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authorCampbell Barton <ideasman42@gmail.com>2015-04-25 10:20:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-25 10:26:22 +0300
commita7381cca34fb84eac486a5c65469e43895f75d66 (patch)
tree142ef9cc9a2422a085fdf4e0012095d9a147d7fe /source/blender/bmesh/intern
parenta4203814d1f52f475aad6fbe90bdeb2edec19d4a (diff)
BMesh: simplify BM_face_create_ngon
Was doing quite a lot of unnecessary steps. Now construct the sorted verts, edges /w error checking, in a single loop.
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c194
1 files changed, 75 insertions, 119 deletions
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index e0348fea636..d64b65e4a01 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -132,155 +132,111 @@ void BM_face_copy_shared(BMesh *bm, BMFace *f,
}
/**
- * \brief Make NGon
- *
- * Makes an ngon from an unordered list of edges. \a v1 and \a v2
- * must be the verts defining edges[0],
- * and define the winding of the new face.
- *
- * \a edges are not required to be ordered, simply to to form
- * a single closed loop as a whole.
+ * Given an array of edges,
+ * order them using the winding defined by \a v1 & \a v2
+ * into \a edges_sort & \a verts_sort.
*
- * \note While this function will work fine when the edges
- * are already sorted, if the edges are always going to be sorted,
- * #BM_face_create should be considered over this function as it
- * avoids some unnecessary work.
+ * All arrays must be \a len long.
*/
-BMFace *BM_face_create_ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, const int len,
- const BMFace *f_example, const eBMCreateFlag create_flag)
+static bool bm_edges_sort_winding(
+ BMVert *v1, BMVert *v2,
+ BMEdge **edges, const int len,
+ BMEdge **edges_sort, BMVert **verts_sort)
{
- BMEdge **edges_sort = BLI_array_alloca(edges_sort, len);
- BMVert **verts_sort = BLI_array_alloca(verts_sort, len + 1);
- int esort_index = 0;
- int vsort_index = 0;
-
- BMFace *f = NULL;
- BMEdge *e;
- BMVert *v, *ev1, *ev2;
+ BMEdge *e_iter, *e_first;
+ BMVert *v_iter;
int i;
- bool is_v1_found, is_reverse;
-
- /* this code is hideous, yeek. I'll have to think about ways of
- * cleaning it up. basically, it now combines the old BM_face_create_ngon
- * _and_ the old bmesh_mf functions, so its kindof smashed together
- * - joeedh */
-
- BLI_assert(len && v1 && v2 && edges && bm);
-
- /* put edges in correct order */
+ /* all flags _must_ be cleared on exit! */
for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_ENABLE(edges[i], _FLAG_MF);
+ BM_ELEM_API_FLAG_ENABLE(edges[i]->v1, _FLAG_MV);
+ BM_ELEM_API_FLAG_ENABLE(edges[i]->v2, _FLAG_MV);
}
- ev1 = edges[0]->v1;
- ev2 = edges[0]->v2;
-
- BLI_assert(ELEM(v1, ev1, ev2) && ELEM(v2, ev1, ev2));
-
- if (v1 == ev2) {
- /* Swapping here improves performance and consistency of face
- * structure in the special case that the edges are already in
- * the correct order and winding */
- SWAP(BMVert *, ev1, ev2);
- }
-
- verts_sort[vsort_index++] = ev1;
- v = ev2;
- e = edges[0];
+ /* find first edge */
+ v_iter = v1;
+ e_iter = e_first = v1->e;
do {
- BMEdge *e2 = e;
-
- /* vertex array is (len + 1) */
- if (UNLIKELY(vsort_index > len)) {
- goto err; /* vertex in loop twice */
+ if (BM_ELEM_API_FLAG_TEST(e_iter, _FLAG_MF) &&
+ (BM_edge_other_vert(e_iter, v_iter) == v2))
+ {
+ break;
}
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, v_iter)) != e_first);
+ if (e_iter == e_first) {
+ goto error;
+ }
- verts_sort[vsort_index++] = v;
- edges_sort[esort_index++] = e;
-
- /* we only flag the verts to check if they are in the face more than once */
- BM_ELEM_API_FLAG_ENABLE(v, _FLAG_MV);
-
- do {
- e2 = bmesh_disk_edge_next(e2, v);
