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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-27 14:28:06 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-27 14:28:06 +0400 |
commit | 1e7bcece44a1fc149add915e812cd7f9027832c8 (patch) | |
tree | 3e89886898903a27aef123f95000b4b7beced29a /source/blender/bmesh/operators/bmo_primitive.c | |
parent | 6420dc23fd208840c99359b095d33eaef6223b82 (diff) |
Fix bug 30696, circular mesh objects had wrong orientation.
Behavior now matches 2.62, circle, cone, and cylinder get first vertex
at 0 degrees.
Also fixed range for vertex property of add-cone and add-cylinder
operators, changed minumum from two to three.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_primitive.c')
-rw-r--r-- | source/blender/bmesh/operators/bmo_primitive.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c index 837fe46b65b..76d7e08f74a 100644 --- a/source/blender/bmesh/operators/bmo_primitive.c +++ b/source/blender/bmesh/operators/bmo_primitive.c @@ -506,7 +506,7 @@ void bmo_create_circle_exec(BMesh *bm, BMOperator *op) BMO_slot_mat4_get(op, "mat", mat); phid = 2.0f * (float)M_PI / segs; - phi = .25f * (float)M_PI; + phi = 0; if (cap_ends) { vec[0] = vec[1] = 0.0f; @@ -579,7 +579,7 @@ void bmo_create_cone_exec(BMesh *bm, BMOperator *op) BMO_slot_mat4_get(op, "mat", mat); phid = 2.0f * (float)M_PI / segs; - phi = 0.25f * (float)M_PI; + phi = 0; depth *= 0.5f; if (cap_ends) { |