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authorCampbell Barton <ideasman42@gmail.com>2021-06-03 04:27:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-03 04:32:53 +0300
commita51f8f94d5dc7c0b8f61de35f277052144299662 (patch)
treed5f904b1b4058f563a267fc782d9c7cc7db28e43 /source/blender/bmesh/intern
parent17f72be3cb7c50044a10c00e266253f5896f0770 (diff)
Cleanup: use ascii characters instead of unicode where possible
Follow own code style docs.
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 5e879d41d43..69bb61a4f7d 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -1724,7 +1724,7 @@ static int bm_loop_normal_mark_indiv(BMesh *bm, BLI_bitmap *loops, const bool do
if (use_sel_face_history) {
/* Using face history allows to select a single loop from a single face...
- * Note that this is OnĀ² piece of code,
+ * Note that this is O(n^2) piece of code,
* but it is not designed to be used with huge selection sets,
* rather with only a few items selected at most.*/
/* Goes from last selected to the first selected element. */