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authorCampbell Barton <ideasman42@gmail.com>2012-02-28 13:48:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-28 13:48:00 +0400
commitb0a09bfab34e0340a1c0762355043c8b41cf573e (patch)
tree0b150cc33f3949960a02ca7c3a253c2de1542df9 /source/blender/bmesh/intern
parente828b10251c5f93f8c4a78762433869f0365a85b (diff)
code cleanup:
use bmo_* prefix for operator defs, was confusing with bmesh_* api functions.
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c413
-rw-r--r--source/blender/bmesh/intern/bmesh_operators_private.h136
3 files changed, 274 insertions, 277 deletions
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 5267483af00..c4a00fe1464 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -341,7 +341,7 @@ static void bmesh_rationalize_normals(BMesh *bm, int undo)
BMO_op_initf(bm, &bmop, "righthandfaces faces=%af do_flip=%b", FALSE);
BMO_push(bm, &bmop);
- bmesh_righthandfaces_exec(bm, &bmop);
+ bmo_righthandfaces_exec(bm, &bmop);
BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
BM_elem_flag_set(f, BM_ELEM_TAG, BMO_elem_flag_test(bm, f, FACE_FLIP));
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 2114c7a1da7..e69d04fdf65 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -95,7 +95,7 @@
*
* Smoothes vertices by using a basic vertex averaging scheme.
*/
-static BMOpDefine def_vertexsmooth = {
+static BMOpDefine bmo_vertexsmooth_def = {
"vertexsmooth",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{BMO_OP_SLOT_BOOL, "mirror_clip_x"}, //set vertices close to the x axis before the operation to 0
@@ -104,7 +104,7 @@ static BMOpDefine def_vertexsmooth = {
{BMO_OP_SLOT_FLT, "clipdist"}, //clipping threshod for the above three slots
{0} /* null-terminating sentine */,
},
- bmesh_vertexsmooth_exec,
+ bmo_vertexsmooth_exec,
0
};
@@ -114,13 +114,13 @@ static BMOpDefine def_vertexsmooth = {
* Computes an "outside" normal for the specified input faces.
*/
-static BMOpDefine def_righthandfaces = {
+static BMOpDefine bmo_righthandfaces_def = {
"righthandfaces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
{BMO_OP_SLOT_BOOL, "do_flip"}, //internal flag, used by bmesh_rationalize_normals
{0} /* null-terminating sentine */,
},
- bmesh_righthandfaces_exec,
+ bmo_righthandfaces_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -134,7 +134,7 @@ static BMOpDefine def_righthandfaces = {
* if usefaces is 0 then geomout spits out verts and edges,
* otherwise it spits out faces.
*/
-static BMOpDefine def_regionextend = {
+static BMOpDefine bmo_regionextend_def = {
"regionextend",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, //output slot, computed boundary geometry.
@@ -142,7 +142,7 @@ static BMOpDefine def_regionextend = {
{BMO_OP_SLOT_BOOL, "use_faces"}, //extend from faces instead of edges
{0} /* null-terminating sentine */,
},
- bmesh_regionextend_exec,
+ bmo_regionextend_exec,
0
};
@@ -152,14 +152,14 @@ static BMOpDefine def_regionextend = {
* Rotates edges topologically. Also known as "spin edge" to some people.
* Simple example: [/] becomes [|] then [\].
*/
-static BMOpDefine def_edgerotate = {
+static BMOpDefine bmo_edgerotate_def = {
"edgerotate",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //newly spun edges
{BMO_OP_SLOT_BOOL, "ccw"}, //rotate edge counter-clockwise if true, othewise clockwise
{0} /* null-terminating sentine */,
},
- bmesh_edgerotate_exec,
+ bmo_edgerotate_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -169,12 +169,12 @@ static BMOpDefine def_edgerotate = {
* Reverses the winding (vertex order) of faces. This has the effect of
* flipping the normal.
*/
-static BMOpDefine def_reversefaces = {
+static BMOpDefine bmo_reversefaces_def = {
"reversefaces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input faces
{0} /* null-terminating sentine */,
},
- bmesh_reversefaces_exec,
+ bmo_reversefaces_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -184,14 +184,14 @@ static BMOpDefine def_reversefaces = {
* Splits input edges (but doesn't do anything else).
* This creates a 2-valence vert.
*/
-static BMOpDefine def_edgebisect = {
+static BMOpDefine bmo_edgebisect_def = {
"edgebisect",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges
{BMO_OP_SLOT_INT, "numcuts"}, //number of cuts
{BMO_OP_SLOT_ELEMENT_BUF, "outsplit"}, //newly created vertices and edges
{0} /* null-terminating sentine */,
},
- esplit_exec,
+ bmo_edgebisect_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -203,7 +203,7 @@ static BMOpDefine def_edgebisect = {
* parameter (which defines the minimum distance for welding to happen).
*/
-static BMOpDefine def_mirror = {
+static BMOpDefine bmo_mirror_def = {
"mirror",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry
{BMO_OP_SLOT_MAT, "mat"}, //matrix defining the mirror transformation
@@ -213,7 +213,7 @@ static BMOpDefine def_mirror = {
{BMO_OP_SLOT_BOOL, "mirror_u"}, //mirror UVs across the u axis
{BMO_OP_SLOT_BOOL, "mirror_v"}, //mirror UVs across the v axis
{0, /* null-terminating sentine */}},
- bmesh_mirror_exec,
+ bmo_mirror_exec,
0,
};
@@ -223,14 +223,14 @@ static BMOpDefine def_mirror = {
* Takes input verts and find vertices they should weld to. Outputs a
* mapping slot suitable for use with the weld verts bmop.
*/
-static BMOpDefine def_finddoubles = {
+static BMOpDefine bmo_finddoubles_def = {
"finddoubles",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{BMO_OP_SLOT_ELEMENT_BUF, "keepverts"}, //list of verts to keep
{BMO_OP_SLOT_FLT, "dist"}, //minimum distance
{BMO_OP_SLOT_MAPPING, "targetmapout"},
{0, /* null-terminating sentine */}},
- bmesh_finddoubles_exec,
+ bmo_finddoubles_exec,
0,
};
@@ -240,12 +240,12 @@ static BMOpDefine def_finddoubles = {
* Finds groups of vertices closer then dist and merges them together,
* using the weld verts bmop.
