diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-03-25 12:20:19 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-03-25 12:20:19 +0400 |
commit | 3b711a6ed009b35bb69cd0ca878eeb8d55fa0e77 (patch) | |
tree | b3fdb366cb49bdea5b57dfa6ba4a82635c68d0ee /source/blender/bmesh/operators/bmo_inset.c | |
parent | a2ebfc82dbe954acc432ae017ac62a30a11b6a16 (diff) | |
parent | e99a23fc6b33b5097eab44aac19c2a089ddebce6 (diff) |
Merged changes in the trunk up to revision 45133.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
Diffstat (limited to 'source/blender/bmesh/operators/bmo_inset.c')
-rw-r--r-- | source/blender/bmesh/operators/bmo_inset.c | 444 |
1 files changed, 444 insertions, 0 deletions
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c new file mode 100644 index 00000000000..d64edada06d --- /dev/null +++ b/source/blender/bmesh/operators/bmo_inset.c @@ -0,0 +1,444 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Campbell Barton + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" + +#include "bmesh.h" + +#include "intern/bmesh_operators_private.h" /* own include */ + +#define ELE_NEW 1 + +typedef struct SplitEdgeInfo { + float no[3]; + float length; + BMEdge *e_old; + BMEdge *e_new; + BMLoop *l; +} SplitEdgeInfo; + +static void edge_loop_tangent(BMEdge *e, BMLoop *e_loop, float r_no[3]) +{ + float tvec[3]; + BMVert *v1, *v2; + BM_edge_ordered_verts_ex(e, &v1, &v2, e_loop); + + sub_v3_v3v3(tvec, v1->co, v2->co); /* use for temp storage */ + cross_v3_v3v3(r_no, tvec, e_loop->f->no); + normalize_v3(r_no); +} + +/** + * return the tag loop where there is... + * - only 1 tagged face attached to this edge. + * - 1 or more untagged faces. + * + * \note this function looks to be expensive + * but in most cases it will only do 2 iterations. + */ +static BMLoop *bm_edge_is_mixed_face_tag(BMLoop *l) +{ + if (LIKELY(l != NULL)) { + int tot_tag = 0; + int tot_untag = 0; + BMLoop *l_iter; + BMLoop *l_tag = NULL; + l_iter = l; + do { + if (BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) { + /* more then one tagged face - bail out early! */ + if (tot_tag == 1) { + return NULL; + } + l_tag = l_iter; + tot_tag++; + } + else { + tot_untag++; + } + + } while ((l_iter = l_iter->radial_next) != l); + + return ((tot_tag == 1) && (tot_untag >= 1)) ? l_tag : NULL; + } + else { + return NULL; + } +} + + +/** + * implementation is as follows... + * + * - set all faces as tagged/untagged based on selection. + * - find all edges that have 1 tagged, 1 untagged face. + * - separate these edges and tag vertices, set their index to point to the original edge. + * - build faces between old/new edges. + * - inset the new edges into their faces. + */ + +void bmo_inset_exec(BMesh *bm, BMOperator *op) +{ + const int use_outset = BMO_slot_bool_get(op, "use_outset"); + const int use_boundary = BMO_slot_bool_get(op, "use_boundary") && (use_outset == FALSE); + const int use_even_offset = BMO_slot_bool_get(op, "use_even_offset"); + const int use_even_boundry = use_even_offset; /* could make own option */ + const int use_relative_offset = BMO_slot_bool_get(op, "use_relative_offset"); + const float thickness = BMO_slot_float_get(op, "thickness"); + + int edge_info_len = 0; + + BMIter iter; + SplitEdgeInfo *edge_info; + SplitEdgeInfo *es; + + BMVert *v; + BMEdge *e; + BMFace *f; + int i, j, k; + + if (use_outset == FALSE) { + BM_mesh_elem_flag_disable_all(bm, BM_FACE, BM_ELEM_TAG); + BMO_slot_buffer_hflag_enable(bm, op, "faces", BM_FACE, BM_ELEM_TAG, FALSE); + } + else { + BM_mesh_elem_flag_enable_all(bm, BM_FACE, BM_ELEM_TAG); + BMO_slot_buffer_hflag_disable(bm, op, "faces", BM_FACE, BM_ELEM_TAG, FALSE); + } + + /* first count all inset edges we will split */ + /* fill in array and initialize tagging */ + BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) { + if ( + /* tag if boundary is enabled */ + (use_boundary && BM_edge_is_boundary(e) && BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) || + + /* tag if edge is an