERNAL_TAG
+#define VERT_NOT_IN_STACK BM_ELEM_INTERNAL_TAG
+
+ {
+ unsigned int i = edge_net_init_len;
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ edge_arr[i++] = l_iter->e;
+ } while ((l_iter = l_iter->next) != l_first);
+ BLI_assert(i == edge_arr_len);
+ }
+
+ for (unsigned int i = 0; i < edge_arr_len; i++) {
+ BM_elem_flag_enable(edge_arr[i], EDGE_NOT_IN_STACK);
+ BM_elem_flag_enable(edge_arr[i]->v1, VERT_NOT_IN_STACK);
+ BM_elem_flag_enable(edge_arr[i]->v2, VERT_NOT_IN_STACK);
+ }
+
+ unsigned int group_arr_len = 0;
+ LinkNode *group_head = NULL;
+ {
+ /* scan 'edge_arr' backwards so the outer face boundary is handled first
+ * (since its likely to be the largest) */
+ unsigned int edge_index = (edge_arr_len - 1);
+ unsigned int edge_in_group_tot = 0;
+
+ BLI_SMALLSTACK_DECLARE(vstack, BMVert *);
+
+ while (true) {
+ LinkNode *edge_links = NULL;
+ unsigned int unique_verts_in_group = 0, unique_edges_in_group = 0;
+
+ /* list of groups */
+ BLI_assert(BM_elem_flag_test(edge_arr[edge_index]->v1, VERT_NOT_IN_STACK));
+ BLI_SMALLSTACK_PUSH(vstack, edge_arr[edge_index]->v1);
+ BM_elem_flag_disable(edge_arr[edge_index]->v1, VERT_NOT_IN_STACK);
+
+ BMVert *v_iter;
+ while ((v_iter = BLI_SMALLSTACK_POP(vstack))) {
+ unique_verts_in_group++;
+
+ BMEdge *e_iter = v_iter->e;
+ do {
+ if (BM_elem_flag_test(e_iter, EDGE_NOT_IN_STACK)) {
+ BM_elem_flag_disable(e_iter, EDGE_NOT_IN_STACK);
+ unique_edges_in_group++;
+
+ BLI_linklist_prepend_alloca(&edge_links, e_iter);
+
+ BMVert *v_other = BM_edge_other_vert(e_iter, v_iter);
+ if (BM_elem_flag_test(v_other, VERT_NOT_IN_STACK)) {
+ BLI_SMALLSTACK_PUSH(vstack, v_other);
+ BM_elem_flag_disable(v_other, VERT_NOT_IN_STACK);
+ }
+ }
+ } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_iter)) != v_iter->e);
+ }
+
+ struct EdgeGroupIsland *g = alloca(sizeof(*g));
+ g->vert_len = unique_verts_in_group;
+ g->edge_len = unique_edges_in_group;
+ edge_in_group_tot += unique_edges_in_group;
+
+ BLI_linklist_prepend_nlink(&group_head, edge_links, (LinkNode *)g);
+
+ group_arr_len++;
+
+ if (edge_in_group_tot == edge_arr_len) {
+ break;
+ }
+
+ /* skip edges in the stack */
+ while (BM_elem_flag_test(edge_arr[edge_index], EDGE_NOT_IN_STACK) == false) {
+ BLI_assert(edge_index != 0);
+ edge_index--;
+ }
+ }
+ }
+
+ /* single group - no holes */
+ if (group_arr_len == 1) {
+ goto finally;
+ }
+
+
+ /* -------------------------------------------------------------------- */
+ /* Previous checks need to be kept fast, since they will run very often,
+ * now we know there are holes, so calculate a spatial lookup info and
+ * other per-group data.
