diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-19 09:45:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-19 09:45:15 +0400 |
commit | 86796252dab45696213d0fafaaea967acd8ff0e5 (patch) | |
tree | e6dee0db8051027176654c30d2c90da7ad9773ad /source/blender/bmesh/operators/bmo_inset.c | |
parent | e508c2d9e1151a75926937cfdfb2799d2959bca1 (diff) |
bmesh: inset tool, access from face menu (Ctrl+F)
- Even option (like solidify even option)
- Relative option (insets based on lengths of surrounding edges)
TODO: merge tares when 2+ face corners meet but don't form a contiguous region.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_inset.c')
-rw-r--r-- | source/blender/bmesh/operators/bmo_inset.c | 331 |
1 files changed, 331 insertions, 0 deletions
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c new file mode 100644 index 00000000000..d1eb57e0f0f --- /dev/null +++ b/source/blender/bmesh/operators/bmo_inset.c @@ -0,0 +1,331 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Campbell Barton + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" + +#include "bmesh.h" + +#include "intern/bmesh_operators_private.h" /* own include */ + +#define ELE_NEW 1 + +static void edge_loop_tangent(BMEdge *e, BMLoop *e_loop, float r_no[3]) +{ + float tvec[3]; + BMVert *v1, *v2; + BM_edge_ordered_verts_ex(e, &v1, &v2, e_loop); + + sub_v3_v3v3(tvec, v1->co, v2->co); /* use for temp storage */ + cross_v3_v3v3(r_no, tvec, e_loop->f->no); + normalize_v3(r_no); +} + +/** + * functionality is as follows + * + * - set all faces as tagged/untagged based on selection. + * - find all edges that have 1 tagged, 1 untagged face. + * - separate these edges and tag vertices, set their index to point to the original edge. + * - build faces between old/new edges. + * - inset the new edges into their faces. + * + * TODO + * - close tares when 2 corners touch. + * - 'use_relative_offset' comparing edge length _while_ moving verts about is incorrect. + */ + +void bmo_inset_exec(BMesh *bm, BMOperator *op) +{ + const int use_even_offset = BMO_slot_bool_get(op, "use_even_offset"); + const int use_even_boundry = use_even_offset; /* could make own option */ + const int use_relative_offset = BMO_slot_bool_get(op, "use_relative_offset"); + const float thickness = BMO_slot_float_get(op, "thickness"); + + const int bm_totedge_orig = bm->totedge; + + BMIter iter; + BMEdge **edge_arr; + float (*edge_nor)[3]; + + BMVert *v; + BMEdge *e, *e_new; + BMFace *f; + int i, j, k; + + BM_mesh_elem_flag_disable_all(bm, BM_FACE, BM_ELEM_TAG); + BMO_slot_buffer_hflag_enable(bm, op, "faces", BM_ELEM_TAG, BM_FACE, FALSE); + + + /* fill in array and initialize tagging */ + edge_arr = MEM_mallocN(bm_totedge_orig * sizeof(BMEdge), __func__); + BM_ITER_INDEX(e, &iter, bm, BM_EDGES_OF_MESH, NULL, i) { + edge_arr[i] = e; + BM_elem_index_set(e, i); /* set_inline */ + + /* tag */ + BM_elem_flag_disable(e->v1, BM_ELEM_TAG); + BM_elem_flag_disable(e->v2, BM_ELEM_TAG); + BM_elem_flag_disable(e, BM_ELEM_TAG); + } + bm->elem_index_dirty &= ~BM_EDGE; + + + /* XXX be smarter!, we could allocate an array only for the tagged edges instead, + * since this array will have mostly unused items */ + edge_nor = MEM_mallocN(bm_totedge_orig * sizeof(*edge_nor), __func__); + + /* split off all boundary edges */ + for (i = 0; i < bm_totedge_orig; i++) { + BMLoop *la; + BMLoop *lb; + + e = edge_arr[i]; + + if (BM_edge_loop_pair(e, &la, &lb)) { + const int tag_a = BM_elem_flag_test(la->f, BM_ELEM_TAG); + const int tag_b = BM_elem_flag_test(lb->f, BM_ELEM_TAG); + + if (tag_a != tag_b) { + BMLoop *l = tag_a ? la : lb; + + edge_loop_tangent(e, l, edge_nor[i]); /* could call after splitting too */ + bmesh_edge_separate(bm, e, l); + e_new = l->e; + + /* store index back to original in 'edge_arr' */ + BM_elem_index_set(e_new, i); + BM_elem_flag_enable(e_new, BM_ELEM_TAG); + + BM_elem_flag_enable(e_new->v1, BM_ELEM_TAG); + BM_elem_flag_enable(e_new->v2, BM_ELEM_TAG); + } + } + } + + /* show edge normals for debugging */ +#if 0 + BM_ITER_INDEX(e_new, &iter, bm, BM_EDGES_OF_MESH, NULL, i) { + if (BM_elem_flag_test(e_new, BM_ELEM_TAG)) { + float tvec[3]; + BMVert *v1, *v2; + + e = edge_arr[BM_elem_index_get(e_new)]; + mid_v3_v3v3(tvec, e->v1->co, e->v2->co); + + v1 = BM_vert_create(bm, tvec, NULL); + v2 = BM_vert_create(bm, tvec, NULL); + madd_v3_v3fl(v2->co, edge_nor[BM_elem_index_get(e_new)], 0.1f); + BM_edge_create(bm, v1, v2, NULL, FALSE); + } + } +#endif + + /* execute the split and position verts, it would be most obvious to loop over verts + * here but don't do this since we will be splitting them off (iterating stuff you modify is bad juju) + * instead loop over edges then their verts */ + for (j = 0; j < bm_totedge_orig; j++) { + for (k = 0; k < 2; k++) { + v = (k == 0) ? edge_arr[j]->v1 : edge_arr[j]->v2; + /* end confusinug part - just pretend this is a typical loop on verts */ + + + + /* only split of tagged verts - used by separated edges */ + + /* comment the first part because we know this verts in a tagged face */ + if (/* v->e && */BM_elem_flag_test(v, BM_ELEM_TAG)) { + BMVert **vout; + int r_vout_len = 0; + + bmesh_vert_separate(bm, v, &vout, &r_vout_len); + v = NULL; /* don't use again */ + + for (i = 0; i < r_vout_len; i++) { + BMVert *v_split = vout[i]; /* only to avoid vout[i] all over */ + + /* need to check if this vertex is from a */ + BMIter itersub; + int vert_edge_tag_tot = 0; + int vecpair[2]; + + /* find adjacent */ + BM_ITER(e, &itersub, bm, BM_EDGES_OF_VERT, v_split) { + if (BM_edge_is_boundary(e) && /* this will be true because bmesh_edge_separate() has run */ + BM_elem_flag_test(e, BM_ELEM_TAG) && + BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) + { + /* disable touching twice, this _will_ happen if the flags not disabled */ + BM_elem_flag_disable(v_split, BM_ELEM_TAG); + + if (vert_edge_tag_tot < 2) { + vecpair[vert_edge_tag_tot] = BM_elem_index_get(e); + } + + // BM_elem_flag_disable(e, BM_ELEM_SMOOTH); // testing only + vert_edge_tag_tot++; + } + } + + if (vert_edge_tag_tot != 0) { + float tvec[3]; + + if (vert_edge_tag_tot >= 2) { /* 2 edge users - common case */ + const float *e_no_a = edge_nor[vecpair[0]]; + const float *e_no_b = edge_nor[vecpair[1]]; + + add_v3_v3v3(tvec, e_no_a, e_no_b); + normalize_v3(tvec); + + /* scale by edge angle */ + if (use_even_offset) { + mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, e_no_b) / 2.0f)); + } + + /* scale relative to edge lengths */ + if (use_relative_offset) { + mul_v3_fl(tvec, + ((BM_edge_length_calc(edge_arr[vecpair[0]]) + + BM_edge_length_calc(edge_arr[vecpair[1]])) / 2.0f)); + } + } + else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */ + const float *e_no_a = edge_nor[vecpair[0]]; + + if (use_even_boundry) { + + /* This case where only one edge attached to v_split + * is used - ei - the face to inset is on a boundary. + * + * We want the inset to align flush with the + * boundary edge, not the normal of the interior + * <--- edge which would give an unsligtly bump. + * --+-------------------------+---------------+-- + * |^v_other ^e_other /^v_split | + * | / | + * | / | + * | / <- tag split edge | + * | / | + * | / | + * | / | + * --+-----------------+-----------------------+-- + * | | + * | | + * + * note, the fact we are doing location comparisons on verts that are moved about + * doesnt matter becaise the direction will remain the same in this case. + */ + + BMEdge *e_other; + BMVert *v_other; + /* loop will always be either next of prev */ + BMLoop *l = v_split->e->l; + if (l->prev->v == v_split) { + l = l->prev; + } + else if (l->next->v == v_split) { + l = l->next; + } + else if (l->v == v_split) { + /* pass */ + } + else { + /* should never happen */ + BLI_assert(0); + } + + /* find the edge which is _not_ being split here */ + if (!BM_elem_flag_test(l->e, BM_ELEM_TAG)) { + e_other = l->e; + } + else if (!BM_elem_flag_test(l->prev->e, BM_ELEM_TAG)) { + e_other = l->prev->e; + } + else { + BLI_assert(0); + e_other = NULL; + } + + v_other = BM_edge_other_vert(e_other, v_split); + sub_v3_v3v3(tvec, v_other->co, v_split->co); + normalize_v3(tvec); + + if (use_even_offset) { + mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, tvec))); + } + } + else { + copy_v3_v3(tvec, e_no_a); + } + + /* use_even_offset - doesn't apply here */ + + /* scale relative to edge length */ + if (use_relative_offset) { + mul_v3_fl(tvec, BM_edge_length_calc(edge_arr[vecpair[0]])); + } + } + else { + /* should never happen */ + BLI_assert(0); + zero_v3(tvec); + } + + madd_v3_v3fl(v_split->co, tvec, thickness); + } + } + MEM_freeN(vout); + } + } + } + + /* create faces */ + BM_ITER_INDEX(e, &iter, bm, BM_EDGES_OF_MESH, NULL, i) { + if (BM_elem_flag_test(e, BM_ELEM_TAG)) { + BMVert *v1, *v2, *v3, *v4; + e_new = edge_arr[BM_elem_index_get(e)]; + + /* get the verts in the correct order */ + BM_edge_ordered_verts(e_new, &v1, &v2); + if (v1 == e_new->v1) { + v3 = e->v2; + v4 = e->v1; + } + else { + v3 = e->v1; + v4 = e->v2; + } + + /* no need to check doubles, we KNOW there wont be any */ + /* yes - reverse face is correct in fhis case */ + f = BM_face_create_quad_tri(bm, v4, v3, v2, v1, e_new->l->f, FALSE); + BMO_elem_flag_enable(bm, f, ELE_NEW); + } + } + + MEM_freeN(edge_nor); + MEM_freeN(edge_arr); + + /* we could flag new edges/verts too, is it useful? */ + BMO_slot_buffer_from_flag(bm, op, "faceout", ELE_NEW, BM_FACE); +} |