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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-03-16 00:10:07 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-03-16 00:10:07 +0400 |
commit | c9d0de49b9d5c42d8d1f04a9d712c0d7bb0a5673 (patch) | |
tree | 0f2e8f683a98f465bfa3ff0fbb44789f1fd1f4ca /source/blender/bmesh/operators/bmo_create.c | |
parent | e24d221e2a3f2b420121472a0f181fe6e44bacf0 (diff) |
mesh_validate code for bmesh (i.e. polys/loops).
Everything seems to work well (many tests making random changes over various meshes went good), but the code is a bit complex and hard to follow, due to the various possibilities of invalid poly/loop combinations… Code also makes more operations than previous tri/quad faces version (hence is a bit slower), but I don’t think we can do otherwise, it’s just the price for bmesh flexibility. ;)
Note: added the py script I used to make the tests, under source/tests/...
Diffstat (limited to 'source/blender/bmesh/operators/bmo_create.c')
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