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authorAntonio Vazquez <blendergit@gmail.com>2017-07-13 19:05:20 +0300
committerAntonio Vazquez <blendergit@gmail.com>2017-07-13 19:05:20 +0300
commitad7f782e17201d5af894ffffdc45b07dadfea229 (patch)
treeb962519aad9dc6a71d76a50e857115cf108955bf /source/blender/bmesh/intern
parent31ad03dbdedf9361739e8b7ff3f8843f9f91db46 (diff)
parent7daae642d8406854f25b860a5faacdef4d54af1b (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index 5e8ae696db2..668fb998254 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -1514,7 +1514,7 @@ float BM_loop_calc_face_angle(const BMLoop *l)
* \param epsilon: Value to avoid numeric errors (1e-5f works well).
* \param r_normal Resulting normal
*/
-float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, float epsilon_sq, float r_normal[3])
+float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3])
{
/* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors (vertex on a straight line)
* from zero value, because it does not normalize both vectors before making crossproduct.