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authorCampbell Barton <ideasman42@gmail.com>2019-08-01 06:53:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-01 07:02:41 +0300
commit760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch)
tree09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/bmesh/intern
parent135413e324b8f3f14307dc47aeadf97e6fd446ad (diff)
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_interp.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_operator_api.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c6
5 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c
index 5aa67ad8c78..48d6bcd7b03 100644
--- a/source/blender/bmesh/intern/bmesh_interp.c
+++ b/source/blender/bmesh/intern/bmesh_interp.c
@@ -39,7 +39,7 @@
#include "bmesh.h"
#include "intern/bmesh_private.h"
-/* edge and vertex share, currently theres no need to have different logic */
+/* edge and vertex share, currently there's no need to have different logic */
static void bm_data_interp_from_elem(CustomData *data_layer,
const BMElem *ele_src_1,
const BMElem *ele_src_2,
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index 1c7aeb12a07..5aec59ccd5d 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -884,7 +884,7 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
sub_v3_v3v3(r_plane, vec, eve->co);
}
else {
- /* make a fake plane thats at rightangles to the normal
+ /* make a fake plane that's at rightangles to the normal
* we can't make a crossvec from a vec that's the same as the vec
* unlikely but possible, so make sure if the normal is (0, 0, 1)
* that vec isn't the same or in the same direction even. */
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index c28d748b2eb..53f68804bd3 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -1029,7 +1029,7 @@ BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const bool ccw, const short check_f
/* Rotate The Edge */
/* first create the new edge, this is so we can copy the customdata from the old one
- * if splice if disabled, always add in a new edge even if theres one there. */
+ * if splice if disabled, always add in a new edge even if there's one there. */
e_new = BM_edge_create(
bm, v1, v2, e, (check_flag & BM_EDGEROT_CHECK_SPLICE) ? BM_CREATE_NO_DOUBLE : BM_CREATE_NOP);
diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h
index a19772f9741..2039289dcd7 100644
--- a/source/blender/bmesh/intern/bmesh_operator_api.h
+++ b/source/blender/bmesh/intern/bmesh_operator_api.h
@@ -203,7 +203,7 @@ typedef enum eBMOpSlotType {
/* normally store pointers to object, scene,
* _never_ store arrays corresponding to mesh elements with this */
- BMO_OP_SLOT_PTR = 4, /* requres subtype BMO_OP_SLOT_SUBTYPE_PTR_xxx */
+ BMO_OP_SLOT_PTR = 4, /* requires subtype BMO_OP_SLOT_SUBTYPE_PTR_xxx */
BMO_OP_SLOT_MAT = 5,
BMO_OP_SLOT_VEC = 8,
@@ -212,7 +212,7 @@ typedef enum eBMOpSlotType {
*
* it's very important this remain a power of two */
BMO_OP_SLOT_ELEMENT_BUF = 9, /* list of verts/edges/faces */
- BMO_OP_SLOT_MAPPING = 10 /* simple hash map, requres subtype BMO_OP_SLOT_SUBTYPE_MAP_xxx */
+ BMO_OP_SLOT_MAPPING = 10 /* simple hash map, requires subtype BMO_OP_SLOT_SUBTYPE_MAP_xxx */
} eBMOpSlotType;
#define BMO_OP_SLOT_TOTAL_TYPES 11
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index e04cf7d5cf8..83ac7df058a 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -496,7 +496,7 @@ bool BM_face_split_edgenet(BMesh *bm,
}
/* These arrays used to be stack memory, however they can be
- * large for singe faces with complex edgenets, see: T65980. */
+ * large for single faces with complex edgenets, see: T65980. */
/* over-alloc (probably 2-4 is only used in most cases), for the biggest-fan */
edge_order = MEM_mallocN(sizeof(*edge_order) * edge_order_len, __func__);
@@ -766,7 +766,7 @@ struct EdgeGroupIsland {
/* Set the following vars once we have >1 groups */
/* when an edge in a previous group connects to this one,
- * so theres no need to create one pointing back. */
+ * so there's no need to create one pointing back. */
uint has_prev_edge : 1;
/* verts in the group which has the lowest & highest values,
@@ -1000,7 +1000,7 @@ static int bm_face_split_edgenet_find_connection(const struct EdgeGroup_FindConn
* until a vertex is found which isn't blocked by an edge.
*
* \note It's possible none of the verts can be accessed (with self-intersecting lines).
- * In that case theres no right answer (without subdividing edges),
+ * In that case there's no right answer (without subdividing edges),
* so return a fall-back vertex in that case.
*/