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authorCampbell Barton <ideasman42@gmail.com>2013-06-26 02:58:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-26 02:58:23 +0400
commitfad1da062d9e37b44c45b9c205c24f960aaaba62 (patch)
tree71fa4f3045e8803002f69612e16903346b3f7fdd /source/blender/bmesh/operators/bmo_beautify.c
parentb52d01dea60361e30d046d198e34ee99db3feea8 (diff)
correct typos in comments.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_beautify.c')
-rw-r--r--source/blender/bmesh/operators/bmo_beautify.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/operators/bmo_beautify.c b/source/blender/bmesh/operators/bmo_beautify.c
index f1c400574f5..2c0bc7f95d9 100644
--- a/source/blender/bmesh/operators/bmo_beautify.c
+++ b/source/blender/bmesh/operators/bmo_beautify.c
@@ -23,10 +23,10 @@
/** \file blender/bmesh/operators/bmo_beautify.c
* \ingroup bmesh
*
- * Beautify the mesh by rotating edes between triangles
+ * Beautify the mesh by rotating edges between triangles
* to more attractive positions until no more rotations can be made.
*
- * In princible this is very simple however there is the possability of
+ * In principle this is very simple however there is the possibility of
* going into an eternal loop where edges keep rotating.
* To avoid this - each edge stores a hash of it previous
* states so as not to rotate back.