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authorCampbell Barton <ideasman42@gmail.com>2012-03-22 11:53:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-22 11:53:11 +0400
commit7044d806399db4c24b3e9d04f64bd85951c599ba (patch)
treec9cca0612c04d947c5bb76a37e08482ec25f1ec6 /source/blender/bmesh/operators/bmo_dissolve.c
parent4c3bb77012024a3f14181eafe850b4d68bca1191 (diff)
code cleanup: remove BMesh * args from query functions which don't need it
Diffstat (limited to 'source/blender/bmesh/operators/bmo_dissolve.c')
-rw-r--r--source/blender/bmesh/operators/bmo_dissolve.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c
index 1db07fde83d..4685b0a2ede 100644
--- a/source/blender/bmesh/operators/bmo_dissolve.c
+++ b/source/blender/bmesh/operators/bmo_dissolve.c
@@ -493,7 +493,7 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
/* go through and split edge */
for (i = 0, tot_found = 0; i < einput->len; i++) {
BMEdge *e = ((BMEdge **)einput->data.p)[i];
- const float angle = BM_edge_face_angle(bm, e);
+ const float angle = BM_edge_face_angle(e);
if (angle < angle_limit) {
weight_elems[i].ele = (BMHeader *)e;
@@ -512,7 +512,7 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
for (i = 0; i < tot_found; i++) {
BMEdge *e = (BMEdge *)weight_elems[i].ele;
/* check twice because cumulative effect could disolve over angle limit */
- if (BM_edge_face_angle(bm, e) < angle_limit) {
+ if (BM_edge_face_angle(e) < angle_limit) {
BMFace *nf = BM_faces_join_pair(bm, e->l->f,
e->l->radial_next->f,
e); /* join faces */
@@ -528,7 +528,7 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
/* --- second verts --- */
for (i = 0, tot_found = 0; i < vinput->len; i++) {
BMVert *v = ((BMVert **)vinput->data.p)[i];
- const float angle = BM_vert_edge_angle(bm, v);
+ const float angle = BM_vert_edge_angle(v);
if (angle < angle_limit) {
weight_elems[i].ele = (BMHeader *)v;
@@ -547,7 +547,7 @@ void bmo_dissolve_limit_exec(BMesh *bm, BMOperator *op)
for (i = 0; i < tot_found; i++) {
BMVert *v = (BMVert *)weight_elems[i].ele;
/* check twice because cumulative effect could disolve over angle limit */
- if (BM_vert_edge_angle(bm, v) < angle_limit) {
+ if (BM_vert_edge_angle(v) < angle_limit) {
BM_vert_collapse_edge(bm, v->e, v, TRUE); /* join edges */
}
}