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authorCampbell Barton <ideasman42@gmail.com>2012-11-28 18:15:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-28 18:15:54 +0400
commitcac253a50236af8e8f427a2bf00d8dbdb1dee6e0 (patch)
treec9435298b16920d44b7a63195acde7c0c18f2369 /source/blender/bmesh/operators/bmo_primitive.c
parent8d4741b5011cb53454ba554c884ac262ac519762 (diff)
fix for minor annoyance - when extruding a circle there would always be one face flipped, now edges are all ordered in the same direction.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_primitive.c')
-rw-r--r--source/blender/bmesh/operators/bmo_primitive.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c
index 38096b4ca6f..b8f154350ea 100644
--- a/source/blender/bmesh/operators/bmo_primitive.c
+++ b/source/blender/bmesh/operators/bmo_primitive.c
@@ -560,7 +560,7 @@ void bmo_create_circle_exec(BMesh *bm, BMOperator *op)
if (!a)
return;
- BM_edge_create(bm, lastv1, firstv1, NULL, FALSE);
+ BM_edge_create(bm, firstv1, lastv1, NULL, FALSE);
if (cap_ends) {
BMFace *f;