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authorCampbell Barton <ideasman42@gmail.com>2012-02-26 09:04:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-26 09:04:30 +0400
commitff7ddb1925c5a0bf64d3a353980e771266ebd1bf (patch)
tree3f2508f8cc243f98ee3492e421684b172fa1b3da /source/blender/bmesh/operators/bmo_dissolve.c
parentc5066df30773af37caf0cd532fb94d876c2ff176 (diff)
change vertex dissolve not to collapse edges when its only connected to 2, rather then joining the faces on either side.
This way. IMHO is more useful since it means you can simplify the geometry between faces without joining them and it distinguishes vertex dissolve more from edge dissolve - which will join both faces still.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_dissolve.c')
-rw-r--r--source/blender/bmesh/operators/bmo_dissolve.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c
index ddef478a4aa..62c98dc2871 100644
--- a/source/blender/bmesh/operators/bmo_dissolve.c
+++ b/source/blender/bmesh/operators/bmo_dissolve.c
@@ -334,7 +334,7 @@ void dissolveverts_exec(BMesh *bm, BMOperator *op)
if (BM_vert_edge_count(v) == 2) {
/* collapse the ver */
- BM_vert_collapse_faces(bm, v->e, v, 1.0f, TRUE);
+ BM_vert_collapse_faces(bm, v->e, v, 1.0f, FALSE);
continue;
}