*/
-static BMOpDefine def_removedoubles = {
+static BMOpDefine bmo_removedoubles_def = {
"removedoubles",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input verts
{BMO_OP_SLOT_FLT, "dist"}, //minimum distance
{0, /* null-terminating sentine */}},
- bmesh_removedoubles_exec,
+ bmo_removedoubles_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -256,12 +256,12 @@ static BMOpDefine def_removedoubles = {
* using the weld verts bmop. The merges must go from a vert not in
* verts to one in verts.
*/
-static BMOpDefine def_automerge = {
+static BMOpDefine bmo_automerge_def = {
"automerge",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input verts
{BMO_OP_SLOT_FLT, "dist"}, //minimum distance
{0, /* null-terminating sentine */}},
- bmesh_automerge_exec,
+ bmo_automerge_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -270,11 +270,11 @@ static BMOpDefine def_automerge = {
*
* Collapses connected vertices
*/
-static BMOpDefine def_collapse = {
+static BMOpDefine bmo_collapse_def = {
"collapse",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
{0, /* null-terminating sentine */}},
- bmesh_collapse_exec,
+ bmo_collapse_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -284,12 +284,12 @@ static BMOpDefine def_collapse = {
*
* Merge uv/vcols at a specific vertex.
*/
-static BMOpDefine def_pointmerge_facedata = {
+static BMOpDefine bmo_pointmerge_facedata_def = {
"pointmerge_facedata",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
{BMO_OP_SLOT_ELEMENT_BUF, "snapv"}, /* snap verte */
{0, /* null-terminating sentine */}},
- bmesh_pointmerge_facedata_exec,
+ bmo_pointmerge_facedata_exec,
0,
};
@@ -300,11 +300,11 @@ static BMOpDefine def_pointmerge_facedata = {
* the bounding box center. (I know, it's not averaging but
* the vert_snap_to_bb_center is just too long).
*/
-static BMOpDefine def_vert_average_facedata = {
+static BMOpDefine bmo_vert_average_facedata_def = {
"vert_average_facedata",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
{0, /* null-terminating sentine */}},
- bmesh_vert_average_facedata_exec,
+ bmo_vert_average_facedata_exec,
0,
};
@@ -313,12 +313,12 @@ static BMOpDefine def_vert_average_facedata = {
*
* Merge verts together at a point.
*/
-static BMOpDefine def_pointmerge = {
+static BMOpDefine bmo_pointmerge_def = {
"pointmerge",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertice */
{BMO_OP_SLOT_VEC, "mergeco"},
{0, /* null-terminating sentine */}},
- bmesh_pointmerge_exec,
+ bmo_pointmerge_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -327,11 +327,11 @@ static BMOpDefine def_pointmerge = {
*
* Collapses connected UV vertices.
*/
-static BMOpDefine def_collapse_uvs = {
+static BMOpDefine bmo_collapse_uvs_def = {
"collapse_uvs",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
{0, /* null-terminating sentine */}},
- bmesh_collapsecon_exec,
+ bmo_collapse_uvs_exec,
0,
};
@@ -342,11 +342,11 @@ static BMOpDefine def_collapse_uvs = {
* use or will use this bmop). You pass in mappings from vertices to the vertices
* they weld with.
*/
-static BMOpDefine def_weldverts = {
+static BMOpDefine bmo_weldverts_def = {
"weldverts",
{{BMO_OP_SLOT_MAPPING, "targetmap"}, /* maps welded vertices to verts they should weld to */
{0, /* null-terminating sentine */}},
- bmesh_weldverts_exec,
+ bmo_weldverts_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -356,12 +356,12 @@ static BMOpDefine def_weldverts = {
* Creates a single vertex; this bmop was necassary
* for click-create-vertex.
*/
-static BMOpDefine def_makevert = {
+static BMOpDefine bmo_makevert_def = {
"makevert",
{{BMO_OP_SLOT_VEC, "co"}, //the coordinate of the new vert
{BMO_OP_SLOT_ELEMENT_BUF, "newvertout"}, //the new vert
{0, /* null-terminating sentine */}},
- bmesh_makevert_exec,
+ bmo_makevert_exec,
0,
};
@@ -371,7 +371,7 @@ static BMOpDefine def_makevert = {
* Tries to intelligently join triangles according
* to various settings and stuff.
*/
-static BMOpDefine def_join_triangles = {
+static BMOpDefine bmo_join_triangles_def = {
"join_triangles",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input geometry.
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //joined faces
@@ -381,7 +381,7 @@ static BMOpDefine def_join_triangles = {
{BMO_OP_SLOT_BOOL, "cmp_materials"},
{BMO_OP_SLOT_FLT, "limit"},
{0, /* null-terminating sentine */}},
- bmesh_jointriangles_exec,
+ bmo_join_triangles_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
@@ -396,28 +396,28 @@ static BMOpDefine def_join_triangles = {
* Three verts become a triangle, four become a quad. Two
* become a wire edge.
*/
-static BMOpDefine def_contextual_create = {
+static BMOpDefine bmo_contextual_create_def = {
"contextual_create",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry.
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //newly-made face(s)
{0, /* null-terminating sentine */}},
- bmesh_contextual_create_exec,
+ bmo_contextual_create_exec,
BMO_OP_FLAG_UNTAN_MULTIRES,
};
/*
* Bridge edge loops with faces
*/
-static BMOpDefine def_bridge_loops = {
+static BMOpDefine bmo_bridge_loops_def = {
"bridge_loops",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* new face */
{0, /* null-terminating sentine */}},
- bmesh_bridge_loops_exec,
+ bmo_bridge_loops_exec,
0,
};
-static BMOpDefine def_edgenet_fill = {
+static BMOpDefine bmo_edgenet_fill_def = {
"edgenet_fill",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edge */
{BMO_OP_SLOT_MAPPING, "restrict"}, /* restricts edges to groups. maps edges to integer */
@@ -427,7 +427,7 @@ static BMOpDefine def_edgenet_fill = {
{BMO_OP_SLOT_MAPPING, "faceout_groupmap"}, /* maps new faces to the group numbers they came fro */
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* new face */
{0, /* null-terminating sentine */}},
- bmesh_edgenet_fill_exec,
+ bmo_edgenet_fill_exec,
0,
};
@@ -441,12 +441,12 @@ static BMOpDefine def_edgenet_fill = {
* - Two loops; two edges are added to connect the endpoints (based on the
* shortest distance between each endpont).