+ */
+
+#define VERT_IN_ARRAY BM_ELEM_INTERNAL_TAG
+
+ struct EdgeGroupIsland **group_arr = BLI_memarena_alloc(mem_arena, sizeof(*group_arr) * group_arr_len);
+ unsigned int vert_arr_len = 0;
+ /* sort groups by lowest value vertex */
+ {
+ /* fill 'groups_arr' in reverse order so the boundary face is first */
+ struct EdgeGroupIsland **group_arr_p = &group_arr[group_arr_len];
+
+ for (struct EdgeGroupIsland *g = (void *)group_head; g; g = (struct EdgeGroupIsland *)g->edge_links.next) {
+ LinkNode *edge_links = g->edge_links.link;
+
+ /* init with *any* different verts */
+ g->vert_span.min = ((BMEdge *)edge_links->link)->v1;
+ g->vert_span.max = ((BMEdge *)edge_links->link)->v2;
+
+ do {
+ BMEdge *e = edge_links->link;
+ BLI_assert(e->head.htype == BM_EDGE);
+
+ for (int j = 0; j < 2; j++) {
+ BMVert *v_iter = (&e->v1)[j];
+ BLI_assert(v_iter->head.htype == BM_VERT);
+ const float axis_value = v_iter->co[SORT_AXIS];
+
+ if (axis_value < g->vert_span.min->co[SORT_AXIS]) {
+ g->vert_span.min = v_iter;
+ }
+ if (axis_value > g->vert_span.max->co[SORT_AXIS]) {
+ g->vert_span.max = v_iter;
+ }
+ }
+ } while ((edge_links = edge_links->next));
+
+ g->has_prev_edge = false;
+
+ vert_arr_len += g->vert_len;
+
+ *(--group_arr_p) = g;
+ }
+ }
+
+ qsort(group_arr, group_arr_len, sizeof(*group_arr), group_min_cmp_fn);
+
+ /* we don't know how many unique verts there are connecting the edges, so over-alloc */
+ BMVert **vert_arr = BLI_memarena_alloc(mem_arena, sizeof(*vert_arr) * vert_arr_len);
+ /* map vertex -> group index */
+ unsigned int *verts_group_table = BLI_memarena_alloc(mem_arena, sizeof(*verts_group_table) * vert_arr_len);
+
+ float (*vert_coords_backup)[3] = BLI_memarena_alloc(mem_arena, sizeof(*vert_coords_backup) * vert_arr_len);
+
+ {
+ float axis_mat[3][3];
+ axis_dominant_v3_to_m3(axis_mat, f->no);
+ /* relative location, for higher precision calculations */
+ const float f_co_ref[3] = {UNPACK3(BM_FACE_FIRST_LOOP(f)->v->co)};
+
+ int v_index = 0; /* global vert index */
+ for (unsigned int g_index = 0; g_index < group_arr_len; g_index++) {
+ LinkNode *edge_links = group_arr[g_index]->edge_links.link;
+ do {
+ BMEdge *e = edge_links->link;
+ for (int j = 0; j < 2; j++) {
+ BMVert *v_iter = (&e->v1)[j];
+ if (!BM_elem_flag_test(v_iter, VERT_IN_ARRAY)) {
+ BM_elem_flag_enable(v_iter, VERT_IN_ARRAY);
+
+ /* not nice, but alternatives arent much better :S */
+ {
+ copy_v3_v3(vert_coords_backup[v_index], v_iter->co);
+
+ /* for higher precision */
+ sub_v3_v3(v_iter->co, f_co_ref);
+
+ float co_2d[2];
+ mul_v2_m3v3(co_2d, axis_mat, v_iter->co);
+ v_iter->co[0] = co_2d[0];
+ v_iter->co[1] = co_2d[1];
+ v_iter->co[2] = 0.0f;
+ }
+
+ BM_elem_index_set(v_iter, v_index); /* set_dirty */
+
+ vert_arr[v_index] = v_iter;
+ verts_group_table[v_index] = g_index;
+ v_index++;
+ }
+ }
+ } while ((edge_links = edge_links->next));
+ }
+ }
+
+ bm->elem_index_dirty |= BM_VERT;
+
+ /* Now create bvh tree*/
+ BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 0.0f, 8, 8);
+ for (unsigned int i = 0; i < edge_arr_len; i++) {
+ const float e_cos[2][3] = {
+ {UNPACK2(edge_arr[i]->v1->co), 0.0f},
+ {UNPACK2(edge_arr[i]->v2->co), 0.0f},
+ };
+ BLI_bvhtree_insert(bvhtree, i, (const float *)e_cos, 2);
+ }
+ BLI_bvhtree_balance(bvhtree);
+
+ /* Create connections between groups */
+
+ /* may be an over-alloc, but not by much */
+ unsigned int edge_net_new_len = (unsigned int)edge_net_init_len + ((group_arr_len - 1) * 2);
+ BMEdge **edge_net_new = BLI_memarena_alloc(mem_arena, sizeof(*edge_net_new) * edge_net_new_len);
