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authorCampbell Barton <ideasman42@gmail.com>2018-12-19 02:16:08 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-19 02:18:15 +0300
commit5c3953010dca1f9e05ef4b654d957c5f15e91722 (patch)
tree917dc9c720076055bf43af5d544a59e4e6a11254 /source/blender/bmesh/operators/bmo_primitive.c
parentfd235e52a2a1728916df38965a42a60652f2462a (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/bmesh/operators/bmo_primitive.c')
-rw-r--r--source/blender/bmesh/operators/bmo_primitive.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c
index dee61440bc9..b4f41790a81 100644
--- a/source/blender/bmesh/operators/bmo_primitive.c
+++ b/source/blender/bmesh/operators/bmo_primitive.c
@@ -1099,7 +1099,7 @@ static void bm_mesh_calc_uvs_sphere_face(BMFace *f, const int cd_loop_uv_offset)
BLI_assert(f->len <= 4);
/* If face has 3 vertices, it's a polar face, in which case we need to
- * compute a nearbye to determine its latitude. */
+ * compute a nearby to determine its latitude. */
float avgx = 0.0f, avgy = 0.0f;
BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, loop_index) {
if (f->len == 3) {