*/
-static BMOpDefine def_edgenet_prepare = {
+static BMOpDefine bmo_edgenet_prepare_def = {
"edgenet_prepare",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input edges
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //new edges
{0, /* null-terminating sentine */}},
- bmesh_edgenet_prepare,
+ bmo_edgenet_prepare,
0,
};
@@ -456,13 +456,13 @@ static BMOpDefine def_edgenet_prepare = {
* Rotate vertices around a center, using a 3x3 rotation
* matrix. Equivilent of the old rotateflag function.
*/
-static BMOpDefine def_rotate = {
+static BMOpDefine bmo_rotate_def = {
"rotate",
{{BMO_OP_SLOT_VEC, "cent"}, //center of rotation
{BMO_OP_SLOT_MAT, "mat"}, //matrix defining rotation
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{0, /* null-terminating sentine */}},
- bmesh_rotate_exec,
+ bmo_rotate_exec,
0,
};
@@ -472,12 +472,12 @@ static BMOpDefine def_rotate = {
* Translate vertices by an offset. Equivelent of the
* old translateflag function.
*/
-static BMOpDefine def_translate = {
+static BMOpDefine bmo_translate_def = {
"translate",
{{BMO_OP_SLOT_VEC, "vec"}, //translation offset
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{0, /* null-terminating sentine */}},
- bmesh_translate_exec,
+ bmo_translate_exec,
0,
};
@@ -486,12 +486,12 @@ static BMOpDefine def_translate = {
*
* Scales vertices by an offset.
*/
-static BMOpDefine def_scale = {
+static BMOpDefine bmo_scale_def = {
"scale",
{{BMO_OP_SLOT_VEC, "vec"}, //scale factor
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{0, /* null-terminating sentine */}},
- bmesh_scale_exec,
+ bmo_scale_exec,
0,
};
@@ -502,12 +502,12 @@ static BMOpDefine def_scale = {
* Transforms a set of vertices by a matrix. Multiplies
* the vertex coordinates with the matrix.
*/
-static BMOpDefine def_transform = {
+static BMOpDefine bmo_transform_def = {
"transform",
{{BMO_OP_SLOT_MAT, "mat"}, //transform matrix
{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{0, /* null-terminating sentine */}},
- bmesh_transform_exec,
+ bmo_transform_exec,
0,
};
@@ -517,12 +517,12 @@ static BMOpDefine def_transform = {
* Loads a bmesh into an object/mesh. This is a "private"
* bmop.
*/
-static BMOpDefine def_object_load_bmesh = {
+static BMOpDefine bmo_object_load_bmesh_def = {
"object_load_bmesh",
{{BMO_OP_SLOT_PNT, "scene"},
{BMO_OP_SLOT_PNT, "object"},
{0, /* null-terminating sentine */}},
- object_load_bmesh_exec,
+ bmo_object_load_bmesh_exec,
0,
};
@@ -532,13 +532,13 @@ static BMOpDefine def_object_load_bmesh = {
*
* Converts a bmesh to a Mesh. This is reserved for exiting editmode.
*/
-static BMOpDefine def_bmesh_to_mesh = {
+static BMOpDefine bmo_bmesh_to_mesh_def = {
"bmesh_to_mesh",
{{BMO_OP_SLOT_PNT, "mesh"}, //pointer to a mesh structure to fill in
{BMO_OP_SLOT_PNT, "object"}, //pointer to an object structure
{BMO_OP_SLOT_BOOL, "notesselation"}, //don't calculate mfaces
{0, /* null-terminating sentine */}},
- bmesh_to_mesh_exec,
+ bmo_bmesh_to_mesh_exec,
0,
};
@@ -548,13 +548,13 @@ static BMOpDefine def_bmesh_to_mesh = {
* Load the contents of a mesh into the bmesh. this bmop is private, it's
* reserved exclusively for entering editmode.
*/
-static BMOpDefine def_mesh_to_bmesh = {
+static BMOpDefine bmo_mesh_to_bmesh_def = {
"mesh_to_bmesh",
{{BMO_OP_SLOT_PNT, "mesh"}, //pointer to a Mesh structure
{BMO_OP_SLOT_PNT, "object"}, //pointer to an Object structure
{BMO_OP_SLOT_BOOL, "set_shapekey"}, //load active shapekey coordinates into verts
{0, /* null-terminating sentine */}},
- mesh_to_bmesh_exec,
+ bmo_mesh_to_bmesh_exec,
0
};
@@ -563,13 +563,13 @@ static BMOpDefine def_mesh_to_bmesh = {
*
* Extrudes faces individually.
*/
-static BMOpDefine def_extrude_indivface = {
+static BMOpDefine bmo_extrude_indivface_def = {
"extrude_face_indiv",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input faces
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //output faces
{BMO_OP_SLOT_ELEMENT_BUF, "skirtout"}, //output skirt geometry, faces and edges
{0} /* null-terminating sentine */},
- bmesh_extrude_face_indiv_exec,
+ bmo_extrude_face_indiv_exec,
0
};
@@ -579,12 +579,12 @@ static BMOpDefine def_extrude_indivface = {
* Extrudes Edges into faces, note that this is very simple, there's no fancy
* winged extrusion.
*/
-static BMOpDefine def_extrude_onlyedge = {
+static BMOpDefine bmo_extrude_edge_only_def = {
"extrude_edge_only",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, //input vertices
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, //output geometry
{0} /* null-terminating sentine */},
- bmesh_extrude_onlyedge_exec,
+ bmo_extrude_edge_only_exec,
0
};
@@ -593,95 +593,95 @@ static BMOpDefine def_extrude_onlyedge = {
*
* Extrudes wire edges from vertices.
