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author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-10-21 19:44:09 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-10-21 19:44:09 +0400 |
commit | 34cd28d283ed9958a71ac8c7b84ff877c6332b75 (patch) | |
tree | 3be996385b1cf7398836e5ffc242e38d9828e677 /source/blender/bmesh/operators/bmo_fill_grid.c | |
parent | efe2b1edf1df06ea25e0d7b7ae1ce9ecab49783c (diff) |
Partial fix for [#37159] Particle Emitter set to not render still appears in 3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders.
Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object.
Note: Cycles matter I did not investigate, looks like a render-engine issue.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_fill_grid.c')
0 files changed, 0 insertions, 0 deletions