- if (e2 != e && BM_ELEM_API_FLAG_TEST(e2, _FLAG_MF)) {
- v = BM_edge_other_vert(e2, v);
- break;
+ i = 0;
+ do {
+ /* entering loop will always succeed */
+ if (BM_ELEM_API_FLAG_TEST(e_iter, _FLAG_MF)) {
+ if (UNLIKELY(BM_ELEM_API_FLAG_TEST(v_iter, _FLAG_MV) == false)) {
+ /* vert is in loop multiple times */
+ goto error;
}
- } while (e2 != e);
- if (UNLIKELY(e2 == e)) {
- goto err; /* the edges do not form a closed loop */
- }
+ BM_ELEM_API_FLAG_DISABLE(e_iter, _FLAG_MF);
+ edges_sort[i] = e_iter;
- e = e2;
- } while (e != edges[0]);
+ BM_ELEM_API_FLAG_DISABLE(v_iter, _FLAG_MV);
+ verts_sort[i] = v_iter;
- if (UNLIKELY(esort_index != len)) {
- goto err; /* we didn't use all edges in forming the boundary loop */
- }
+ i += 1;
- /* ok, edges are in correct order, now ensure they are going
- * in the correct direction */
- is_v1_found = is_reverse = false;
- for (i = 0; i < len; i++) {
- if (BM_vert_in_edge(edges_sort[i], v1)) {
- /* see if v1 and v2 are in the same edge */
- if (BM_vert_in_edge(edges_sort[i], v2)) {
- /* if v1 is shared by the *next* edge, then the winding
- * is incorrect */
- if (BM_vert_in_edge(edges_sort[(i + 1) % len], v1)) {
- is_reverse = true;
- break;
+ /* walk onto the next vertex */
+ v_iter = BM_edge_other_vert(e_iter, v_iter);
+ if (i == len) {
+ if (UNLIKELY(v_iter != verts_sort[0])) {
+ goto error;
}
+ break;
}
- is_v1_found = true;
+ e_first = e_iter;
}
+ } while ((e_iter = bmesh_disk_edge_next(e_iter, v_iter)) != e_first);
- if ((is_v1_found == false) && BM_vert_in_edge(edges_sort[i], v2)) {
- is_reverse = true;
- break;
- }
- }
-
- if (is_reverse) {
- for (i = 0; i < len / 2; i++) {
- v = verts_sort[i];
- verts_sort[i] = verts_sort[len - i - 1];
- verts_sort[len - i - 1] = v;
- }
+ if (i == len) {
+ return true;
}
+error:
for (i = 0; i < len; i++) {
- edges_sort[i] = BM_edge_exists(verts_sort[i], verts_sort[(i + 1) % len]);
- if (UNLIKELY(edges_sort[i] == NULL)) {
- goto err;
- }
-
- /* check if vert is in face more than once. if the flag is disabled. we've already visited */
- if (UNLIKELY(!BM_ELEM_API_FLAG_TEST(verts_sort[i], _FLAG_MV))) {
- goto err;
- }
- BM_ELEM_API_FLAG_DISABLE(verts_sort[i], _FLAG_MV);
+ BM_ELEM_API_FLAG_DISABLE(edges[i], _FLAG_MF);
+ BM_ELEM_API_FLAG_DISABLE(edges[i]->v1, _FLAG_MV);
+ BM_ELEM_API_FLAG_DISABLE(edges[i]->v2, _FLAG_MV);
}
- f = BM_face_create(bm, verts_sort, edges_sort, len, f_example, create_flag);
+ return false;
+}
- /* clean up flags */
- for (i = 0; i < len; i++) {
- BM_ELEM_API_FLAG_DISABLE(edges_sort[i], _FLAG_MF);
- }
+/**
+ * \brief Make NGon
+ *
+ * Makes an ngon from an unordered list of edges.
+ * Verts \a v1 and \a v2 define the winding of the new face.
+ *
+ * \a edges are not required to be ordered, simply to to form
+ * a single closed loop as a whole.
+ *
+ * \note While this function will work fine when the edges
+ * are already sorted, if the edges are always going to be sorted,
+ * #BM_face_create should be considered over this function as it
+ * avoids some unnecessary work.
+ */
+BMFace *BM_face_create_ngon(
+ BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, const int len,
+ const BMFace *f_example, const eBMCreateFlag create_flag)
+{
+ BMEdge **edges_sort = BLI_array_alloca(edges_sort, len);
+ BMVert **verts_sort = BLI_array_alloca(verts_sort, len);
- return f;
+ BLI_assert(len && v1 && v2 && edges && bm);
-err:
- for (i = 0; i < len; i++) {
- BM_ELEM_API_FLAG_DISABLE(edges[i], _FLAG_MF);
- }
- for (i = 0; i < vsort_index; i++) {
- BM_ELEM_API_FLAG_DISABLE(verts_sort[i], _FLAG_MV);
+ if (bm_edges_sort_winding(v1, v2, edges, len, edges_sort, verts_sort)) {
+ return BM_face_create(bm, verts_sort, edges_sort, len, f_example, create_flag);
}
return NULL;