*/
-static BMOpDefine def_extrudeverts_indiv = {
+static BMOpDefine bmo_extrude_vert_indiv_def = {
"extrude_vert_indiv",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, //input vertices
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, //output wire edges
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output vertices
{0} /* null-terminating sentine */},
- extrude_vert_indiv_exec,
+ bmo_extrude_vert_indiv_exec,
0
};
-static BMOpDefine def_connectverts = {
+static BMOpDefine bmo_connectverts_def = {
"connectverts",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"},
{0} /* null-terminating sentine */},
- connectverts_exec,
+ bmo_connectverts_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_extrudefaceregion = {
- "extrudefaceregion",
+static BMOpDefine bmo_extrude_face_region_def = {
+ "extrude_face_region",
{{BMO_OP_SLOT_ELEMENT_BUF, "edgefacein"},
{BMO_OP_SLOT_MAPPING, "exclude"},
{BMO_OP_SLOT_BOOL, "alwayskeeporig"},
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
{0} /* null-terminating sentine */},
- extrude_edge_context_exec,
+ bmo_extrude_face_region_exec,
0
};
-static BMOpDefine def_dissolvevertsop = {
- "dissolveverts",
+static BMOpDefine bmo_dissolve_verts_def = {
+ "dissolve_verts",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
{0} /* null-terminating sentine */},
- dissolveverts_exec,
+ bmo_dissolve_verts_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_dissolveedgessop = {
- "dissolveedges",
+static BMOpDefine bmo_dissolve_edges_def = {
+ "dissolve_edges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
{BMO_OP_SLOT_ELEMENT_BUF, "regionout"},
{BMO_OP_SLOT_BOOL, "use_verts"}, // dissolve verts left between only 2 edges.
{0} /* null-terminating sentine */},
- dissolveedges_exec,
+ bmo_dissolve_edges_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_dissolveedgeloopsop = {
- "dissolveedgeloop",
+static BMOpDefine bmo_dissolve_edge_loop_def = {
+ "dissolve_edge_loop",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
{BMO_OP_SLOT_ELEMENT_BUF, "regionout"},
{0} /* null-terminating sentine */},
- dissolve_edgeloop_exec,
+ bmo_dissolve_edgeloop_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_dissolvefacesop = {
- "dissolvefaces",
+static BMOpDefine bmo_dissolve_faces_def = {
+ "dissolve_faces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
{BMO_OP_SLOT_ELEMENT_BUF, "regionout"},
{BMO_OP_SLOT_BOOL, "use_verts"}, // dissolve verts left between only 2 edges.
{0} /* null-terminating sentine */},
- dissolvefaces_exec,
+ bmo_dissolve_faces_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_dissolvelimitop = {
- "dissolvelimit",
+static BMOpDefine bmo_dissolve_limit_def = {
+ "dissolve_limit",
{{BMO_OP_SLOT_FLT, "angle_limit"}, /* total rotation angle (degrees) */
{BMO_OP_SLOT_ELEMENT_BUF, "verts"},
{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
{0} /* null-terminating sentine */},
- dissolvelimit_exec,
+ bmo_dissolve_limit_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_triangop = {
+static BMOpDefine bmo_triangulate_def = {
"triangulate",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"},
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"},
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"},
{BMO_OP_SLOT_MAPPING, "facemap"},
{0} /* null-terminating sentine */},
- triangulate_exec,
+ bmo_triangulate_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_subdop = {
+static BMOpDefine bmo_esubd_def = {
"esubd",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"},
{BMO_OP_SLOT_INT, "numcuts"},
@@ -703,20 +703,20 @@ static BMOpDefine def_subdop = {
{0} /* null-terminating sentine */,
},
- esubdivide_exec,
+ bmo_esubd_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
-static BMOpDefine def_delop = {
+static BMOpDefine bmo_del_def = {
"del",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_INT, "context"},
{0} /* null-terminating sentine */},
- delop_exec,
+ bmo_del_exec,
0
};
-static BMOpDefine def_dupeop = {
+static BMOpDefine bmo_dupe_def = {
"dupe",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_ELEMENT_BUF, "origout"},
@@ -728,11 +728,11 @@ static BMOpDefine def_dupeop = {
{BMO_OP_SLOT_MAPPING, "isovertmap"},
{BMO_OP_SLOT_PNT, "dest"}, /* destination bmesh, if NULL will use current on */
{0} /* null-terminating sentine */},
- dupeop_exec,
+ bmo_dupe_exec,
0
};
-static BMOpDefine def_splitop = {
+static BMOpDefine bmo_split_def = {
"split",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
@@ -741,7 +741,7 @@ static BMOpDefine def_splitop = {
{BMO_OP_SLOT_PNT, "dest"}, /* destination bmesh, if NULL will use current on */
{BMO_OP_SLOT_BOOL, "use_only_faces"}, /* when enabled. dont duplicate loose verts/edges */
{0} /* null-terminating sentine */},
- splitop_exec,
+ bmo_split_exec,
0
};
@@ -751,7 +751,7 @@ static BMOpDefine def_splitop = {
* Extrude or duplicate geometry a number of times,
* rotating and possibly translating after each step
*/
-static BMOpDefine def_spinop = {
+static BMOpDefine bmo_spin_def = {
"spin",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_ELEMENT_BUF, "lastout"}, /* result of last step */
@@ -762,7 +762,7 @@ static BMOpDefine def_spinop = {
{BMO_OP_SLOT_INT, "steps"}, /* number of steps */
{BMO_OP_SLOT_BOOL, "do_dupli"}, /* duplicate or extrude? */
{0} /* null-terminating sentine */},
- spinop_exec,
+ bmo_spin_exec,
0
};
@@ -772,14 +772,14 @@ static BMOpDefine def_spinop = {
*
* Find similar faces (area/material/perimeter, ...).
*/
-static BMOpDefine def_similarfaces = {
+static BMOpDefine bmo_similarfaces_def = {
"similarfaces",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, /* output faces */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
{0} /* null-terminating sentine */},
- bmesh_similarfaces_exec,
+ bmo_similarfaces_exec,
0
};
@@ -788,14 +788,14 @@ static BMOpDefine def_similarfaces = {
*
* Find similar edges (length, direction, edge, seam, ...).
*/
-static BMOpDefine def_similaredges = {
+static BMOpDefine bmo_similaredges_def = {
"similaredges",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout"}, /* output edges */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
{0} /* null-terminating sentine */},
- bmesh_similaredges_exec,
+ bmo_similaredges_exec,
0
};
@@ -804,14 +804,14 @@ static BMOpDefine def_similaredges = {
*
* Find similar vertices (normal, face, vertex group, ...).