interior edge inbetween a tagged and untagged face */ + (bm_edge_is_mixed_face_tag(e->l))) + { + /* tag */ + BM_elem_flag_enable(e->v1, BM_ELEM_TAG); + BM_elem_flag_enable(e->v2, BM_ELEM_TAG); + BM_elem_flag_enable(e, BM_ELEM_TAG); + + BM_elem_index_set(e, edge_info_len); /* set_dirty! */ + edge_info_len++; + } + else { + BM_elem_flag_disable(e->v1, BM_ELEM_TAG); + BM_elem_flag_disable(e->v2, BM_ELEM_TAG); + BM_elem_flag_disable(e, BM_ELEM_TAG); + + BM_elem_index_set(e, -1); /* set_dirty! */ + } + } + bm->elem_index_dirty |= BM_EDGE; + + edge_info = MEM_mallocN(edge_info_len * sizeof(SplitEdgeInfo), __func__); + + /* fill in array and initialize tagging */ + es = edge_info; + BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) { + i = BM_elem_index_get(e); + if (i != -1) { + /* calc edge-split info */ + es->length = BM_edge_length_calc(e); + es->e_old = e; + es++; + /* initialize no and e_new after */ + } + } + + for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { + if ((es->l = bm_edge_is_mixed_face_tag(es->e_old->l))) { + /* do nothing */ + } + else { + es->l = es->e_old->l; /* must be a boundary */ + } + + + /* run the separate arg */ + bmesh_edge_separate(bm, es->e_old, es->l); + + /* calc edge-split info */ + es->e_new = es->l->e; + edge_loop_tangent(es->e_new, es->l, es->no); + + if (es->e_new == es->e_old) { /* happens on boundary edges */ + es->e_old = BM_edge_create(bm, es->e_new->v1, es->e_new->v2, es->e_new, FALSE); + } + + /* store index back to original in 'edge_info' */ + BM_elem_index_set(es->e_new, i); + BM_elem_flag_enable(es->e_new, BM_ELEM_TAG); + + /* important to tag again here */ + BM_elem_flag_enable(es->e_new->v1, BM_ELEM_TAG); + BM_elem_flag_enable(es->e_new->v2, BM_ELEM_TAG); + } + + + /* show edge normals for debugging */ +#if 0 + for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { + float tvec[3]; + BMVert *v1, *v2; + + mid_v3_v3v3(tvec, es->e_new->v1->co, es->e_new->v2->co); + + v1 = BM_vert_create(bm, tvec, NULL); + v2 = BM_vert_create(bm, tvec, NULL); + madd_v3_v3fl(v2->co, es->no, 0.1f); + BM_edge_create(bm, v1, v2, NULL, FALSE); + } +#endif + + /* execute the split and position verts, it would be most obvious to loop over verts + * here but don't do this since we will be splitting them off (iterating stuff you modify is bad juju) + * instead loop over edges then their verts */ + for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { + for (j = 0; j < 2; j++) { + v = (j == 0) ? es->e_new->v1 : es->e_new->v2; + + /* end confusing part - just pretend this is a typical loop on verts */ + + /* only split of tagged verts - used by separated edges */ + + /* comment the first part because we know this verts in a tagged face */ + if (/* v->e && */BM_elem_flag_test(v, BM_ELEM_TAG)) { + BMVert **vout; + int r_vout_len; + BMVert *v_glue = NULL; + + /* disable touching twice, this _will_ happen if the flags not disabled */ + BM_elem_flag_disable(v, BM_ELEM_TAG); + + bmesh_vert_separate(bm, v, &vout, &r_vout_len); + v = NULL; /* don't use again */ + + /* in some cases the edge doesnt split off */ + if (r_vout_len == 1) { + MEM_freeN(vout); + continue; + } + + for (k = 0; k < r_vout_len; k++) { + BMVert *v_split = vout[k]; /* only to avoid vout[k] all over */ + + /* need to check if this vertex is from a */ + int vert_edge_tag_tot = 0; + int vecpair[2]; + + /* find adjacent */ + BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v_split) { + if (BM_elem_flag_test(e, BM_ELEM_TAG) && + BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) + { + if (vert_edge_tag_tot < 2) { + vecpair[vert_edge_tag_tot] = BM_elem_index_get(e); + BLI_assert(vecpair[vert_edge_tag_tot] != -1); + } + + vert_edge_tag_tot++; + } + } + + if (vert_edge_tag_tot != 0) { + float tvec[3]; + + if (vert_edge_tag_tot >= 2) { /* 2 edge users - common case */ + const float *e_no_a = edge_info[vecpair[0]].no; + const float *e_no_b = edge_info[vecpair[1]].no; + + add_v3_v3v3(tvec, e_no_a, e_no_b); + normalize_v3(tvec); + + /* scale