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authorCampbell Barton <ideasman42@gmail.com>2016-07-01 12:07:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-01 12:29:22 +0300
commit0a026033ae46c83a84fcca54112190e1aa80d51f (patch)
tree0a8b4e77b0247a6b480c3d9c82953dd25cf3b5bc /source/blender/bmesh/operators/bmo_fill_grid.c
parent4b0aeaf327d383ec760171261a1087abbb714d04 (diff)
BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face. Gives overall ~20-25% memory saving for dyntopo sculpting and modifiers that use BMesh.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_fill_grid.c')
-rw-r--r--source/blender/bmesh/operators/bmo_fill_grid.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/operators/bmo_fill_grid.c b/source/blender/bmesh/operators/bmo_fill_grid.c
index 77556591728..04ae915b707 100644
--- a/source/blender/bmesh/operators/bmo_fill_grid.c
+++ b/source/blender/bmesh/operators/bmo_fill_grid.c
@@ -466,7 +466,7 @@ static void bm_grid_fill_array(
/* end interp */
- BMO_elem_flag_enable(bm, f, FACE_OUT);
+ BMO_face_flag_enable(bm, f, FACE_OUT);
f->mat_nr = mat_nr;
if (use_smooth) {
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
@@ -585,7 +585,7 @@ static void bm_edgeloop_flag_set(struct BMEdgeLoopStore *estore, char hflag, boo
static bool bm_edge_test_cb(BMEdge *e, void *bm_v)
{
- return BMO_elem_flag_test_bool((BMesh *)bm_v, e, EDGE_MARK);
+ return BMO_edge_flag_test_bool((BMesh *)bm_v, e, EDGE_MARK);
}
static bool bm_edge_test_rail_cb(BMEdge *e, void *UNUSED(bm_v))