*/
-static BMOpDefine def_similarverts = {
+static BMOpDefine bmo_similarverts_def = {
"similarverts",
{{BMO_OP_SLOT_ELEMENT_BUF, "verts"}, /* input vertices */
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{BMO_OP_SLOT_FLT, "thresh"}, /* threshold of selection */
{0} /* null-terminating sentine */},
- bmesh_similarverts_exec,
+ bmo_similarverts_exec,
0
};
@@ -819,12 +819,12 @@ static BMOpDefine def_similarverts = {
* uv rotation
* cycle the uvs
*/
-static BMOpDefine def_meshrotateuvs = {
- "meshrotateuvs",
+static BMOpDefine bmo_face_rotateuvs_def = {
+ "face_rotateuvs",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_INT, "dir"}, /* direction */
{0} /* null-terminating sentine */},
- bmesh_rotateuvs_exec,
+ bmo_face_rotateuvs_exec,
0
};
@@ -832,11 +832,11 @@ static BMOpDefine def_meshrotateuvs = {
* uv reverse
* reverse the uvs
*/
-static BMOpDefine def_meshreverseuvs = {
- "meshreverseuvs",
+static BMOpDefine bmo_face_reverseuvs_def = {
+ "face_reverseuvs",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{0} /* null-terminating sentine */},
- bmesh_reverseuvs_exec,
+ bmo_face_reverseuvs_exec,
0
};
@@ -844,12 +844,12 @@ static BMOpDefine def_meshreverseuvs = {
* color rotation
* cycle the colors
*/
-static BMOpDefine def_meshrotatecolors = {
- "meshrotatecolors",
+static BMOpDefine bmo_face_rotatecolors_def = {
+ "face_rotatecolors",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_INT, "dir"}, /* direction */
{0} /* null-terminating sentine */},
- bmesh_rotatecolors_exec,
+ bmo_rotatecolors_exec,
0
};
@@ -857,11 +857,11 @@ static BMOpDefine def_meshrotatecolors = {
* color reverse
* reverse the colors
*/
-static BMOpDefine def_meshreversecolors = {
- "meshreversecolors",
+static BMOpDefine bmo_face_reversecolors_def = {
+ "face_reversecolors",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{0} /* null-terminating sentine */},
- bmesh_reversecolors_exec,
+ bmo_face_reversecolors_exec,
0
};
@@ -870,14 +870,14 @@ static BMOpDefine def_meshreversecolors = {
*
* Find similar vertices (normal, face, vertex group, ...).
*/
-static BMOpDefine def_vertexshortestpath = {
+static BMOpDefine bmo_vertexshortestpath_def = {
"vertexshortestpath",
{{BMO_OP_SLOT_ELEMENT_BUF, "startv"}, /* start vertex */
{BMO_OP_SLOT_ELEMENT_BUF, "endv"}, /* end vertex */
{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
{BMO_OP_SLOT_INT, "type"}, /* type of selection */
{0} /* null-terminating sentine */},
- bmesh_vertexshortestpath_exec,
+ bmo_vertexshortestpath_exec,
0
};
@@ -886,13 +886,13 @@ static BMOpDefine def_vertexshortestpath = {
*
* Disconnects faces along input edges.
*/
-static BMOpDefine def_edgesplit = {
+static BMOpDefine bmo_edgesplit_def = {
"edgesplit",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout1"}, /* old output disconnected edges */
{BMO_OP_SLOT_ELEMENT_BUF, "edgeout2"}, /* new output disconnected edges */
{0} /* null-terminating sentine */},
- bmesh_edgesplitop_exec,
+ bmo_edgesplit_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -901,7 +901,7 @@ static BMOpDefine def_edgesplit = {
*
* Creates a grid with a variable number of subdivisions
*/
-static BMOpDefine def_create_grid = {
+static BMOpDefine bmo_create_grid_def = {
"create_grid",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_INT, "xsegments"}, //number of x segments
@@ -909,7 +909,7 @@ static BMOpDefine def_create_grid = {
{BMO_OP_SLOT_FLT, "size"}, //size of the grid
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with
{0, /* null-terminating sentine */}},
- bmesh_create_grid_exec,
+ bmo_create_grid_exec,
0,
};
@@ -918,7 +918,7 @@ static BMOpDefine def_create_grid = {
*
* Creates a grid with a variable number of subdivisions
*/
-static BMOpDefine def_create_uvsphere = {
+static BMOpDefine bmo_create_uvsphere_def = {
"create_uvsphere",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_INT, "segments"}, //number of u segments
@@ -926,7 +926,7 @@ static BMOpDefine def_create_uvsphere = {
{BMO_OP_SLOT_FLT, "diameter"}, //diameter
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
{0, /* null-terminating sentine */}},
- bmesh_create_uvsphere_exec,
+ bmo_create_uvsphere_exec,
0,
};
@@ -935,14 +935,14 @@ static BMOpDefine def_create_uvsphere = {
*
* Creates a grid with a variable number of subdivisions
*/
-static BMOpDefine def_create_icosphere = {
+static BMOpDefine bmo_create_icosphere_def = {
"create_icosphere",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_INT, "subdivisions"}, //how many times to recursively subdivide the sphere
{BMO_OP_SLOT_FLT, "diameter"}, //diameter
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with
{0, /* null-terminating sentine */}},
- bmesh_create_icosphere_exec,
+ bmo_create_icosphere_exec,
0,
};
@@ -951,12 +951,12 @@ static BMOpDefine def_create_icosphere = {
*
* Creates a monkey. Be wary.
