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authorCampbell Barton <ideasman42@gmail.com>2012-03-25 18:44:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-25 18:44:48 +0400
commitfffe342d87548bc94f9258a1c8a2f7473b4bd8b2 (patch)
treef2bab2afcaddbb9a9560e8f2d94ecd63df6e89b3 /source/blender/bmesh/operators/bmo_inset.c
parent105c282b9f59858f5438723c114eef316e554a04 (diff)
bmesh inset: another small improvement - use the shared edge vector rather then the cross product between 2 faces if the faces infact share an edge - works best for non planer faces.
also added utility function - BM_loop_other_vert_loop
Diffstat (limited to 'source/blender/bmesh/operators/bmo_inset.c')
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c27
1 files changed, 21 insertions, 6 deletions
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index 0cc0678c4ce..c8804877723 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -274,7 +274,7 @@ void bmo_inset_exec(BMesh *bm, BMOperator *op)
* if both edges use the same face OR both faces have the same normal,
* ...then we can calculate an edge that fits nicely between the 2 edge normals.
*
- * Otherwise use the corner defined by these 2 edge-face normals,
+ * Otherwise use the shared edge OR the corner defined by these 2 face normals,
* when both edges faces are adjacent this works best but even when this vertex
* fans out faces it should work ok.
*/
@@ -293,12 +293,27 @@ void bmo_inset_exec(BMesh *bm, BMOperator *op)
normalize_v3(tvec);
}
else {
- float tno[3];
- cross_v3_v3v3(tno, f_a->no, f_b->no);
- if (dot_v3v3(tvec, tno) < 0.0f) {
- negate_v3(tno);
+ /* these lookups are very quick */
+ BMLoop *l_other_a = BM_loop_other_vert_loop(e_info_a->l, v_split);
+ BMLoop *l_other_b = BM_loop_other_vert_loop(e_info_b->l, v_split);
+
+ if (l_other_a->v == l_other_b->v) {
+ /* both edges faces are adjacent, but we don't need to know the shared edge
+ * having both verts is enough. */
+ sub_v3_v3v3(tvec, l_other_a->v->co, v_split->co);
}
- copy_v3_v3(tvec, tno);
+ else {
+ /* faces don't touch,
+ * just get cross product of their normals, its *good enough*
+ */
+ float tno[3];
+ cross_v3_v3v3(tno, f_a->no, f_b->no);
+ if (dot_v3v3(tvec, tno) < 0.0f) {
+ negate_v3(tno);
+ }
+ copy_v3_v3(tvec, tno);
+ }
+
normalize_v3(tvec);
}