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authorCampbell Barton <ideasman42@gmail.com>2013-08-13 05:52:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-13 05:52:36 +0400
commit5a9c012d86e900208db09b74aebd0bdd60ec711c (patch)
tree31cef1dd80dbf37339bad50a470b0cef37aa0e85 /source/blender/bmesh/intern
parent49411a6e37ce88e644db733621ac2577851a7b7e (diff)
fix for bug in rip tool, isolated verts would remain selected after ripping.
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c73
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.h3
2 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index dfae7251c72..bec301acaa9 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -70,6 +70,79 @@ static void recount_totsels(BMesh *bm)
}
/**
+ * \brief Select Mode Clean
+ *
+ * Remove isolated selected elements when in a mode doesn't support them.
+ * eg: in edge-mode a selected vertex must be connected to a selected edge.
+ *
+ * \note this could be made apart of #BM_mesh_select_mode_flush_ex
+ */
+void BM_mesh_select_mode_clean_ex(BMesh *bm, const short selectmode)
+{
+ if (selectmode & SCE_SELECT_VERTEX) {
+ /* pass */
+ }
+ else if (selectmode & SCE_SELECT_EDGE) {
+ BMIter iter;
+
+ if (bm->totvertsel) {
+ BMVert *v;
+ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
+ BM_elem_flag_disable(v, BM_ELEM_SELECT);
+ }
+ bm->totvertsel = 0;
+ }
+
+ if (bm->totedgesel) {
+ BMEdge *e;
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
+ BM_vert_select_set(bm, e->v1, true);
+ BM_vert_select_set(bm, e->v2, true);
+ }
+ }
+ }
+ }
+ else if (selectmode & SCE_SELECT_FACE) {
+ BMIter iter;
+
+ if (bm->totvertsel) {
+ BMVert *v;
+ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
+ BM_elem_flag_disable(v, BM_ELEM_SELECT);
+ }
+ bm->totvertsel = 0;
+ }
+
+ if (bm->totedgesel) {
+ BMEdge *e;
+ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
+ BM_elem_flag_disable(e, BM_ELEM_SELECT);
+ }
+ bm->totedgesel = 0;
+ }
+
+ if (bm->totfacesel) {
+ BMFace *f;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ BM_edge_select_set(bm, l_iter->e, true);
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ }
+ }
+}
+
+void BM_mesh_select_mode_clean(BMesh *bm)
+{
+ BM_mesh_select_mode_clean_ex(bm, bm->selectmode);
+}
+
+/**
* \brief Select Mode Flush
*
* Makes sure to flush selections 'upwards'
diff --git a/source/blender/bmesh/intern/bmesh_marking.h b/source/blender/bmesh/intern/bmesh_marking.h
index b7040e63458..062de4f69e1 100644
--- a/source/blender/bmesh/intern/bmesh_marking.h
+++ b/source/blender/bmesh/intern/bmesh_marking.h
@@ -59,6 +59,9 @@ void BM_vert_select_set(BMesh *bm, BMVert *v, const bool select);
void BM_edge_select_set(BMesh *bm, BMEdge *e, const bool select);
void BM_face_select_set(BMesh *bm, BMFace *f, const bool select);
+void BM_mesh_select_mode_clean_ex(BMesh *bm, const short selectmode);
+void BM_mesh_select_mode_clean(BMesh *bm);
+
void BM_mesh_select_mode_set(BMesh *bm, int selectmode);
void BM_mesh_select_mode_flush_ex(BMesh *bm, const short selectmode);
void BM_mesh_select_mode_flush(BMesh *bm);