*/
-static BMOpDefine def_create_monkey = {
+static BMOpDefine bmo_create_monkey_def = {
"create_monkey",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
{0, /* null-terminating sentine */}},
- bmesh_create_monkey_exec,
+ bmo_create_monkey_exec,
0,
};
@@ -965,7 +965,7 @@ static BMOpDefine def_create_monkey = {
*
* Creates a cone with variable depth at both ends
*/
-static BMOpDefine def_create_cone = {
+static BMOpDefine bmo_create_cone_def = {
"create_cone",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_BOOL, "cap_ends"}, //wheter or not to fill in the ends with faces
@@ -976,14 +976,14 @@ static BMOpDefine def_create_cone = {
{BMO_OP_SLOT_FLT, "depth"}, //distance between ends
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
{0, /* null-terminating sentine */}},
- bmesh_create_cone_exec,
+ bmo_create_cone_exec,
0,
};
/*
* Creates a circle
*/
-static BMOpDefine def_create_circle = {
+static BMOpDefine bmo_create_circle_def = {
"create_circle",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_BOOL, "cap_ends"}, //wheter or not to fill in the ends with faces
@@ -992,7 +992,7 @@ static BMOpDefine def_create_circle = {
{BMO_OP_SLOT_FLT, "diameter"}, //diameter of one end
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
{0, /* null-terminating sentine */}},
- bmesh_create_circle_exec,
+ bmo_create_circle_exec,
0,
};
@@ -1001,13 +1001,13 @@ static BMOpDefine def_create_circle = {
*
* Creates a cone with variable depth at both ends
*/
-static BMOpDefine def_create_cube = {
+static BMOpDefine bmo_create_cube_def = {
"create_cube",
{{BMO_OP_SLOT_ELEMENT_BUF, "vertout"}, //output verts
{BMO_OP_SLOT_FLT, "size"}, //size of the cube
{BMO_OP_SLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
{0, /* null-terminating sentine */}},
- bmesh_create_cube_exec,
+ bmo_create_cube_exec,
0,
};
@@ -1016,7 +1016,7 @@ static BMOpDefine def_create_cube = {
*
* Bevels edges and vertices
*/
-static BMOpDefine def_bevel = {
+static BMOpDefine bmo_bevel_def = {
"bevel",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input edges and vertices */
{BMO_OP_SLOT_ELEMENT_BUF, "face_spans"}, /* new geometry */
@@ -1028,7 +1028,7 @@ static BMOpDefine def_bevel = {
{BMO_OP_SLOT_INT, "lengthlayer"}, /* which PROP_FLT layer to us */
{BMO_OP_SLOT_FLT, "percent"}, /* percentage to expand bevelled edge */
{0} /* null-terminating sentine */},
- bmesh_bevel_exec,
+ bmo_bevel_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -1037,13 +1037,13 @@ static BMOpDefine def_bevel = {
*
* Makes triangle a bit nicer
*/
-static BMOpDefine def_beautify_fill = {
-"beautify_fill",
+static BMOpDefine bmo_beautify_fill_def = {
+ "beautify_fill",
{{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, /* input faces */
{BMO_OP_SLOT_ELEMENT_BUF, "constrain_edges"}, /* edges that can't be flipped */
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* new flipped faces and edges */
{0} /* null-terminating sentine */},
- bmesh_beautify_fill_exec,
+ bmo_beautify_fill_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -1052,12 +1052,12 @@ static BMOpDefine def_beautify_fill = {
*
* Fill edges with triangles
*/
-static BMOpDefine def_triangle_fill = {
+static BMOpDefine bmo_triangle_fill_def = {
"triangle_fill",
{{BMO_OP_SLOT_ELEMENT_BUF, "edges"}, /* input edges */
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"}, /* new faces and edges */
{0} /* null-terminating sentine */},
- bmesh_triangle_fill_exec,
+ bmo_triangle_fill_exec,
BMO_OP_FLAG_UNTAN_MULTIRES
};
@@ -1066,83 +1066,82 @@ static BMOpDefine def_triangle_fill = {
*
* Turns a mesh into a shell with thickness
*/
-static BMOpDefine def_solidify = {
+static BMOpDefine bmo_solidify_def = {
"solidify",
{{BMO_OP_SLOT_ELEMENT_BUF, "geom"},
{BMO_OP_SLOT_FLT, "thickness"},
{BMO_OP_SLOT_ELEMENT_BUF, "geomout"},
{0}},
- bmesh_solidify_face_region_exec,
+ bmo_solidify_face_region_exec,
0
};
BMOpDefine *opdefines[] = {
- &def_splitop,
- &def_spinop,
- &def_dupeop,
- &def_delop,
- &def_subdop,
- &def_triangop,
- &def_dissolvefacesop,
- &def_dissolveedgessop,
- &def_dissolveedgeloopsop,
- &def_dissolvevertsop,
- &def_dissolvelimitop,
- &def_extrudefaceregion,
- &def_connectverts,
- //&def_makeprim,
- &def_extrudeverts_indiv,
- &def_mesh_to_bmesh,
- &def_object_load_bmesh,
- &def_transform,
- &def_translate,
- &def_rotate,
- &def_edgenet_fill,
- &def_contextual_create,
- &def_makevert,
- &def_weldverts,
- &def_removedoubles,
- &def_finddoubles,
- &def_mirror,
- &def_edgebisect,
- &def_reversefaces,
- &def_edgerotate,
- &def_regionextend,
- &def_righthandfaces,
- &def_vertexsmooth,
- &def_extrude_onlyedge,
- &def_extrude_indivface,
- &def_collapse_uvs,
- &def_pointmerge,
- &def_collapse,
- &def_similarfaces,
- &def_similaredges,
- &def_similarverts,
- &def_pointmerge_facedata,
- &def_vert_average_facedata,
- &def_meshrotateuvs,
- &def_bmesh_to_mesh,
- &def_meshreverseuvs,
- &def_edgenet_prepare,
- &def_meshrotatecolors,
- &def_meshreversecolors,
- &def_vertexshortestpath,
- &def_scale,
- &def_edgesplit,
- &def_automerge,