+ memcpy(edge_net_new, edge_net_init, sizeof(*edge_net_new) * (size_t)edge_net_init_len);
+
+ {
+ unsigned int edge_net_new_index = edge_net_init_len;
+ /* start-end of the verts in the current group */
+
+ unsigned int vert_range[2];
+
+ vert_range[0] = 0;
+ vert_range[1] = group_arr[0]->vert_len;
+
+ struct EdgeGroup_FindConnection_Args args = {
+ .bvhtree = bvhtree,
+
+ /* use the new edge array so we can scan edges which have been added */
+ .edge_arr = edge_arr,
+ .edge_arr_len = edge_arr_len,
+
+ /* we only want to check newly created edges */
+ .edge_arr_new = edge_net_new + edge_net_init_len,
+ .edge_arr_new_len = 0,
+
+ .vert_range = vert_range,
+ };
+
+ for (unsigned int g_index = 1; g_index < group_arr_len; g_index++) {
+ struct EdgeGroupIsland *g = group_arr[g_index];
+
+ /* the range of verts this group uses in 'verts_arr' (not uncluding the last index) */
+ vert_range[0] = vert_range[1];
+ vert_range[1] += g->vert_len;
+
+ if (g->has_prev_edge == false) {
+ BMVert *v_origin = g->vert_span.min;
+
+ const int index_other = bm_face_split_edgenet_find_connection(&args, v_origin, false);
+ // BLI_assert(index_other >= 0 && index_other < (int)vert_arr_len);
+
+ /* only for degenerate geometry */
+ if (index_other != -1) {
+ BMVert *v_end = vert_arr[index_other];
+
+ edge_net_new[edge_net_new_index] = BM_edge_create(bm, v_origin, v_end, NULL, 0);
+ edge_net_new_index++;
+ args.edge_arr_new_len++;
+ }
+ }
+
+ {
+ BMVert *v_origin = g->vert_span.max;
+
+ const int index_other = bm_face_split_edgenet_find_connection(&args, v_origin, true);
+ // BLI_assert(index_other >= 0 && index_other < (int)vert_arr_len);
+
+ /* only for degenerate geometry */
+ if (index_other != -1) {
+ BMVert *v_end = vert_arr[index_other];
+
+ edge_net_new[edge_net_new_index] = BM_edge_create(bm, v_origin, v_end, NULL, 0);
+ edge_net_new_index++;
+ args.edge_arr_new_len++;
+
+ /* tell the 'next' group it doesn't need to create its own back-link */
+ unsigned int g_index_other = verts_group_table[index_other];
+ group_arr[g_index_other]->has_prev_edge = true;
+ }
+ }
+
+ }
+ BLI_assert(edge_net_new_len >= edge_net_new_index);
+ edge_net_new_len = edge_net_new_index;
+ }
+
+ BLI_bvhtree_free(bvhtree);
+
+ *r_edge_net_new = edge_net_new;
+ *r_edge_net_new_len = edge_net_new_len;
+ ok = true;
+
+ for (unsigned int i = 0; i < vert_arr_len; i++) {
+ copy_v3_v3(vert_arr[i]->co, vert_coords_backup[i]);
+ }
+
+finally:
+ for (unsigned int i = 0; i < edge_arr_len; i++) {
+ BM_elem_flag_disable(edge_arr[i], EDGE_NOT_IN_STACK);
+ BM_elem_flag_disable(edge_arr[i]->v1, VERT_NOT_IN_STACK);
+ BM_elem_flag_disable(edge_arr[i]->v2, VERT_NOT_IN_STACK);
+ }
+
+#undef VERT_IN_ARRAY
+#undef VERT_NOT_IN_STACK
+#undef EDGE_NOT_IN_STACK
+
+ return ok;
+}
+
+#undef SORT_AXIS
+
+/** \} */
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.h b/source/blender/bmesh/intern/bmesh_polygon_edgenet.h
index a8caa72e0d2..b6642319fe6 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.h
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.h
@@ -30,5 +30,11 @@ bool BM_face_split_edgenet(
BMEdge **edge_net, const int edge_net_len,
BMFace ***r_face_arr, int *r_face_arr_len);
+bool BM_face_split_edgenet_connect_islands(
+ BMesh *bm,
+ BMFace *f, BMEdge **edge_net_init, const unsigned int edge_net_init_len,
+ struct MemArena *arena,
+ BMEdge ***r_edge_net_new, unsigned int *r_edge_net_new_len)
+ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3, 5, 6, 7);
#endif /* __BMESH_POLYGON_EDGENET_H__ */