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authorCampbell Barton <ideasman42@gmail.com>2013-06-03 09:07:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-03 09:07:16 +0400
commit790e9d9fa084c30609a13d175c56a4f3c14f132e (patch)
treee56e66a7b0e5d1eef4153be76b1d2cc0b97c9fa6 /source/blender/bmesh/operators/bmo_dissolve.c
parent8a1ef33e88d2683f8566f4db8edbc3dc2f488307 (diff)
fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
optionally limit by face flipping, also added support to delimit by material and edge crease.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_dissolve.c')
-rw-r--r--source/blender/bmesh/operators/bmo_dissolve.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c
index ee483edbef5..0f72a016e2f 100644
--- a/source/blender/bmesh/operators/bmo_dissolve.c
+++ b/source/blender/bmesh/operators/bmo_dissolve.c
@@ -452,8 +452,9 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
const float angle_max = (float)M_PI / 2.0f;
const float angle_limit = min_ff(angle_max, BMO_slot_float_get(op->slots_in, "angle_limit"));
const bool do_dissolve_boundaries = BMO_slot_bool_get(op->slots_in, "use_dissolve_boundaries");
+ const BMO_Delimit delimit = BMO_slot_int_get(op->slots_in, "delimit");
- BM_mesh_decimate_dissolve_ex(bm, angle_limit, do_dissolve_boundaries,
+ BM_mesh_decimate_dissolve_ex(bm, angle_limit, do_dissolve_boundaries, delimit,
(BMVert **)BMO_SLOT_AS_BUFFER(vinput), vinput->len,
(BMEdge **)BMO_SLOT_AS_BUFFER(einput), einput->len);
}