- &def_create_uvsphere,
- &def_create_grid,
- &def_create_icosphere,
- &def_create_monkey,
- &def_create_cube,
- &def_create_circle,
- &def_create_cone,
- &def_join_triangles,
- &def_bevel,
- &def_beautify_fill,
- &def_triangle_fill,
- &def_bridge_loops,
- &def_solidify,
+ &bmo_split_def,
+ &bmo_spin_def,
+ &bmo_dupe_def,
+ &bmo_del_def,
+ &bmo_esubd_def,
+ &bmo_triangulate_def,
+ &bmo_dissolve_faces_def,
+ &bmo_dissolve_edges_def,
+ &bmo_dissolve_edge_loop_def,
+ &bmo_dissolve_verts_def,
+ &bmo_dissolve_limit_def,
+ &bmo_extrude_face_region_def,
+ &bmo_connectverts_def,
+ &bmo_extrude_vert_indiv_def,
+ &bmo_mesh_to_bmesh_def,
+ &bmo_object_load_bmesh_def,
+ &bmo_transform_def,
+ &bmo_translate_def,
+ &bmo_rotate_def,
+ &bmo_edgenet_fill_def,
+ &bmo_contextual_create_def,
+ &bmo_makevert_def,
+ &bmo_weldverts_def,
+ &bmo_removedoubles_def,
+ &bmo_finddoubles_def,
+ &bmo_mirror_def,
+ &bmo_edgebisect_def,
+ &bmo_reversefaces_def,
+ &bmo_edgerotate_def,
+ &bmo_regionextend_def,
+ &bmo_righthandfaces_def,
+ &bmo_vertexsmooth_def,
+ &bmo_extrude_edge_only_def,
+ &bmo_extrude_indivface_def,
+ &bmo_collapse_uvs_def,
+ &bmo_pointmerge_def,
+ &bmo_collapse_def,
+ &bmo_similarfaces_def,
+ &bmo_similaredges_def,
+ &bmo_similarverts_def,
+ &bmo_pointmerge_facedata_def,
+ &bmo_vert_average_facedata_def,
+ &bmo_face_rotateuvs_def,
+ &bmo_bmesh_to_mesh_def,
+ &bmo_face_reverseuvs_def,
+ &bmo_edgenet_prepare_def,
+ &bmo_face_rotatecolors_def,
+ &bmo_face_reversecolors_def,
+ &bmo_vertexshortestpath_def,
+ &bmo_scale_def,
+ &bmo_edgesplit_def,
+ &bmo_automerge_def,
+ &bmo_create_uvsphere_def,
+ &bmo_create_grid_def,
+ &bmo_create_icosphere_def,
+ &bmo_create_monkey_def,
+ &bmo_create_cube_def,
+ &bmo_create_circle_def,
+ &bmo_create_cone_def,
+ &bmo_join_triangles_def,
+ &bmo_bevel_def,
+ &bmo_beautify_fill_def,
+ &bmo_triangle_fill_def,
+ &bmo_bridge_loops_def,
+ &bmo_solidify_def,
};
int bmesh_total_ops = (sizeof(opdefines) / sizeof(void *));
diff --git a/source/blender/bmesh/intern/bmesh_operators_private.h b/source/blender/bmesh/intern/bmesh_operators_private.h
index 4cc338bfdd0..76ecd845853 100644
--- a/source/blender/bmesh/intern/bmesh_operators_private.h
+++ b/source/blender/bmesh/intern/bmesh_operators_private.h
@@ -33,74 +33,72 @@ struct BMOperator;
void BMO_push(BMesh *bm, BMOperator *op);
void BMO_pop(BMesh *bm);
-void splitop_exec(BMesh *bm, BMOperator *op);
-void spinop_exec(BMesh *bm, BMOperator *op);
-void dupeop_exec(BMesh *bm, BMOperator *op);
-void delop_exec(BMesh *bm, BMOperator *op);
-void esubdivide_exec(BMesh *bmesh, BMOperator *op);
-void edit2bmesh_exec(BMesh *bmesh, BMOperator *op);
-void bmesh2edit_exec(BMesh *bmesh, BMOperator *op);
-void triangulate_exec(BMesh *bmesh, BMOperator *op);
-void dissolvefaces_exec(BMesh *bmesh, BMOperator *op);
-void dissolveverts_exec(BMesh *bmesh, BMOperator *op);
-void dissolvelimit_exec(BMesh *bmesh, BMOperator *op);
-void bmesh_make_fgons_exec(BMesh *bmesh, BMOperator *op);
-void extrude_edge_context_exec(BMesh *bm, BMOperator *op);
-void connectverts_exec(BMesh *bm, BMOperator *op);
-void makeprim_exec(BMesh *bm, BMOperator *op);
-void extrude_vert_indiv_exec(BMesh *bm, BMOperator *op);
-void mesh_to_bmesh_exec(BMesh *bm, BMOperator *op);
-void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op);
-void bmesh_translate_exec(BMesh *bm, BMOperator *op);
-void bmesh_transform_exec(BMesh *bm, BMOperator *op);
-void bmesh_contextual_create_exec(BMesh *bm, BMOperator *op);
-void bmesh_edgenet_fill_exec(BMesh *bm, BMOperator *op);
-void bmesh_rotate_exec(BMesh *bm, BMOperator *op);
-void bmesh_makevert_exec(BMesh *bm, BMOperator *op);
-void dissolveedges_exec(BMesh *bm, BMOperator *op);
-void dissolve_edgeloop_exec(BMesh *bm, BMOperator *op);
-void bmesh_weldverts_exec(BMesh *bm, BMOperator *op);
-void bmesh_removedoubles_exec(BMesh *bm, BMOperator *op);
-void bmesh_finddoubles_exec(BMesh *bm, BMOperator *op);
-void bmesh_mirror_exec(BMesh *bm, BMOperator *op);
-void esplit_exec(BMesh *bm, BMOperator *op);
-void bmesh_reversefaces_exec(BMesh *bm, BMOperator *op);
-void bmesh_edgerotate_exec(BMesh *bm, BMOperator *op);
-void bmesh_regionextend_exec(BMesh *bm, BMOperator *op);
-void bmesh_righthandfaces_exec(BMesh *bm, BMOperator *op);
-void bmesh_vertexsmooth_exec(BMesh *bm, BMOperator *op);
-void bmesh_extrude_onlyedge_exec(BMesh *bm, BMOperator *op);
-void bmesh_extrude_face_indiv_exec(BMesh *bm, BMOperator *op);
-void bmesh_collapsecon_exec(BMesh *bm, BMOperator *op);
-void bmesh_pointmerge_exec(BMesh *bm, BMOperator *op);
-void bmesh_collapse_exec(BMesh *bm, BMOperator *op);
-void bmesh_similarfaces_exec(BMesh *bm, BMOperator *op);
-void bmesh_similaredges_exec(BMesh *bm, BMOperator *op);
-void bmesh_similarverts_exec(BMesh *bm, BMOperator *op);
-void bmesh_pointmerge_facedata_exec(BMesh *bm, BMOperator *op);
-void bmesh_vert_average_facedata_exec(BMesh *bm, BMOperator *op);
-void bmesh_rotateuvs_exec(BMesh *bm, BMOperator *op);
-void object_load_bmesh_exec(BMesh *bm, BMOperator *op);
