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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-12-05 02:17:04 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-12-05 02:17:04 +0300 |
commit | 76d1201996c9b23bc4cb8c1c6394081cb139ed06 (patch) | |
tree | 7cdf23efa405487fe4f47e0dae683884b0dfe5c2 /source/blender/bmesh/operators/bmo_primitive.c | |
parent | 3c6709a63c267dc3cb3898efd9d6466c2300876c (diff) |
Fix OSL shaders building with some versions of that lib.
This must have happened months ago, but as I did not `make clean` any build folder since then,
so only noted that today.
Issue is same as dirty patch we have to apply to ODL sources before building it in install_deps.sh - for
some mysterious reason, it has become impossible to compoile .osl files into .oso ones without
giving explicit output file name (otherwise it just produces `.oso` file - utterly stupid and useless).
We could probably fix that in own OSL source, but think being explicit here does not hurt anyway, so...
Let's go the easy way.
Diffstat (limited to 'source/blender/bmesh/operators/bmo_primitive.c')
0 files changed, 0 insertions, 0 deletions