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author | Philipp Oeser <info@graphics-engineer.com> | 2020-05-07 13:34:13 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-05-07 13:48:58 +0300 |
commit | 2a2aa6abd0ae45133b083368be4bee77a1a420c4 (patch) | |
tree | 006cd68130ccfc4e54322c548c28fe705964c70e /source/blender/bmesh/intern | |
parent | 3fed85f9d2cfcd120c58599e55b4518e62281ee1 (diff) |
Fix T75793: Mirror modifier UV flip only works on first UDIM Tile
Was flipping around the 0-1 range, now (optionally) flip around each tile.
Also added this option for BMesh bmo_mirror.
Reviewed By: campbellbarton
Maniphest Tasks: T75793
Differential Revision: https://developer.blender.org/D7460
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_opdefines.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 4fa7bf64834..14e3c57f038 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -320,6 +320,7 @@ static BMOpDefine bmo_mirror_def = { {"axis", BMO_OP_SLOT_INT, {(int)BMO_OP_SLOT_SUBTYPE_INT_ENUM}, bmo_enum_axis_xyz}, /* the axis to use. */ {"mirror_u", BMO_OP_SLOT_BOOL}, /* mirror UVs across the u axis */ {"mirror_v", BMO_OP_SLOT_BOOL}, /* mirror UVs across the v axis */ + {"mirror_udim", BMO_OP_SLOT_BOOL}, /* mirror UVs in each tile */ {{'\0'}}, }, /* slots_out */ |