-void bmesh_reverseuvs_exec(BMesh *bm, BMOperator *op);
-void bmesh_edgenet_prepare(BMesh *bm, BMOperator *op);
-void bmesh_rotatecolors_exec(BMesh *bm, BMOperator *op);
-void bmesh_reversecolors_exec(BMesh *bm, BMOperator *op);
-void bmesh_vertexshortestpath_exec(BMesh *bm, BMOperator *op);
-void bmesh_scale_exec(BMesh *bm, BMOperator *op);
-void bmesh_edgesplitop_exec(BMesh *bm, BMOperator *op);
-void bmesh_automerge_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_cone_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_monkey_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_icosphere_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_uvsphere_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_grid_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_cube_exec(BMesh *bm, BMOperator *op);
-void bmesh_jointriangles_exec(BMesh *bm, BMOperator *op);
-void bmesh_bevel_exec(BMesh *bm, BMOperator *op);
-void bmesh_beautify_fill_exec(BMesh *bm, BMOperator *op);
-void bmesh_triangle_fill_exec(BMesh *bm, BMOperator *op);
-void bmesh_create_circle_exec(BMesh *bm, BMOperator *op);
-void bmesh_bridge_loops_exec(BMesh *bm, BMOperator *op);
-void bmesh_solidify_face_region_exec(BMesh *bm, BMOperator *op);
+void bmo_split_exec(BMesh *bm, BMOperator *op);
+void bmo_spin_exec(BMesh *bm, BMOperator *op);
+void bmo_dupe_exec(BMesh *bm, BMOperator *op);
+void bmo_del_exec(BMesh *bm, BMOperator *op);
+void bmo_esubd_exec(BMesh *bmesh, BMOperator *op);
+void bmo_triangulate_exec(BMesh *bmesh, BMOperator *op);
+void bmo_dissolve_faces_exec(BMesh *bmesh, BMOperator *op);
+void bmo_dissolve_verts_exec(BMesh *bmesh, BMOperator *op);
+void bmo_dissolve_limit_exec(BMesh *bmesh, BMOperator *op);
+void bmo_make_fgons_exec(BMesh *bmesh, BMOperator *op);
+void bmo_extrude_face_region_exec(BMesh *bm, BMOperator *op);
+void bmo_connectverts_exec(BMesh *bm, BMOperator *op);
+void bmo_makeprim_exec(BMesh *bm, BMOperator *op);
+void bmo_extrude_vert_indiv_exec(BMesh *bm, BMOperator *op);
+void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op);
+void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op);
+void bmo_translate_exec(BMesh *bm, BMOperator *op);
+void bmo_transform_exec(BMesh *bm, BMOperator *op);
+void bmo_contextual_create_exec(BMesh *bm, BMOperator *op);
+void bmo_edgenet_fill_exec(BMesh *bm, BMOperator *op);
+void bmo_rotate_exec(BMesh *bm, BMOperator *op);
+void bmo_makevert_exec(BMesh *bm, BMOperator *op);
+void bmo_dissolve_edges_exec(BMesh *bm, BMOperator *op);
+void bmo_dissolve_edgeloop_exec(BMesh *bm, BMOperator *op);
+void bmo_weldverts_exec(BMesh *bm, BMOperator *op);
+void bmo_removedoubles_exec(BMesh *bm, BMOperator *op);
+void bmo_finddoubles_exec(BMesh *bm, BMOperator *op);
+void bmo_mirror_exec(BMesh *bm, BMOperator *op);
+void bmo_edgebisect_exec(BMesh *bm, BMOperator *op);
+void bmo_reversefaces_exec(BMesh *bm, BMOperator *op);
+void bmo_edgerotate_exec(BMesh *bm, BMOperator *op);
+void bmo_regionextend_exec(BMesh *bm, BMOperator *op);
+void bmo_righthandfaces_exec(BMesh *bm, BMOperator *op);
+void bmo_vertexsmooth_exec(BMesh *bm, BMOperator *op);
+void bmo_extrude_edge_only_exec(BMesh *bm, BMOperator *op);
+void bmo_extrude_face_indiv_exec(BMesh *bm, BMOperator *op);
+void bmo_collapse_uvs_exec(BMesh *bm, BMOperator *op);
+void bmo_pointmerge_exec(BMesh *bm, BMOperator *op);
+void bmo_collapse_exec(BMesh *bm, BMOperator *op);
+void bmo_similarfaces_exec(BMesh *bm, BMOperator *op);
+void bmo_similaredges_exec(BMesh *bm, BMOperator *op);
+void bmo_similarverts_exec(BMesh *bm, BMOperator *op);
+void bmo_pointmerge_facedata_exec(BMesh *bm, BMOperator *op);
+void bmo_vert_average_facedata_exec(BMesh *bm, BMOperator *op);
+void bmo_face_rotateuvs_exec(BMesh *bm, BMOperator *op);
+void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op);
+void bmo_face_reverseuvs_exec(BMesh *bm, BMOperator *op);
+void bmo_edgenet_prepare(BMesh *bm, BMOperator *op);
+void bmo_rotatecolors_exec(BMesh *bm, BMOperator *op);
+void bmo_face_reversecolors_exec(BMesh *bm, BMOperator *op);
+void bmo_vertexshortestpath_exec(BMesh *bm, BMOperator *op);
+void bmo_scale_exec(BMesh *bm, BMOperator *op);
+void bmo_edgesplit_exec(BMesh *bm, BMOperator *op);
+void bmo_automerge_exec(BMesh *bm, BMOperator *op);
+void bmo_create_cone_exec(BMesh *bm, BMOperator *op);
+void bmo_create_monkey_exec(BMesh *bm, BMOperator *op);
+void bmo_create_icosphere_exec(BMesh *bm, BMOperator *op);
+void bmo_create_uvsphere_exec(BMesh *bm, BMOperator *op);
+void bmo_create_grid_exec(BMesh *bm, BMOperator *op);
+void bmo_create_cube_exec(BMesh *bm, BMOperator *op);
+void bmo_join_triangles_exec(BMesh *bm, BMOperator *op);
+void bmo_bevel_exec(BMesh *bm, BMOperator *op);
+void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op);
+void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op);
+void bmo_create_circle_exec(BMesh *bm, BMOperator *op);
+void bmo_bridge_loops_exec(BMesh *bm, BMOperator *op);
+void bmo_solidify_face_region_exec(BMesh *bm, BMOperator *op);
#endif /* __BMESH_OPERATORS_PRIVATE_H__ */