by edge angle */ + if (use_even_offset) { + mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, e_no_b) / 2.0f)); + } + + /* scale relative to edge lengths */ + if (use_relative_offset) { + mul_v3_fl(tvec, (edge_info[vecpair[0]].length + edge_info[vecpair[1]].length) / 2.0f); + } + } + else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */ + const float *e_no_a = edge_info[vecpair[0]].no; + + if (use_even_boundry) { + + /* This case where only one edge attached to v_split + * is used - ei - the face to inset is on a boundary. + * + * We want the inset to align flush with the + * boundary edge, not the normal of the interior + * <--- edge which would give an unsightly bump. + * --+-------------------------+---------------+-- + * |^v_other ^e_other /^v_split | + * | / | + * | / | + * | / <- tag split edge | + * | / | + * | / | + * | / | + * --+-----------------+-----------------------+-- + * | | + * | | + * + * note, the fact we are doing location comparisons on verts that are moved about + * doesn’t matter because the direction will remain the same in this case. + */ + + BMEdge *e_other; + BMVert *v_other; + /* loop will always be either next of prev */ + BMLoop *l = v_split->e->l; + if (l->prev->v == v_split) { + l = l->prev; + } + else if (l->next->v == v_split) { + l = l->next; + } + else if (l->v == v_split) { + /* pass */ + } + else { + /* should never happen */ + BLI_assert(0); + } + + /* find the edge which is _not_ being split here */ + if (!BM_elem_flag_test(l->e, BM_ELEM_TAG)) { + e_other = l->e; + } + else if (!BM_elem_flag_test(l->prev->e, BM_ELEM_TAG)) { + e_other = l->prev->e; + } + else { + BLI_assert(0); + e_other = NULL; + } + + v_other = BM_edge_other_vert(e_other, v_split); + sub_v3_v3v3(tvec, v_other->co, v_split->co); + normalize_v3(tvec); + + if (use_even_offset) { + mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, tvec))); + } + } + else { + copy_v3_v3(tvec, e_no_a); + } + + /* use_even_offset - doesn't apply here */ + + /* scale relative to edge length */ + if (use_relative_offset) { + mul_v3_fl(tvec, edge_info[vecpair[0]].length); + } + } + else { + /* should never happen */ + BLI_assert(0); + zero_v3(tvec); + } + + /* apply the offset */ + madd_v3_v3fl(v_split->co, tvec, thickness); + } + + /* this saves expensive/slow glue check for common cases */ + if (r_vout_len > 2) { + int ok = TRUE; + /* last step, NULL this vertex if has a tagged face */ + BM_ITER(f, &iter, bm, BM_FACES_OF_VERT, v_split) { + if (BM_elem_flag_test(f, BM_ELEM_TAG)) { + ok = FALSE; + break; + } + } + + if (ok) { + if (v_glue == NULL) { + v_glue = v_split; + } + else { + BM_vert_splice(bm, v_split, v_glue); + } + } + } + /* end glue */ + + } + MEM_freeN(vout); + } + } + } + + /* create faces */ + for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { + BMVert *varr[4] = {NULL}; + /* get the verts in the correct order */ + BM_edge_ordered_verts_ex(es->e_new, &varr[1], &varr[0], es->l); +#if 0 + if (varr[0] == es->e_new->v1) { + varr[2] = es->e_old->v2; + varr[3] = es->e_old->v1; + } + else { + varr[2] = es->e_old->v1; + varr[3] = es->e_old->v2; + } + j = 4; +#else + /* slightly trickier check - since we can't assume the verts are split */ + j = 2; /* 2 edges are set */ + if (varr[0] == es->e_new->v1) { + if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; } + if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; } + } + else { + if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; } + if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; } + } + + if (j == 2) { + /* can't make face! */ + continue; + } +#endif + /* no need to check doubles, we KNOW there won't be any */ + /* yes - reverse face is correct in this case */ + f = BM_face_create_quad_tri_v(bm, varr, j, es->l->f, FALSE); + BMO_elem_flag_enable(bm, f, ELE_NEW); + } + + MEM_freeN(edge_info); + + /* we could flag new edges/verts too, is it useful? */ + BMO_slot_buffer_from_flag(bm, op, "faceout", BM_FACE, ELE_NEW); +} |